Here are my first draft rules for Streets with Numbers, my kludged Faction Rules for my OSR Midderlands, Greater Lunden game (although I’ll probably work for other games). Please give them a go, play around with them and let me know what you think.
Quintus Petillius Cerialis
As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]
As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]
Continued planning for my current Midderlands Game Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – […]
In a recent episode of my podcast I discussed the upcoming CSI Greater Lunden LOTFP Midderlands game that I’m going to be running (starting in July). To help give my players a grounding in the setting and hopefully get the creative juices flowing I created a handout for them:
In this podcast episode, Lloyd, Dennis, Mathew and myself discuss some of the potential issues and pitfalls surrounding getting a new campaign off the ground. You can find the uncut version here: Watch Podcast Live & Uncut: Getting a Camaign Started from RedDiceDiaries on www.twitch.tv The edited (audio only) version is also available on Anchor: […]
In this episode of the podcast I talk a little about why it’s important to maintain a sense of mystery when it comes to the history of your campaign world: