Tag Archives: Approaches

Mooks – Fate Accelerated GM prep time saver and one of my favourite things about the game.

By | 9th January 2014

Please note that in this article I am mainly talking about the mook/henchmen systems out of Fate Accelerated, however Fate Core has a similar (but slightly more detailed system) for the same thing and much of what I say in this article applies to that rules system as well (although the specifics of the actual… Read More »

Fate Accelerated – Vehicles – First draft

By | 20th November 2013

The below vehicle scale is based on the scale rules from Legends of Anglerre. I was forced to scrap the idea of having no stress boxes, only consequences because I wanted to make the larger scale vehicles more difficult to kill but didn’t want the players/GM to have to track a vast number of additional… Read More »

Planning for my first G+ game

By | 18th September 2013

Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i’m GMing at present; now most of them live a fair distance away and a couple of them were lamenting… Read More »

D&D/Pathfinder style FATE hack – Races and Skills

By | 20th August 2013

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game.… Read More »

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

By | 31st July 2013

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but… Read More »