I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
Continue reading “How I Manage Events & Clocks in My Game”
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
Well, it’s taken me a while but I’ve finally got round to uploading the last few videos for Johannes Paavola’s excellent Band of Blades game that I was lucky enough to play in. The military fantasy epic, where a battered and bruised Legion attempts to fight their way from a disastrous battle where they were crushed by the forces of the Cinder King, to make a last stand at the distant fortress of Skydagger Keep was hugely enjoyable and really made the most of the Forged in the Dark adaption of the PBTA rules.
Continue reading “Band of Blades”