Okay, now we’ve explained the basic formatting that we’re going to use to create High Concepts in this previous post and also discussed briefly using D&D concepts. In this post we look a little more closely at the idea of using the core D&D character races from the PHB as part of a High Concept.
I’ve recently started running a D&D 5E campaign set in a campaign world of my own creation called 3Brothers, and (although Fate is still my main system of choice) I’ve been very much enjoying the increased emphasis on story-telling that seems to have really been bought to the fore in the 5th edition of the […]
As we’ve already discussed the sheer amount of choice can be bewildering when it comes to creating aspects, in order to make it a bit easier we’re going to give the high concept a bit more structure in these articles, in-fact I’m going to borrow a concept that I saw first in Numenera. Numenera defines […]
The Fate Roleplaying Game SRD (a truly excellent and very useful website) defines a high concept as: [A] phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character. Think of this aspect like your job, your […]
I wrote back in June 2015 about planning to create a Fate PWYW PDF called All About Aspects, you can find the original post by clicking here; however due to doing more freelance work and things being a bit crazy in RL (plus actually trying to find time to plan and run games) I’ve not […]