Monthly Archives: January 2017

GM Tips: Preparing for a Campaign Part 3 – What sort of things should you prep at the start of a campaign?

By | 31st January 2017

We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign.

Dungeon World Map Making

By | 24th January 2017

For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wilds rules supplement for this campaign, which deals with hazardous… Read More »

Fate Star Wars Idea

By | 19th January 2017

I’ve recently had the good fortune to play in a Dresden Files Accelerated game using the preview rules that Lloyd ran, I very much enjoyed it; one of my favourite bits of the game was a mechanic dealing with a new type of condition that effectively acted as a power pool for some of your other… Read More »

GM Tips: Preparing for a Campaign Part 2 – Scheduling Prep

By | 19th January 2017

Scheduling your prep I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax… Read More »

Star Wars Notes from Heart of Darkness

By | 18th January 2017

I often get people asking me about making notes or prep for role-playing sessions and it’s been something I’ve been thinking about for a while, I’m always torn between making notes in session and making them afterwards. I record my sessions partly because I can watch them back and update notes, this can obviously take… Read More »