Sequence of Play

In this episode we’re talking about the benefits of having a clearly defined sequence of play in your games, we’re referencing Old School Essentials by Necrotic Gnome.

If you want to check out Old School Essentials you can find their website here:

The basic rules for OSE are also available as a free PDF from DrivethruRPG:

Gunpowder in D&D

It’s Monday again and we’re talking gunpowder and primitive firearms in D&D, love them or hate them there’s a few things you need to consider when bringing them into your game:

If you want to pick up the free (no art) version of LOTFP you can find it here:

Firearm image from


In this Friend or Foe Friday episode Hannah and myself are discussing those summoned denizens of the Inner Planes, the elementals.

Pre-planned vs. Sandboxes

In this episode we’re talking about the differences between pre-planned games and sandboxes, along with some of the pros and cons of each:


It’s the start of the week again, but don’t despair roleplaying masses, Hannah and John are here to keep you company while they chat about hexcrawls.

Check out the excellent Alexandrian blog for more on hexcrawls:

Different Stat Methods

Our Monday episode is a bit late (busy weekend) but myself and Hannah have been chatting about different methods of stat generation in D&D.

I Death Tyrant

In this Friend or Foe Friday episode myself and Hannah are looking at the deathly variant of the Beholder known as the Death Tyrant:

For more about Beholders check out the wikipedia page:

The title picture of this post is public domain and was taken from


In this Friend or Foe Friday we’re talking about those murderous, blood-drenched fey, the Redcaps.

This monster was suggested by:

The image used as a header for this blog post was taken from

Release the Kraken!

It’s another Friend or Foe Friday and we’re discussing the mighty, leviathan of the deeps, the colossal Kraken.


In this Wednesday Wisdom episode myself and Hannah discuss some of the ways that the rituals surrounding death, burials and graveyards can be used to enhance your game.

As a a bonus below is a table of graveyard superstitions that you can use in your own games, some are adapted from superstitions that were common in the real-world whilst others are made up entirely:

1D10 Dice RollGraveyard Superstition
1Carving the effigy of a skull onto the headstone wards off the attention of Orcus Lord of Undeath.
2Burying a body so that the head faces the direction of the rising sun will prevent them from returning as a vampire.
3If rain is allowed to fall in an open grave before the deceased is laid to rest in it then bad luck will follow the family.
4The spirit of the first person buried in a graveyard is believed to rise and protect both the grounds and the bodies of the other people who rest their, so it was traditional to bury them with small tokens representing weapons to help them fight off any evil that may bedevil the graveyard in future.
5Mourners traditionally wear black and veils to make it more difficult for restless spirits to identify them and follow them home from a burial.
6Flowers only grow on the grave of a person who was good in life, whilst weeds and poisonous flora grow on the grave of a person who committed foul deeds.
7If you hear an owl hoot whilst in a graveyard it is an omen of a future death that will affect you or someone close to you.
8Should thunder sound during a burial ceremony it is the sound of the gates to the afterlife swinging open to admit the spirit of the deceased.
9An iron grave-marker prevents the spirit of the deceased rising after death.
10Victims of murder should be buried face-down to prevent their spectre from rising to seek out their killer.

Below are links to a few websites containing further information on burial superstitions if you’d like to look into this further:

The image used in this article is Halloween Graveyard Grunge by Linnaea Mallette, taken from