The Thousand Lands S01E01

Leaving the City

The first session of our B/X Essentials campaign (rules published by Necrotic Gnome), in which a group of heroes venture beyond the sanctuary of the Last City to explore a land blasted by a sorcerous war, is now available on Youtube:

An uncut version is available on Twitch (this also includes the character generation session 0):

Watch The Thousand Lands : S01E00 & S01E01 – Character Generation & Leaving the City – UNCUT from RedDiceDiaries on www.twitch.tv

An edited, audio only version of the first session is available on my anchor Podcast:

A written description of the first session can be found here on the World Anvil site:

https://www.worldanvil.com/w/thousand-lands-red-dice-diaries/a/session-1-leaving-the-city-article

The Thousand Lands S01E00

Character Gen/Setting Discussion

For those of you who aren’t aware, I’ve recently started running a campaign using the excellent B/X Essentials by Necrotic Gnome.  The game takes place as people slowly begin to emerge from the safety of the magically protected Last City to explore a world ravaged by a sorcerous war.

If you want more details about the campaign you can check out the Obsidian portal site here:

https://thousandlands.obsidianportal.com/

Session 0 is where we take a leisurely stroll through character gen and also discuss some of the setting issues, it’s available on Twitch, Youtube and in audio format on my podcast:

An uncut version of the character generation session (also including the first adventure) is available on Twitch:

Watch The Thousand Lands : S01E00 & S01E01 – Character Generation & Leaving the City – UNCUT from RedDiceDiaries on www.twitch.tv

The audio only version is available on my anchor Podcast.

Podcast Episode 62 – Voicemail & Thoughts about first B/X Essentials Session

In this podcast I start by answering some voicemails left for me and then go on to chat about my thoughts following my first session of my Thousand Lands hex-crawl game (run using Necrotic Gnome’s B/X Essentials): Title Music Shinigami by XTaKeRuX:
http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami Used under creative commons licence:
https://creativecommons.org/licenses/by/4.0/

Podcast Episodes 56-59: Rose of Westhaven – Introduction & Adventure 1

In addition to putting the second season of our Rose of Westhaven Midderlands campaign on Youtube (you can find links here) I have decided to make the audio available in Podcast form as well for people who can’t–or prefer not to–sit and watch long Youtube videos.
S02E01 Introduction
Introducing the players and characters for the second season of our game.
S02E01 Part 1
In which a group of church hunters are drawn to the sleepy village of Otterdale by rumours of strange coins and ruins.
S02E01 Part 2
Our group of hunters press on into the subterranean depths of the Goman fortress.
S02E01 Part 3
Fresh from facing the horror of the fortress, the crusaders return to the village of Otterdale to relax and spend their hard-earned money carousing.
In this adventure we’re playing through the pre-release version of Behind the Walls and adventure that Glynn Seal (from Monkeyblood Design) and myself have been working on. Many thanks to Glynn for his excellent layout/graphical work and for allowing me to use the maps in this actual play. As of the time of writing, Behind the Walls will shortly be available in PDF and softcover format.
Cover image for Behind the Walls, image produced and copyright Glynn Seal of Monkeyblood Design. No challenge to copyright is intended.

Podcast Episode 54 – Sci-fi Collaboration with JP

In this episode of the Podcast, myself and Johannes Paavola begin initial discussions for a Sci-fi project that we’re planning to collaborate on:

Title Music Shinigami by XTaKeRuX:
http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami Used under creative commons licence:
https://creativecommons.org/licenses/by/4.0/

Rose of Westhaven – Season 2

For the second season of our Rose of Westhaven Midderlands campaign we decided to re-focus the game and settled on the idea of a group of church sponsored monster hunters. The game timeline has moved forward ten years, there is a new King on the throne and–against a resurgence of pagan cults and practices–the Church of Westhaven sponsors hunters to try and restore order to the Havenlands.
Introduction to the game and the characters.
A group of church hunters visit the village of Otterdale drawn by legends of old ruins and a strange sickness.
In which the hunter venture into the ruins buried on the southern slopes of the valley.
Our heroes relax after their recent trials, carousing in the village of Otterdale.

In these sessions we were running through the adventure Behind the Walls produced by Glynn Seal of Monkeyblood Design and myself, the adventure will be available shortly in PDF and softcover formats. Many thanks to Glynn–not only for coming up with the Midderlands (the setting of my campaign) and for his excellent work on the adventure but also–for allowing me to use his great maps in this session.

Podcast Episode 53 – State of the Bullet Journal

In this episode I talk a little bit about how my bullet journal notes are shaping up for our Rose of Westhaven campaign:

Title Music Shinigami by XTaKeRuX:
http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami Used under creative commons licence:
https://creativecommons.org/licenses/by/4.0/

Podcast Episode 52 – Unique Foci in Stars Without Number

In this podcast myself and Johannes Paavola discuss our recent playtesting of the Behind the Walls adventure that I’ve been working on with Glynn Seal from Monkeyblood Design, we then move on to discuss me taking a unique foci for my character in his Stars Without Number campaign:
Title Music Shinigami by XTaKeRuX:
http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami Used under creative commons licence:
https://creativecommons.org/licenses/by/4.0/