Looking at one of the best resources you can have for the improvement of your game.
Hesitantly raising their phones to their ears and through a hissing and crackling of static Brian can just about make out a panicked voice that sounds a little like to (now deceased) Bartek Prusee crying out “The room numbers, they don’t make any sense… I… I can’t see… is there anyone there?” Brian attempts to […]
This is the latest version of my player handout for my Serpent’s Fall Fate Accelerated Fantasy campaign (beginning soon); please note that this is in no way finished yet nor do I make any claims to own the artwork used in it – this handout is for non-profit purposes only and no challenge is intended […]
Here is a beginning write-up for people with Atlantean or Lemurian ancestry in my Fate Fantasy game. Please note: I make no claims to own the art used on this page, no challenge is intended to any copyright and nor will this be used for any profit making purposes. https://docs.google.com/file/d/0B3N7nFBlEi_7dkpZdHdaODZ6bm8/edit?usp=sharing
I’ve managed to nail down the following nations/groups of people for my forthcoming campaign: Norsica – frozen tundra, barren, viking barbarians who often sail south in their longboats seeking to raid for supplies and slaves/thralls. Horse People – although descended from Norsicans the Horse People tribes are now very distinct and seem to spend their […]
The RPG Blog Carnival is an idea to get groups of bloggers to all writing about a monthly topic, the aim being to build a dialogue across many different blogs, providing different viewpoints and ideas to the viewer. The way it works is that a blog discussing a monthly topic will post the RPG Carnival […]
In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I […]