The Fate Roleplaying Game SRD (a truly excellent and very useful website) defines a high concept as:
[A] phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character.
Think of this aspect like your job, your role in life, or your calling—it’s what you’re good at, but it’s also a duty you have to deal with, and it’s constantly filled with problems of its own.
This is a great, so you need a short sentence to sum up who your character is and what he is about, however the choice of options can be slightly bewildering, you could choose anything; each of the following would work as a high concept:
- I’m the last of my tribe on a quest for vengeance.
- The one good cop in the big city who still believes in justice.
- Thieves guild apprentice with a yearning to prove himself worthy.
It can be difficult to know exactly where to start given that you have such an open canvas. This is where All About Aspects comes in, we’re going to provide you with a series of options that give you some inspiration for creating your character aspects, from their High Concept to Trouble and everything in-between.
Some people I’ve spoken to have been uncertain about what constitutes a reasonable invoke/compel of their aspects, so we’re going to offer some advice on this as well; most of these ideas will be in the form of tables since it’s a convenient and easy to read method of presenting the information, however where further discussion is necessary that will be presented in bullet-points.
We’d love to get your feedback, ideas and suggestions on All About Aspects so please feel free to comment on the posts, use the contact us option on the website or shoot my an email at email@example.com
Coming Next for All about Aspects : Fantasy Hero High Concepts
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