In today’s episode we’re discussing the parasitic fungus known as the Zygom.Continue reading “Zygoms”
In this recording Hannah is explaining a visual method of map and world creation that she has used to provide her with inspiration in the past when it comes to creating campaign worlds for RPGs.Continue reading “Maps as Visual Story/World-building Inspiration”
In this Friend or Foe Friday episode Hannah and myself are talking about the centaur-like creatures known as the Wemic.Continue reading “Wemics”
It’s Friend or Foe Friday and–as per the result of our Twitter poll–we’re talking about the Vegepygmy or Mold Man.Continue reading “Vegepygmy”
In this episode we’re talking about Save or Die mechanics, the positives, the negatives and how we us them (or not) in our games.Continue reading “Save or Die”
In this slightly delayed episode we’re discussing the flapping fiends of the Outer Planes, Vargouilles.Continue reading “Vargouilles”
In this episode we’re talking about what I consider to be one of the ultimate encounters you can have in a D&D game.Continue reading “The Ultimate Encounter”
In this episode we’re discussing a monster I recently stumbled across whilst flipping through my Old School Essentials Classic Monster book, the Devil Swine.Continue reading “Devil Swine”
The second part of our conversation with Johannes Paavola about all things gaming prep.Continue reading “Gaming Prep – Part 2”
I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.