After I posted my GM Tips: 5 Tips to Help Describe a Scene article a few days ago I was sent some feedback (I love constructive feedback) from Dave Sherohman via Google+, I was pleased to hear that David agreed with some of my offerings, however he did take issue (as I suspected a number… Read More »
These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game, in this article we look at random rumours that you might hear about a haunted house. When you need some inspiration just roll a D20 and consult the table:
Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not… Read More »
I’ve recently been working a lot on various maps for my 3Brothers D&D 5E Campaign (you can find a link to a collection of the maps here), one of the things that I have found has made the work go a lot quicker is using pre-made photoshop brushes for things like mountains, forests, etc. After… Read More »
Player tips articles offer a short series of tips to help you brush up your skills in certain areas, the lists aren’t exhaustive but keeping them in mind should help you develop your playing style. In this player tips article we give some advice on how you can help your GM to help you. Please… Read More »
I was luckily enough to picked to take part in the Shadows of the Century Beta playtest by Evil Hat Productions, looks like a real cool game, I’ve just run the Pitch Session (or session zero) for my face-to-face group; obviously I can’t give anything away about the mechanics at this stage but thought I’d… Read More »
These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game, in this article we look at trinkets. Trinkets were one of my favourite things about character generation in D&D 5th Edition, each character starts with at least one, a small item or… Read More »
Video Version Audio Version [iframe style=”border:none” src=”http://html5-player.libsyn.com/embed/episode/id/4247688/height/100/width/480/thumbnail/no/render-playlist/no/theme/legacy” height=”100″ width=”480″ scrolling=”no” allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen] In this episode we talk a little about the importance of being fair and maintaining consistency when it comes to the rules. Check out this episode!