10 Noises in the Darkness

By | 27th February 2018

We’ve all been in the situation where your PC is exploring some sort of underground dungeon, lit only by the flickering light of their lantern, suddenly someone falls into a trap or there is an unexpected gust of wind that extinguishes the lamp and plunges the group into darkness. In the darkness the PCs are forced to rely on senses other than sight, this can be challenging for a GM to come up with something on the fly since we’re so used to the convenience of visual short-hand.

Below is a D10 table of sounds and other sensory input that might occur to worry your PCs in the dark:

No.Description
1A sound like something wet being dragged over stone echoes through the darkness.
2Your foot plunges into something some and sticky like a ripe melon and a foul smell wafts into the air.
3The ground becomes sharp and fragmented under foot, cracking into dagger-like shards as you walk.
4In the distance a dull, monotonous tone like sombre drumming begins.
5The high-pitched shriek of a beast or someone in trouble echoes in the blackness, but it is impossible to tell where the sound is coming from.
6In the quiet darkness only the echoes of your own footfalls and your heart beating in your chest accompany you.
7Something hisses quietly nearby and the smell of rotten grass fills the area.
8From somewhere you can hear the constant dripping of water.
9You hear a scraping sound like someone sharpening a knife and–for just a second–you see sparks up ahead, bursting and then vanishing in the gloom, leaving only an after-image.
10Up ahead you hear the sound of stone grinding against stone, like an avalanche occurring in slow motion or perhaps the working of some great and ancient machine.

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