Well it looks like Google+ is finally on it’s last lap of circling the drain before plummeting into the oblivion of poorly supported and research software solutions, with this in mind I’ve gone ahead and deleted my Google+ page. It seemed the logical step given that interaction on the platform has flat-lined following Google’s announcement that they were washing their hands of it.
Unfortunately it seems like making Hangouts crap wasn’t quite enough.
In the second episode of our Thousands Lands B/X Essentials, hex-crawl campaign, the heroes attempt to track down the thieves who stole Silus’ gear, but they may have tumbled onto a deeper conspiracy and long-term grudge with horrible consequences.
I’ve used all manner of methods for storing campaign notes for games over the years, from tiddlywikis, to Obsidian Portal, to Bullet Journals, but when I need to jot down some notes quickly during a session I reach for a stack of my faith index cards. The cards are portable, easy to write on, can serve as bookmarks if you need them to and are just all round handy.
The first session of our B/X Essentials campaign (rules published by Necrotic Gnome), in which a group of heroes venture beyond the sanctuary of the Last City to explore a land blasted by a sorcerous war, is now available on Youtube:
An uncut version is available on Twitch (this also includes the character generation session 0):
For those of you who aren’t aware, I’ve recently started running a campaign using the excellent B/X Essentialsby Necrotic Gnome. The game takes place as people slowly begin to emerge from the safety of the magically protected Last City to explore a world ravaged by a sorcerous war.
If you want more details about the campaign you can check out the Obsidian portal site here:
In addition to putting the second season of our Rose of Westhaven Midderlands campaign on Youtube (you can find links here) I have decided to make the audio available in Podcast form as well for people who can’t–or prefer not to–sit and watch long Youtube videos.
S02E01 Introduction Introducing the players and characters for the second season of our game.
S02E01 Part 1 In which a group of church hunters are drawn to the sleepy village of Otterdale by rumours of strange coins and ruins.
S02E01 Part 2 Our group of hunters press on into the subterranean depths of the Goman fortress.
S02E01 Part 3 Fresh from facing the horror of the fortress, the crusaders return to the village of Otterdale to relax and spend their hard-earned money carousing.
In this adventure we’re playing through the pre-release version of Behind the Walls and adventure that Glynn Seal (from Monkeyblood Design) and myself have been working on. Many thanks to Glynn for his excellent layout/graphical work and for allowing me to use the maps in this actual play.
As of the time of writing, Behind the Walls will shortly be available in PDF and softcover format.
For the second season of our Rose of Westhaven Midderlands campaign we decided to re-focus the game and settled on the idea of a group of church sponsored monster hunters. The game timeline has moved forward ten years, there is a new King on the throne and–against a resurgence of pagan cults and practices–the Church of Westhaven sponsors hunters to try and restore order to the Havenlands.
In these sessions we were running through the adventure Behind the Walls produced by Glynn Seal of Monkeyblood Design and myself, the adventure will be available shortly in PDF and softcover formats.
Many thanks to Glynn–not only for coming up with the Midderlands (the setting of my campaign) and for his excellent work on the adventure but also–for allowing me to use his great maps in this session.