I’ve spoken in a couple of recent episodes of our podcast about the DT and Content Generation system that myself and Johannes Paavola adapted from Scum & Villainy for use in our ICRPG Midderlands game: I wrote up the notes on this after our discussion in a form that I’ve been using for a couple […]
We’re starting up a Band of Blades game following the conclusion of our recent Scum & Villainy campaign, I’m often asked about session 0s and preparing for games and so–with the kind permission of all involved–I’m putting our session 0 on this podcast, splitting it down into a number of episodes. Title Music: Fireworks by […]
This is the third post using Angeline Trevina’s book 30 Days of Worldbuilding (available on Amazon), the book provides 30 prompts/exercises to help guide world-building. One of our readers Alistair suggested in the comments of a previous post that perhaps some of the swampland could take the form of bayous, have to admit I didn’t […]
This is the second post using Angeline Trevina’s book 30 Days of Worldbuilding (available on Amazon), the book provides 30 prompts/exercises to help guide world-building. Day 2: Draw Your Map – the author advises us to draw a map to prevent us getting lost in our world. Colonial Blackpowder Since my setting is based very […]
Here are my first draft rules for Streets with Numbers, my kludged Faction Rules for my OSR Midderlands, Greater Lunden game (although I’ll probably work for other games). Please give them a go, play around with them and let me know what you think.
Quintus Petillius Cerialis
As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]
As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]