Category Archives: Campaign Creation

Want to make campaign creation easier? Make like Doctor Frankenstein

By | 19th January 2018

JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself ūüėČ Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to‚Ķ Read More »

End of a campaign

By | 24th April 2017

Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great‚Ķ Read More »

GM Tips: Prepping for a Campaign Part 5 – Post Game Prep

By | 16th February 2017

Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right? Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished‚Ķ Read More »

GM Tips: Prepping for a Campaign Part 4 – Prep for the Start of a Session

By | 15th February 2017

The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run‚Ķ Read More »

GM Tips: Preparing for a Campaign Part 3 – What sort of things should you prep at the start of a campaign?

By | 31st January 2017

We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign.

Dungeon World Map Making

By | 24th January 2017

For those of you who aren’t aware I’m currently running a¬†Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the¬†Perilous Wilds¬†rules supplement for this campaign, which deals with hazardous‚Ķ Read More »

GM Tips: Preparing for a Campaign Part 2 – Scheduling Prep

By | 19th January 2017

Scheduling your prep I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax‚Ķ Read More »

GM Tips: Preparing for a Campaign Part 1

By | 25th October 2016

A while back on a YouTube video I did about preparing for a Star Wars game F√°bio Fontes requested some more advice on prepping for a more long-term campaign; I’ve been thinking for a while about how best to do this, and I think that doing it as a video probably isn’t the best way‚Ķ Read More »

Final Xsplit Layout for Storm and Sail Game

By | 29th June 2016

As you may know I’m preparing to run a pirate-style fantasy game using a version of the Fate rules that I have compiled, taking inspiration from several different sources. I’ve also been experimenting with the free version of Xsplit in an attempt to make the game more visual for those watching it and as a‚Ķ Read More »

Cheats guide to making simple outline maps in Photoshop

By | 28th June 2016

Please note: There are some excellent and very professional cartographers out there producing great maps for games, this article is not designed to create a map to compete with them, it is for someone who wants to quickly put together a simple map that they can use during a RP campaign with minimal struggle. Producing‚Ķ Read More »