RPG dilemnas – Fate and Encouraging hesitant players

It occurred to me recently, following a character genning session that took an awful lot longer than I expected for a Fate Core game (so long in-fact that we had to reschedule the game for another evening), that a character creation system that seemed so streamlined and simple for myself may not be so for […]

Rogue Trader Campaign Log – Session 19: Death & Rebirth?

Oberlieutenant Jurgen Borsch wakes in the medical bay having been unconsious for a number of days following injuries sustained during a battle against a chaos sorceror in the ruins of a fighter craft on the moons of Strive; the med-techs have struggled with the severe and sorcerous nature of the injuries but finally, with a […]

Possibly the worlds simplist Fate magic system?

I think there has been possibly more discussion about magic systems in Fate than anything else so i’m not going to go into a massive study of it or detailed system creation in this post, an internet search will reveal no shortage of inspiration for people in that regard. So why the post then? Well, […]

Preparing a Player Handout for a Wild Blue one-off

I was flattered to be ask by theSwamper (of the Youtube RPG brigade) to run a one-off session of fate for himself and Captain Gothnog, theSwamper is going to be running a game of Fate Core next month and is looking to get more of a handle on the rules and so asked if i’d […]

Have I been getting it all wrong? (Supernaturals in the Fate system)

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the […]