All About Aspects: Monstrous Nature as an aspect
Monstrous Nature as an Aspect
There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect.
We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add an alignment descriptor.
|No.||Description||When to invoke||When to compel|
|1||Vampire||Invoke when using the inherent characteristics of the vampiric form, superhuman speed, strength and toughness or when trying to enthrall a mortal socially.||Compel to have a character fall victim to their bloodlust or fall victim to other weaknesses of vampires.|
|2||Werewolf||Invoke when using the sense of a wolf or when supernatural strength and toughness comes into play.||Compel when a character is goaded into a berserk fury or when the moon causes them to act irrationally and against their best interests.|
|3||Wizard||Invoke when using magic or attempting to research the occult.||Compel to have a character pursue knowledge or arcane secrets regardless of the cost to the themselves and others, or to have their magic backfire in a spectacular fashion.|
|4||Ghost||Invoke to sway the emotions of people or to manipulate objects without touching them.||Compel to doom your character to repeat the actions they undertook leading to their death or use compels to confine them to the place of their demise.|
|5||Zombie||Invoke to ignore otherwise incapacitating injuries.||Compel when the hunger for brains becomes too much or when the character's obviously rotting appearance offends or terrifies mortals.|
|6||Immortal||Invoke to avoid/soak attacks that would otherwise cause harm to the character.||Compel to have the character take foolish and dangerous risks, secure in their immortality.|
To test this out I’m going to use the job and twist tables from our Modern Day post and swap in the monster description table; rolling three times using the online dice roller I’ve rolled: 1, 19 and 18
Looking at the tables this gives me the following:
I’m a vampire single-parent who is in love with someone.
I can invoke my aspect:
- When using the inherent characteristics of the vampiric form, superhuman speed, strength and toughness or when trying to enthrall a mortal socially.
- Invoke when dealing with children or other parents in social situations.
- Invoke when attempting to help or aid your true love.
And I can compel it:
- To have a character fall victim to their bloodlust or fall victim to other weaknesses of vampires.
- To have an emergency with your child require immediate intervention or to have yourself give a villain the benefit of the doubt because they remind you of your child.
- Compel when you forsake all else to rescue your lover from harm or when an enemy attempts to get to you through them.
You can see that we already have the start of an interesting character, a vampire who has to single-handedly bring up a (presumably human) child and who is attempting to continue with a relationship, whilst trying to fight of the bloodlust and evil urges that go with their vampire condition.
Coming next for All About Aspects: ???
Circuit board tree image designed by Mastermindsro, you can see the full design here; used under the Creative Commons Attribution 2.0 Generic license.Tags: all about aspects, aspects, compels, Fate Accelerated, Fate Core, Fate RPG, Ghost, immortal, invokes, monsters, Vampire, werewolf, Wizard, Zombie