For those of us involved in a certain sub-section of the online TT RPGing community, the approach of August can only mean one thing, it’s almost time for RPGaDay – that special time of year when numerous roleplayers dredge through their memories and strive to create a series of blog and video posts talking about their current participation in the roleplaying hobby and their history with it. This year is the fourth year that RPGaDay has been running since Autocratik began it and–as usual–Runeslinger is flying the flag and getting the info-graphics out there, I’ve reproduced it below for convenience:
RPGaDay is a great way to reminisce about your RPG history and also to engage with other members of the community, we’re all talking about the same great hobby so–as well as making your own blog posts or videos–make sure to comment and get involved with other people’s, don’t forget to use the hashtag #RPGaDay. Even if you don’t manage to do a post a day, or whether you cheat and film/write several at once (like I do if I am really busy), that’s not important, what’s great about RPGaDay is that is gets everyone in the community involved and talking about this great hobby of ours.
I’ll be taking part this year and I urge you to do so as well 🙂
In this RPG bugbears video I talk a little about a recent dilemma I’ve been musing on.
In this video tutorial–requested by Caius Wallen–I show how you can use Xsplit to create a Discord/Roll20 screen for recording or streaming TT RPG sessions online. This tutorial assumes you have basic knowledge of Discord, Xsplit and Roll20.
In order you use this tutorial you will need a Discord account, a copy of Xsplit (the free one is fine) and a Roll20 account with a game already set up.
The URL for the Discord Streamkit is: https://streamkit.discordapp.com/overlay
Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great Apocalypse Dragon. Continue reading
I’m pleased to announce that a few days ago our YouTube channel passed the 2000 subscriber mark, I’m pleased that people find the videos I put out entertaining and/or useful enough to subscribe and stick with our channel and blog. To mark the occasion I filmed a combination intro/thank you video for the channel. Continue reading
In this RPG Rambles video I ask what films, books, etc you go back to time and again as inspiration for your roleplaying sessions and campaigns?
Monte Cook games were kind enough to send me an advanced PDF of their forthcoming Numenera supplement, you can see my review of it by clicking on the link below:
In this video I review Archetype an RPG by James Terbrack:
In this video I ask people what three things they look for in a RP system.
As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century.
Up until recently I was writing the rules for the game and merrily looking at subsystems for scale, vehicles and all manner of things and slapping them into the Google Doc that I was writing, then it occurred to me that the more I was adding the less and less the game was resembling the elegant simplicity of the base Fate system and was turning into something far crunchier. Now that’s fine if you like crunchier rules (and if you do version 1 of the rules I wrote is here), but it’s not really my bag, one of the things I love about Fate is how versatile the basic rules system is and I generally prefer to stick closely to it. This left me with something of a dilemna, I wanted to have vehicles of different sizes and two magic systems, so how could I include them and keep the game simple.
It was at this point I turned to a game that has rapidly become my Fate crisis-bible, and that is Jadepunk by Re-Roll Productions; I ran a campaign of this game a short while ago (you can see the videos here) and thoroughly enjoyed it, I remain impressed by how thoroughly the designers managed to get across their vision of their gameworld whilst at the same time avoiding the trap of just adding a buttload of new rules to the Fate system. One of the things I loved about this system was that instead of skills the characters had ratings in six professions that they used for their various rolls, so I decided to use this as inspiration for my campaign.
I also decided to keep the names of the two magic systems but trim down the mechanics in the extreme, concentrating more on what they bought to the game fiction.
You can check out the documents I’m working on by clicking the links below:
I plan to continue updating them as necessary until the beginning of the game, the rules are mostly done but the background will be reworked and expanded at a later date.