God Machine Chronicle – So what is it with these cats?

God Machine Chronicle – So what is it with these cats?

“Smokey” Thomson stood on the threshold of the Specto Vale apartment block, the winter storm lashing down outside and coating the world beyond the block with white, contemplating the events of the day before he lit a cigar; at least that fruitloop Shepherd had promised them some answers today. Meanwhile Brian Best had just woken up in […]
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Laying out my Rogue Trader plotlines

Laying out my Rogue Trader plotlines

I was recently watching a video by Ander Wood on youtube regarding how to handle plots in games: http://youtu.be/meLrlKTDXOY Whilst watching the video it occurred to me that there may be a better way of noting down the various plots and storylines that I have running throughout my Rogue Trader FATE core game. I have […]
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Rogue Trader Campaign Log – Session 14: Fear Itself

Rogue Trader Campaign Log – Session 14: Fear Itself

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that […]
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Hunter the Vigil: Session write-up 3 – Agent Frank Dublowski

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “After arriving at the hospital we found Brockhurst in a state of confusion, something had really spooked him; he claimed that something had happened whilst he’d been performing the autopsy on the murdered woman and that […]
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D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but […]
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D&D/Pathfinder style FATE hack – Abilities and Skills

D&D/Pathfinder style FATE hack – Abilities and Skills

I’m currently playing in a Pathfinder game run by a friend of mine, Pathfinder, for those of you who don’t know, is a spiritual successor to D&D 3.5 released in 2009 by Paizo Publishing using the D20; whereas D&D was completely re-written as D&D 4th edition (an entirely seperate game, my thoughts on which could […]
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Mob rules and player controlled NPCs

Mob rules and player controlled NPCs

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied […]
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Making a better Demon in FATE core

Making a better Demon in FATE core

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details […]
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Planning a FATE Rogue Trader session

Planning a FATE Rogue Trader session

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game […]
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