We’ve recently wrapped up the Rebel Strike Trilogy, a linked series of three sessions using the FFG Age of Rebellion Star Wars rules set in my Adventures on the Outer Rim version of the Star Wars universe, I’m going to gather all of the material about it in this post.
- Kaid-Sen: A dour sharpshooter working for the Rebellion.
- Inigo Stazzi: A happy go lucky hothead who somehow manages to get the job done.
- T7-01: A sharp-witted astromech with a talent for penetrating enemy computer systems.
The Rebellion has rescued a Quarren known as Sekas Proko from Tattooine, the Quarren has access to experimental stealth technology but will only turn it over if the rebels free his ally Berek Nur from the clutches of the Empire. Kaid, Inigo and T7 board the prison ship Leviathan and attempt to free him.
Intro crawl: https://www.youtube.com/watch?v=bQs1woDHuEM
Commander Sheb Gergran’s briefing: https://www.youtube.com/watch?v=N6lu8yUr-I8
With the stealth-tech in the hands of the Rebellion it is fitted to the cruiser Constantine and sent out for a test, however, when activated the ship vanishes, it re-appears later in the Draconis sector inside the Imperial blockade around the frozen moon of Ga-Ri V. The fleet intends to distract the Imperials whilst Kaid, T7 and Inigo sneak aboard to investigate.
Intro crawl: https://www.youtube.com/watch?v=6mOwD9MoM5k
After the Strike: https://www.youtube.com/watch?v=rZuu2cYiddk
With Inigo away on an important mission, Kaid calls in a favour from a Sullustan contact of his and manages to arrange for some much needed R&R for himself and T7 on the peaceful ocean world of Spira. However an old enemy pursues them there, learning of this Tyber Zann, wishing to clear his debt sends the bounty hunter Remo Williams to aid them.
Intro Crawl: https://www.youtube.com/watch?v=pGle8l9DoX4
I had a great time running this trilogy and was lucky enough to have four excellent players involved in it, there were the usual scheduling problems and such like that tend to plague this sort of game but we stuck with and created a fun story that I certainly enjoyed GM-ing and the players seemed to enjoy getting involved in 🙂
It’s been a while since I’ve run any FFG Star Wars games (although I have played in some great one-shots and campaign run by such great GMs as Andre Martinez, Michael Lashambe and Ian Christiansen) so I’ve decided that it’s about time saddle, all the FFG Star Wars games are run are set in the same version of the Star Wars universe, loosely grouped together under the label Adventures on the Outer Rim. Reading through my old notes it occurred to me that we’d never really concluded the story of Sekas Proko, Berek Nur and the hidden Alderaanian stealth technology.
Confused? Let me explain.
In one of the first of these games that I ran the players recovered some lost Alderaanian stealth technology from the post-Death Star ruins of the once great planet, betrayed by one of his friends Sekas Proko the Quarren was able to smuggle the stealth-tech aboard a stolen Tie-Interceptor and use it to escape, unfortunately his ally the mercenary Berek Nur was captured by Imperial authorities and taken away.
In a later game I had Seka Proko turn up as a NPC, he was rescue by a group of Rebels hoping to bring the stealth-tech into the fight on the side of the Rebel Alliance.
Since then we’ve heard nothing of this storyline, I’ve been wanting to run another trilogy so I thought it’d be nice to resolve that storyline one way or the other, so I decided that Sekas would set the Rebels an ultimatum, rescue my friend from the Empire and I’ll give you the stealth technology.
You can find the trilogy outline by clicking on the link below:
If you have any interest in Star Wars RPGs (particularly the FFG system) then check out the Tides of Change community on Facebook, a great group of players and GMs who run games set in various versions of the Star Wars universe, I’ve met some great people through the group and had some great games:
I really enjoyed running my recent Edge of the Empire one-shot Graveyard Shift, the players were great and it seemed to be really well received, this has lead to me planning two additional one-shot, one of which is an Age of Rebellion game where a small Y-Wing squadron attempts to free a prisoner with vital information from Jabba the Hutt and the other a Force & Destiny one-shot where the PCs are a small group of force-sensitives hiding on the Outer Rim who have been experiencing strange dreams that draw them towards an unchartered part of the Sector. Continue reading “Two more Star Wars games”
Just ran a very enjoyable session of Edge of the Empire for a group of great players (most of whom I’ve not had the pleasure of gaming with before), the session was titled ‘Graveyard Shift’ and focussed on a group of smugglers who had been hired to take some colonists on a pilgrimage to the Alderaanian system. I’ll be putting up a post shortly discussing how I thought the game went, but until then here is the complete list of videos connected with the game. Continue reading “Complete Graveyard Shift”
One of the players is going to be an R2 unit in my forthcoming Adventures on the Outer Rim one-shot, I’ve always loved how there are lots of different colour schemes for R2s and so I’ve come up with some messing about in Photoshop.
You can find a link to the PNG file (with transparent background) here:
Adventures on the Outer Rim is the umbrella term that I’m using to refer to the loosely linked series of trilogies and one-shots for the FFG Star Wars RPGs that I’m going to be running over the next year and possibly beyond. When I first signed on with the Tides of Change FB group, a community dedicated to running Star Wars games Continue reading “What is Adventures on the Outer Rim?”
When you make a character in one of the FFG Star Wars games (Edge of the Empire, Age of Rebellion or Force and Destiny) you receive a baseline of characteristics determined by your race and than an amount of experience points to spend on improving characteristics, buying specialisations and other such things. Droids start off with all of their characteristics at one and you have to spend to buy them up whereas other races generally have some slightly higher scores in that species area of expertise. I’ve seen a few forum posts decrying the droid build saying that you can only be as good as a non-droid character in a relatively narrow area of expertise, TBH I have no idea if this is true or not since my own choice of droids as a species has nothing whatsoever to do with the characteristics that you get. Continue reading “Why I love droids in FFGs Star Wars games”
In a couple of weeks I’m going to be running the first session of an Edge of the Empire Star Wars game called Spirit of the Force, the game is going to be a trilogy, three sessions which cover a single plot arc, continuing the adventures of the characters from my previous (looser) Terror on the Outer Rim campaign. Continue reading “Vader’s on his Way”
Please note that there will not be any movie spoilers within this post, however, I am going to be discussing emotions and ideas evoked by the film, so if you’re super spoiler sensitive you might want to give this post a miss until you’ve seen the film. Continue reading “Some things that the Force Awakens reminded me of”