Our heroes embark on a mission to secure one of the Governors new suits of armour, but can they survive the return of an old ally or will they fall into shadow?
Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game. […]
As talked about in my previous posts (here and here) i’ve recently been attempted to create personalised and filable index cards to store the NPC details for my FATE powered Rogue Trader game; one of the things that I gave a lot of thought to (and discussed with several people on Google+) was what these index […]
Following discussion with Robert Hanz about the differences between Aspects and descriptions when it comes to creating NPC descriptions I decided to have a go at knocking up some customised NPC index cards. A few of the NPC cards are shown below.
Having read suggestions on NPC contacts as rewards and note organisation on Rick Stumps blog (http://harbingergames.blogspot.co.uk/2013/07/when-is-treasure-not-treasure-npcs-as.html) I decided that it was about time to write up my NPC notes on index cards and file them properly. How would I note them down? I decided to adopt the Fate Accelerated Edition (FAE) method of writing down […]
I’ve always shied away wearing metal armour at LRP (live-action roleplay) before, partly due to the often high costs associated with such equipment and also due to the fact that my one attempt to wear partial chainmail had resulted in a lot of back pain even with a large leather hero belt supporting much of […]