Good Kickstarter/Bad Kickstarter

Kickstarter is a great thing, there can be no doubt about that. Many games and RPG products that might never have make the leap to published, finished article if it weren’t for the funding provided by backers via the site. However there is a darker side to backing products on the site, for every person who talks about the great product they got, there’s someone else who has a story about how it’s been three years since a campaign was funded and they’re still waiting for any sign of the finished article. I’ve been fairly lucky and have only backed a few projects where the creator has spectacularly failed to deliver and/or has skipped town with backers money and a long list of excuses, most of my experiences with the site have been pretty positive (mostly because I only tend to back stuff where I have experience with the creator or that has been recommended to me by someone I trust).

I’ve decided to highlight some of the Kickstarters (both good and bad) that I’ve experienced in a series of future posts.

3 thoughts on “Good Kickstarter/Bad Kickstarter”

  1. The record-holder for RPG-related Kickstarter fails may be Ken Whitman. There are six Kickstarters undelivered for a period of up to 3 years after launching. The long history of his projects (DECADES-spanning, before Kickstarter) is documented on this site:

    See the Oct. 23, 2017 entry for a list of the pending Kickstarters.
    He has made all sorts of excuses, including a documented claim he had a brain-disease for which there actually is no diagnosis short of a post-mortem examination (therefore, an outright lie, OR he is really a zombie.) He has NEVER been mentally impaired in such a way as to hamper his efficient collection of money.
    It is not just gamers. He has extracted a quarter of a million dollars from the Atlanta, U.S.A. acting community for some video portfolios that never materialized.
    We are fairly safe in saying that gamers should steer clear of Ken Whitman and his enterprises until all these issues are successfully resolved.

  2. …I am soured by the bad incidents, but pleased at the good results of tabletop RPG Kickstarters. The several honest ones I tried have been beautiful, talented people who knew what they were doing in an RPG, and had a game elaborated. The main reason for a Kickstarter is that they wanted to raise money to pay artists for artwork to add to the game. Often they could come up with many extras for Kickstarter backers, called “stretch goals”, depending on how much extra they could raise. This is great to give financial dependability to publishers and artists, paid in advance.

    At worst, the honest RPGers sheepishly had publishing delays of 1-2 months — but not 3 years!

    For Fate Core alone, I participated in the Kickstarters for Mindjammer core book, Mindjammer supplements (of which there were ample), Interface Zero 2.0 version for Fate Core, and Bulldogs! Fate Core version, all well done.

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