To set the scene for this post, up until recently I was planning on running a White Star campaign called Star Hex, the idea was to do a sort-of Star Trek inspired campaign using White Star and the Five Year Mission supplement; we got as far as doing a session 0 and starting to generate characters when (unfortunately) changes in my circumstances meant that I wouldn’t be able to spend as much time running RPGs. Since I’m already running a Star Wars game the only real alternative for myself was to cancel the Star Hex game; this is unfortunate since I was looking forward to it, however, it looks as those–besides my Star Wars campaign–I’m only really going to have time to do one-shots in the future.
I’ve been giving some more thought to my forthcoming Star Hex campaign while I was sat on the train this morning, and have decided a few things about the game in terms of the background and rules. Continue reading
We’re coming up to the finalé of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl in my Dungeon World campaign, so it seemed only natural that I should continue down this path with my next campaign. I don’t want to jump straight into running another fantasy game so close on the heels of Dungeon World so I decided to turn to science-fiction (or science-fantasy depending on your definition), influenced by the fact I’m reading a lot of White Star at the moment.