I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
Well, it’s taken me a while but I’ve finally got round to uploading the last few videos for Johannes Paavola’s excellent Band of Blades game that I was lucky enough to play in. The military fantasy epic, where a battered and bruised Legion attempts to fight their way from a disastrous battle where they were crushed by the forces of the Cinder King, to make a last stand at the distant fortress of Skydagger Keep was hugely enjoyable and really made the most of the Forged in the Dark adaption of the PBTA rules.
Playing in Jason Connerley’s very entertaining American Gothic themed game of ICRPG.
I’m not really planning to start doing anything concrete on this until the first couple of week’s of the New Year but I’ve been knocking a few ideas around in my head, I even put a poll up on Twitter (still active at time of publishing this blog entry) to gauge a bit of public opinion.
One of the ideas was a Colonial Gothic inspired fantasy world–which does appeal due to the presence of black powder and a slightly later implied time-period (whilst still having the ability to use a lot of standard D&D stuff)–however a number of people cautioned me about the possibly of causing offence due to portrayal of indigenous people. No-one jumped on me for suggesting the idea, and the cautions were well-intentioned, and that’s one of the reasons I definitely want to do a fantasy world inspired by the era, rather than a historical recreation.
The Savage Mountain is a large tribe of Goblins whose ancestors occupied the surface of this area prior to the Goman occupation of the Havenlands, they were eventually driven below ground by the violence of the conflicts between the Gomans and the human barbarians who previously lived in the area. The Goblins follow an ancient druidic faith that over time has adapted to their new underground, worshipping spirits of rocks and water.
Many of the Hook-nosed Wart Goblins who currently occupy Greater Lunden are actually descendants of the Savage Mountain who managed to carve themselves a niche on the surface world and adapt.
The leader of the Savage Mountain is an eccentric Goblin druid known as Troggoz, who has a strange affiliation with the insects and vermin of the Middergloom.
Troggoz sees the surface world as something of a promised land, if convinced that the surface was now safe for them, he would seek to reconnect with his Wart-goblin kin.
Relationship with Other Factions
The Savage Mountain are hostile towards the Claw Horde who often raid them and capture their members as slaves, however the Horde is much stronger so the Savage Mountain have become cunning, making great use of traps and camouflage to hide themselves.
The Savage Mountain has a strangely symbiotic relationship with both the Cluster and the Spawn of Yicnathrurh, both factions see the Goblins as too small/puny to be worthy of attention and the Goblin tribe often lure people into their feeding grounds so they are more than happy to leave them alone for most of the time.
Omm’n Half-Goblin MIDD/146
Pets & Associates
Fire Beetles BXM/8
Carcass Crawler BXM/10
Giant Centipede BXM11
Aims & Goals
The Savage Mountain do not have an ultimate aim save that of being left alone by the other factions of the Middergloom and allowed to practice their faith. Although lacking the mechanised-industrial knowledge of their Wart-goblin kin, the members of the Savage Mountain display a natural cunning and sly intellect.
So, UK Games Expo 2019 is over, I had a great time GM-ing for Games on Demand with my wife, Lloyd Gyan and all the other excellent GMs (and of course players), now I’m sliding into that post-Con funk stage of existence. However–one of the side benefits of attending the Con–is that it always fires me up to do a bit of changing and improvement to the way I run games and manage my game related stuff.
Okay, it’s been a fair while since I’ve released any non-review Youtube videos, but recently helping my friend Fozz do some vlogging in Coventry has inspired me to pick up my (admittedly cheap) video camera and give it a go again. Unfortunately having just bought a second monitor, new desktop and a laptop for the wife getting a better camera is going to have to wait, I’ll have to make do with my tiny Toshiba Camileo, phone and webcam until then.
In this video I’m chatting about a cool book on Georgian England that I have been reading, and that I hope to use as inspiration for some future RPG goodness.
In the third episode of our Thousands Lands B/X Essentials, hex-crawl campaign, our heroes press on into the Hoon Hills in search of the hideout of the evil thieves cult The Dark Eye, but they find more than they bargained for when they discover a small village and it’s shining silver guardian.
We’ve recently wrapped up season one of our Lamentations of the Flame PrincessMidderlands Campaign, as of the time of writing we’ve already started season two, which has seen the timeline move forward by ten years and a switch to the For Coin & Blood rule set.
Season One charts the rise and fall of the Locke Adventuring Company,
During their adventures they made allies among the people of Porthcrawl, enemies of many fierce creatures, many friends were lost along the way, but they never stopped striving to push forward against adversity in the spirit of their deceased namesake Edwin Locke.
Over twenty sessions chart the rise and fall of the Locke Adventuring Company, these are all available to watch on Youtube or Twitch.