In this Monday’s episode we talk about how you can use religious ceremonies in your RPG session:Continue reading “Religious Ceremonies”
In this Monday’s episode we’re discussing what we consider to be five essentials to include in your GM pack.Continue reading “5 Things to Include in Your GM Pack”
In this recording Hannah is explaining a visual method of map and world creation that she has used to provide her with inspiration in the past when it comes to creating campaign worlds for RPGs.Continue reading “Maps as Visual Story/World-building Inspiration”
I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
In this episode we’re joined by Johannes Paavola to talk about all things gaming prep.Continue reading “Gaming Prep – Part 1”
Spurred on by an idea from Hannah and the discovery of a cache of old Dragon magazines in our garage, this episode we’re talking about running games with multiple plotlines.Continue reading “Multiple Plotlines”
In our first episode of 2021 myself and Hannah are looking at five simple tips you can use to encourage people to stay in-character during your games.Continue reading “5 Tips for Staying In-Character”
In this episode we discuss how you can use that most powerful of all magics, wishes, in your D&D game.Continue reading “Wishes”
Running NPC heavy scenes can be very challenging for both GMs and players, in this episode we’re offering some tips to help lighten the load a little.Continue reading “5 Tips for Running NPC Heavy Scenes”
In this episode we’re talking about the benefits of having a clearly defined sequence of play in your games, we’re referencing Old School Essentials by Necrotic Gnome.
- Title Music: Fireworks by Alexander Nakarada (Public Domain)
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If you want to check out Old School Essentials you can find their website here:
The basic rules for OSE are also available as a free PDF from DrivethruRPG: