In this recording Hannah is explaining a visual method of map and world creation that she has used to provide her with inspiration in the past when it comes to creating campaign worlds for RPGs.Continue reading “Maps as Visual Story/World-building Inspiration”
I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
Well, it’s taken me a while but I’ve finally got round to uploading the last few videos for Johannes Paavola’s excellent Band of Blades game that I was lucky enough to play in. The military fantasy epic, where a battered and bruised Legion attempts to fight their way from a disastrous battle where they were crushed by the forces of the Cinder King, to make a last stand at the distant fortress of Skydagger Keep was hugely enjoyable and really made the most of the Forged in the Dark adaption of the PBTA rules.Continue reading “Band of Blades”
As you may or may not be aware, once of my plans for the New Year is to create a long-term D&D campaign world to run multiple games in. This desire has been spurred on by a number of factors:
- Getting the excellent Old School Essentials books and then the boxed-set for my birthday.
- Listening to Chicago Wiz’s amazing blog back catalogue where he talks about his own campaign world.
- Playing in Jason Connerley’s very entertaining American Gothic themed game of ICRPG.
I’m not really planning to start doing anything concrete on this until the first couple of week’s of the New Year but I’ve been knocking a few ideas around in my head, I even put a poll up on Twitter (still active at time of publishing this blog entry) to gauge a bit of public opinion.
One of the ideas was a Colonial Gothic inspired fantasy world–which does appeal due to the presence of black powder and a slightly later implied time-period (whilst still having the ability to use a lot of standard D&D stuff)–however a number of people cautioned me about the possibly of causing offence due to portrayal of indigenous people. No-one jumped on me for suggesting the idea, and the cautions were well-intentioned, and that’s one of the reasons I definitely want to do a fantasy world inspired by the era, rather than a historical recreation.
Alistair Langsford was kind enough to share this interesting blog with me that discusses similar issues: https://signsinthewilderness.blogspot.com/2019/12/fictional-racism.html
Thanks very much Alistair 🙂
It’s a very interesting topic and–whilst I certainly don’t wish to make light of historical events–I do believe that ignoring them or trying to pretend those issues didn’t exist would be worse.
In this Obsfucations Serpentis Revolution RPG Bugbears episode I talk about a phenomena I’m sure we’re all familiar with, that one player who always wants to play a weird, kooky or unusual race.
Have an opinion or thoughts on this topic? Leave us a voicemail at: https://anchor.fm/the-red-dice-diaries/message
Theme tune is Exotica by Juanitos, used under Public Domain licence.
The Savage Mountain is a large tribe of Goblins whose ancestors occupied the surface of this area prior to the Goman occupation of the Havenlands, they were eventually driven below ground by the violence of the conflicts between the Gomans and the human barbarians who previously lived in the area. The Goblins follow an ancient druidic faith that over time has adapted to their new underground, worshipping spirits of rocks and water.
Many of the Hook-nosed Wart Goblins who currently occupy Greater Lunden are actually descendants of the Savage Mountain who managed to carve themselves a niche on the surface world and adapt.
The leader of the Savage Mountain is an eccentric Goblin druid known as Troggoz, who has a strange affiliation with the insects and vermin of the Middergloom.
Troggoz sees the surface world as something of a promised land, if convinced that the surface was now safe for them, he would seek to reconnect with his Wart-goblin kin.
Relationship with Other Factions
The Savage Mountain are hostile towards the Claw Horde who often raid them and capture their members as slaves, however the Horde is much stronger so the Savage Mountain have become cunning, making great use of traps and camouflage to hide themselves.
The Savage Mountain has a strangely symbiotic relationship with both the Cluster and the Spawn of Yicnathrurh, both factions see the Goblins as too small/puny to be worthy of attention and the Goblin tribe often lure people into their feeding grounds so they are more than happy to leave them alone for most of the time.
- Goblin BXM/21
- Omm’n Half-Goblin MIDD/146
- Kobold BXM/27
Pets & Associates
- Bats BXM/7
- Fire Beetles BXM/8
- Carcass Crawler BXM/10
- Giant Centipede BXM11
- Rats BXM/35
Aims & Goals
The Savage Mountain do not have an ultimate aim save that of being left alone by the other factions of the Middergloom and allowed to practice their faith. Although lacking the mechanised-industrial knowledge of their Wart-goblin kin, the members of the Savage Mountain display a natural cunning and sly intellect.
When you’re wandering around the streets of Great Lunden in the Midderlands there are a number of important buildings marked specifically on the map, but what about those buildings that aren’t marked?Continue reading “Random Thing: What does that Lunden building look like?”
So, UK Games Expo 2019 is over, I had a great time GM-ing for Games on Demand with my wife, Lloyd Gyan and all the other excellent GMs (and of course players), now I’m sliding into that post-Con funk stage of existence. However–one of the side benefits of attending the Con–is that it always fires me up to do a bit of changing and improvement to the way I run games and manage my game related stuff.Continue reading “Red Dice Re-organisation”
A Visitor’s Guide to Georgian England
Okay, it’s been a fair while since I’ve released any non-review Youtube videos, but recently helping my friend Fozz do some vlogging in Coventry has inspired me to pick up my (admittedly cheap) video camera and give it a go again. Unfortunately having just bought a second monitor, new desktop and a laptop for the wife getting a better camera is going to have to wait, I’ll have to make do with my tiny Toshiba Camileo, phone and webcam until then.
In this video I’m chatting about a cool book on Georgian England that I have been reading, and that I hope to use as inspiration for some future RPG goodness.Continue reading “Appendix N”
Hoon Hills: Lament of the Skylord
In the third episode of our Thousands Lands B/X Essentials, hex-crawl campaign, our heroes press on into the Hoon Hills in search of the hideout of the evil thieves cult The Dark Eye, but they find more than they bargained for when they discover a small village and it’s shining silver guardian.Continue reading “Thousand Lands S01E03”