Tag Archives: 40K

So how did the Bloodletter work in my Rogue Trader game?

By | 21st August 2013

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump… Read More »

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

Laying out my Rogue Trader plotlines

By | 9th August 2013

I was recently watching a video by Ander Wood on youtube regarding how to handle plots in games: http://youtu.be/meLrlKTDXOY Whilst watching the video it occurred to me that there may be a better way of noting down the various plots and storylines that I have running throughout my Rogue Trader FATE core game. I have… Read More »

Rogue Trader Campaign Log – Session 14: Fear Itself

By | 8th August 2013

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that… Read More »

Mob rules and player controlled NPCs

By | 30th July 2013

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied… Read More »

So how did I end up actually representing the warp entity in my 28/07/13 Rogue Trader session?

By | 29th July 2013

I did some more thinking about mechanics and how to represent the warp entity (as described in my previous blog entry here) prior to the session; I didn’t to start off with just a rampaging manifest demon that the players could just thump into submission, chalk it up as a generic opponent dealt with and… Read More »

Making a better Demon in FATE core

By | 26th July 2013

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details… Read More »

Planning a FATE Rogue Trader session

By | 25th July 2013

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game… Read More »