CSI Midderlands: Session 3

In the third episode of our #CSIMidderlands game, our four heroes explore the Stygian library, attempting to unravel the cause of the laughing plague.

Music is Hidden Truth by Rael Krux, used under Public Domain licence, check out their site at:

https://www.orchestralis.net/#/

CSI Midderlands: Session 2

In the second episode of our #CSIMidderlands game, our four heroes travel to the Grand Library in Tomegate, attempting to determine what actually happened to Gwenneth, the young girl they rescued from the Witch-hunters.

Music is Hidden Truth by Rael Krux, used under Public Domain licence, check out their site at:

https://www.orchestralis.net/#/

CSI Midderlands: session 1

In the first episode of our #CSIMidderlands game, four heroes from various different parts of #GreatLunden come together to try and prevent a young girl being burnt as a witch and tumble onto a more sinister plot connecting with the #LaughingPlague.

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Midderlands Encounter Generator

I’ve got the second session of our current Midderlands campaign (set in Great Lunden) coming up today and have been working on a random encounter generator for it. I’ve not done all the Wards yet and have prioritised the ones I expect to come up in the session, I’ll be adding to it as and when I get time though.

Clicking on the link below will take you to the generator:

Unboxing Video: Midderlands Great Lunden

I’m super excited! I’ve just received my Kickstarter stuff for the Midderlands: Great Lunden, I’m really chuffed to have played a small part in the writing of this excellent set and am grateful to Glynn Seal at Monkeyblood Design, both for giving me the chance to play in his sandbox and also for rushing me the books in time for my game on Friday.

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Random Thing: What does that Lunden building look like?

When you’re wandering around the streets of Great Lunden in the Midderlands there are a number of important buildings marked specifically on the map, but what about those buildings that aren’t marked?

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CSI Midderlands – Races

(C&C Version)

Since we’ve switched to using Castles & Crusades for our upcoming CSI Midderlands game set in Great Lunden, I wanted to tweak/re-skin some of the default races to better suit the setting (IMO).

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