We’ve recently wrapped up the Rebel Strike Trilogy, a linked series of three sessions using the FFG Age of Rebellion Star Wars rules set in my Adventures on the Outer Rim version of the Star Wars universe, I’m going to gather all of the material about it in this post.
Kaid-Sen: A dour sharpshooter working for the Rebellion.
Inigo Stazzi: A happy go lucky hothead who somehow manages to get the job done.
T7-01: A sharp-witted astromech with a talent for penetrating enemy computer systems.
The Rebellion has rescued a Quarren known as Sekas Proko from Tattooine, the Quarren has access to experimental stealth technology but will only turn it over if the rebels free his ally Berek Nur from the clutches of the Empire. Kaid, Inigo and T7 board the prison ship Leviathan and attempt to free him.
With the stealth-tech in the hands of the Rebellion it is fitted to the cruiser Constantine and sent out for a test, however, when activated the ship vanishes, it re-appears later in the Draconis sector inside the Imperial blockade around the frozen moon of Ga-Ri V. The fleet intends to distract the Imperials whilst Kaid, T7 and Inigo sneak aboard to investigate.
After the Strike: https://www.youtube.com/watch?v=rZuu2cYiddk
With Inigo away on an important mission, Kaid calls in a favour from a Sullustan contact of his and manages to arrange for some much needed R&R for himself and T7 on the peaceful ocean world of Spira. However an old enemy pursues them there, learning of this Tyber Zann, wishing to clear his debt sends the bounty hunter Remo Williams to aid them.
I had a great time running this trilogy and was lucky enough to have four excellent players involved in it, there were the usual scheduling problems and such like that tend to plague this sort of game but we stuck with and created a fun story that I certainly enjoyed GM-ing and the players seemed to enjoy getting involved in 🙂
Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.
I recently ran a very enjoyable Age of Rebellion game where the players were a group of rebels who were attempting to recover a prisoner with important information, unfortunately he has been taken prison by Jabba the Hutt’s forces, all of the videos connected with this session can be seen below.
Chatting with Rob Davis last night, helping him sort out a character for a forth-coming Star Wars one-shot that I’m running and generally shooting about roleplaying games, past campaigns and the normal sort of stuff that RP enthusiasts tend to do when they get together (or chat via the medium of the internet as we were doing), Rob bought up a very interesting point. Continue reading “Whatever happened to the Fate guy?”
I really enjoyed running my recent Edge of the Empire one-shot Graveyard Shift, the players were great and it seemed to be really well received, this has lead to me planning two additional one-shot, one of which is an Age of Rebellion game where a small Y-Wing squadron attempts to free a prisoner with vital information from Jabba the Hutt and the other a Force & Destiny one-shot where the PCs are a small group of force-sensitives hiding on the Outer Rim who have been experiencing strange dreams that draw them towards an unchartered part of the Sector. Continue reading “Two more Star Wars games”
Adventures on the Outer Rim is the umbrella term that I’m using to refer to the loosely linked series of trilogies and one-shots for the FFG Star Wars RPGs that I’m going to be running over the next year and possibly beyond. When I first signed on with the Tides of Change FB group, a community dedicated to running Star Wars games Continue reading “What is Adventures on the Outer Rim?”
I thought that I’d put a post up today to give a shoutout to an excellent game I’m playing in at the moment, the ‘Heart of the Empire’ game GMed by Michael Lashambe, it’s a Star Wars game (run under the auspices of the Tides of Change group) using the Age of Rebellionrules from Fantasy Flight Games. In it we play a motley cell of rebels who had just arrived on the Hoth garrison shortly before the famous Imperial attack (as seen in the movie Star Wars: Episode V The Empire Strikes Back), without any idea of where the rebel fleet was meeting, we stolen a Lambda class shuttle and fled the system, heading to the nearest rebel base that we knew of.
Now before you start cursing me or flexing your force-grip hands let me explain:
For me Star Wars has always been about the films (yes even the fairly poor prequel films), I’ve never really dived into the Expanded Universe stuff and nor have I played the million or so Star Wars computer games that have been created over the years; however I really enjoy the films and have always been interested in the RP potential of the Star Wars setting (in-fact I think WEG D6 Star Wars was the third or fourth game I played), collecting various different versions of the Star Wars RPG over the years. Lately this has culminated in me getting copies of Edge of the Empire and Age of Rebellion from Fantasy Flight Games; I was lucky enough to play in an excellent one-off game run by Runeslinger that really fired my enthusiasm for the game and, like a lot of GMs, if a game makes me enthusiastic then I want to run it.
After a bit of shuffling of my schedule I was able to fit in an Edge of Empire game and we’ll be starting that shortly; one thing that became obvious during the character creation session (and that I had not considered before) was that there were certainly some of the players who had a greater knowledge of the Expanded Universe of Star Wars than myself and I’ve sometimes found people who have invested time in acquiring such knowledge can be a bit precious about perceived errors or things that contradict it.
So what does this have to do with the 2014 continuity?
Well, around about the time they announced that they were making a sequel series of films, Disney (new owners of Lucasfilm) announced that the films would not be beholden to anything established by the previous Expanded Universe and that only certain sources would now be considered as canon, the EU being re-classified as Star Wars Legends (Wookiepedia, the Star Wars wiki handily has a ‘canon’ and ‘legends’ tabs for most entries). This announcement was widely met with disbelief and anger from many fans who had been hopefully the films would tell some of the great stories from the EU, at the time it didn’t really bother me one way or the other as someone who wasn’t really up on the EU, when they came out I’d no doubt go and watch the new films but that was as far as it went.
However, as I started putting together the Edge of the Empire game and getting ideas from the players and was considering what to do regarding this vast stock of Expanded Universe lore that some of players knew very well and that I had no intention or inclination of frantically studying to try and bring myself up to speed, it occurred to me that Disney/Lucasfilm had handed me the solution to my problem – I would use the new continuity.
Of course I’m not entirely going to avoid the EU since there are some great aspects of it that I’m sure will add to my game, however the baseline of the setting has been set using the new canon, this means that players with a huge stock of knowledge about the EU won’t have an unfair advantage, should hopefully cut down contradictions and it means all of the information they need is easily available in one place; basically if it’s on a ‘canon’ tab on Wookiepedia then it is assumed to be the truth in our game setting.
As far as I’m concerned the new continuity gives new GMs and players the opportunity to pick up a Star Wars RPG and run games without having to digest a vast amount of accumulated lore, it frees us up to tell our own stories in the Star Wars universe without having to constantly having to justify our ignorance of the Expanded Universe.
Have you ever had one of those ideas that seemed like a brilliant one at the time, but then in the cold light of day, maybe not so much?
I’m sure we all must have done right?
Well I had one the other day, it was late, must have been nearly midnight, i’d got up early at 6:00am to play in a StarWars Edge of Empire one-off run by Runeslinger (you can find a link to the AP of that session here) and really enjoyed that, banged a load of energy drinks down me, went to a local RP convention then I came home, did some blogging, drank some more energy drinks and kept writing until near midnight. It was as the witching hour approached that I was sitting at my keyboard, Edge of Empire corebook tantalisingly within reach that a thought occurred to me:
“I could probably run an Edge of Empire campaign at the same time as my Jadepunk game”
I was chatting to a couple of people online at the time, but the idea seemed like a really good one as I started to crash, the last of the caffeinated goodness from my earlier feast of energy drinks spent; I went as far as to start writing down the skeletal notes of a campaign outline and began musing idly about what day I could run it on – Saturday was out because otherwise i’d be running games on both days of the weekend and I’d never manage to get into a one-shot, how about Tuesdays? I was going to be playing in a bi-weekly StarWars game run by somebody else on Tuesdays, but perhaps I could slot my game in on the other weeks; i’m pretty sure that some of my Jadepunkers would be interested and I could always look for other players on the many RP Facebook groups I’m a member of.
Luckily for me it was at that point that I really started to crash and, making my excuses retired to bed. When I woke up the next morning the idea of running another campaign seemed a little silly in the cold light of day, after all, it would effectively halve the planning time that I’d have for Jadepunk and would mean that I’d have to organise two groups of people, with all the scheduling difficulties, correspondence and other things that entails.
If you find yourself in the situation where you’re thinking about running another campaign, I’d suggest asking yourself the following questions:
Do you have the energy to run another campaign?
Although running games is fun, a lot of effort goes into them and it can become exhausting if you take too much on, leading to the dreaded GM burnout.
Do you have the time to run and plan another campaign?
There’s only so many hours in the week, work and other real-life stuff tends to eat up a lot of time for most of us, so seriously consider whether or not you have the time to devout to it, keeping in mind that you’ll be splitting this time between your new game and any current campaigns you’re running.
Is your significant other going to murder you?
A very important consideration, whilst playing non-stop RPing games would be a dream come true for some, even if you have a very understanding other half, they may frown on the amount of time you have to devote towards running yet another game.
Could you get your fix another way?
If you’re just looking for a change of pace or maybe want to try out a new system, perhaps running a one-shot or one-off session might help to scratch that itch and, since it’s only a one-off it won’t chew up so much of your time.
Every year my FLGS Spirit Gameshosts a gaming convention at the local town hall called Beer & Pretzels; I normally have a wander down each year and this year was no exception, after trundling down to the store to buy Age of Rebellion myself and Hannah (my lovely wife) headed back to the town hall and stopped in.
There is normally far more wargaming and boardgaming than RP that goes on at the convention, it’s good fun if you love those things, but as anyone who knows me will tell you, my wargaming years are far behind me and i’ve never really been one for boardgames; the idea of spending hours allocating resources and pushing playing pieces around a board may be some peoples idea of fun (and if you love that stuff, go for it, have fun) but to me it sounds like being trapped in some unfathomable level of hell (that’s right i’m looking at you Settlers of Catan). However today I was feeling decidely chipper with an excellent one-shot of Edge of Empire under my belt, a great number of energy drinks quaffed and the prospect of purchasing a copy of Age of Rebellionin the near future, so my wife persuaded me to give some boardgames a go.
I must say that in the few hours we spent there I actually had a great deal of time, perhaps my previous grumblings about board/card games (except Battlestar Galacticaand Family Business, those games are ace) were unfounded, or rather only applied to a few games in particular.
First of all we played a game called Librium, it’s basically a cool variant on Jenga, where you put cards with slots into a centre card mounted on a magnet (normally stuck on a bottle top or from a pendulum, we bought a set that comes in a can serving as the base – well cool); we actually met the creator there and also spoke to him the previous year, very nice bloke and he gave me a complimentary clear plastic laser-cut keyring which is has now proudly taken it’s place on my big bunch of keys (love a freebie).
We then went on to play a game called Traxwhich is all about building the longest line of your colour out of tiles in an eight-by-eight grid, i’m sad to say that this game looked a lot more fun than it turned out to be; originally it looked like there was a limit on the types of patterns you had on your tiles but it turned out each one was double sided and had the same design. It was an interesting concept but not one I’ll be racing back to revisit.
Myself and Hannah then returned this game to the extensive lending library of games that is provided at Beer & Pretzels(a great feature of the convention that, whilst not possible at larger cons, does make B&P stand out) and pulled out a game called Forbidden Island.
Forbidden Island turned out to be an excellent co-op game where you race as a team (playing randomly dealt character each with a special ability) to collect four mysterious treasures and escape in a helicopter as the island sinks around you. This was a great fun game, simple to understand that we played a number of times, the first we escaped with a sizable time margin, the second we lost because in the first couple of turns Hannah’s character drowned as the part of the island she stood on sank and, if a character goes out of the game then it’s game over. Our friend Guy turned up just as we were about to pack the game away so we had another game, this time missing out by the narrowest of margins, the helipad sinking as we ran towards it; although we’d lost we reversed that turn and did things slightly differently (christening it a ‘directors cut alternate ending’) to see if we could’ve won. Turns out we could have, but I suppose that’s the benefit of hindsight.
Another cool thing was one of my friends from LARP, Andrea turning up and say hello so that was cool; unfortunately Hannah had work to do and I was itching to read some Starwars goodness so we heading home at about 5pm.
Overall a very enjoyable day and, if you’re ever in the Burton area of the UK around this time of year I highly recommend you give Beers & Pretzels a look.