Monthly Archives: April 2016

All About Aspects: Star Wars Fate II – Force-wielding Boogaloo

By | 14th April 2016

After my first post about running Star Wars games using Fate Accelerated Edition I got a great response and it compelled me (see what I did there?) to try and write some of it down as a cohesive document. I got some great feedback from Sam Dimercurio after showing him the rough version of the… Read More »

Player Tips: Orc or Orog?

By | 8th April 2016

Player tips articles offer a short series of tips to help you brush up your skills in certain areas, the lists aren’t exhaustive but keeping them in mind should help you develop your playing style. In this player tips article we are looking at the benefits and downsides of playing an average member of a… Read More »

The Mercy of Ming: Fate Accelerated Game

By | 7th April 2016

Despite all my worries about starting a new job on Monday I’m very much looking forward to running a Flash Gordon themed Fate Accelerated game on Saturday evening, the inspiration for this came from the fate that Fate (in particular IMO Accelerated) is really great for one-shots, quick pick-up games that you want to run.… Read More »

All about Aspects: Vampires and a common frame of reference

By | 7th April 2016

I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and… Read More »