GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
Previously my 3Brothers campaign notes have been stored using Obsidian Portal, by and large I’ve found it easier and user-friendly to create the campaign wiki, etc in OP, however due to Google Hangouts seemingly eating up all of my bandwidth when I’m running a game using it (as most of my TT games are run […]
After watching the second session of TheRogueDM’s excellent Clockwork Opera steampunk D&D 5E game I noticed that Jenny had set up an Obsidian Portal page for the game (you can see that by clicking here), I remember using this campaign management website years ago but had never really got into it, I took a look […]
I recently ran the first session of my 3Brothers D&D Campaign, you can check out the video of the first session here if you wish: This was only my second experience of Dungeons & Dragons’ latest version, having played in a short game run by Rob Davis previously (a sort of deathtrap dungeon style setup […]
Very enjoyable game of D&D 5E this evening, my first time running the game (having only played it once before), I forgot a few things and made the odd rules flub but still had a great time. Many thanks to my excellent players 🙂
Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures).
Since my Star Wars game has been cancelled this evening but I’m all caffeined up anyway, thought I’d write about the mapping that I’ve recently done for my upcoming Three Brothers D&D 5E Campaign.
For those of you who read my blog regularly you’ll know that I’ve just started work on preparing a campaign world called the Three Brothers to run a regular D&D 5E game in, the world is essentially one that was taken over by the Gith and all the people enslaved, one hundred years before the […]
All joking aside my RPGs tend not to be that lethal when it comes to character deaths if I am perfectly honest, this is normally due to a mixture of factors, including me erring on the side of caution when it comes to creating encounters and also because I mostly play in systems that are […]
Please note that there will not be any movie spoilers within this post, however, I am going to be discussing emotions and ideas evoked by the film, so if you’re super spoiler sensitive you might want to give this post a miss until you’ve seen the film.