Impressions and review of the Fate Toolkit.
As I said in my review of 13th Age the book is chock-full of interesting ideas that can be piked for use in whatever game you may happen to play; i’ve already talked about the escalation dice dice my previous blog post, now i’d like to talk about another interesting mechanic, background traits. In 13th Age […]
Review of the OGL game 13th Age published by Pelgrane Press for my YouTube channel Red Dice Diaries.
I’m currently reading through the 13th Age RPG (I hope to do a review for my Youtube channel when i’ve finished reading it) which is written by some of the people who worked on both 3rd and 4th edition D&D; although I doubt that i’d ever run the game completely (since, although being described as “medium-crunch”, […]
A while ago I proposed the idea in my blog that perhaps D&D professions could be used as Approaches in a Fate Accelerated game (the original blog post is here for anyone interested); since then i’ve been reading a large number of D&D clone games (some better than others), have played an online G+ game using […]
To save you worrying, i’ll answer the title question first of all; no of course 4th edition didn’t kill roleplaying. This blog post is a response to Diane Morrison’s blog post: http://geekqueenblog.wordpress.com/2013/09/25/how-wizards-of-the-coast-almost-killed-their-company-and-how-theyre-saving-it/ Diane requested some input and responses on the G+ Roleplaying Games community, these are my own thoughts on the topic. Now, before I […]
Myself, Afrodave and Rob Benefer discuss our potential future fantasy Fate Accelerate Campaign:
Having just completed GMing my first G+ online game (a mashup of GTA and the mythos christened Grand Theft Chtulhu, part 1 write-up here and part 2 write-up here) and given that it went quite well, all the players seemed to enjoy it and I certainly had great fun running it despite a few technical […]