Monthly Archives: August 2013

So how did the Bloodletter work in my Rogue Trader game?

By | 21st August 2013

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump… Read More »

God Machine Chronicle – The World According to Maggy Pike : Part Two

By | 20th August 2013

IC blog of second God Machine Chronicle Session Written by Kelly Grimshaw Reproduced with permission from the author. After last night’s fun and games I had planned for a nice quiet day in the house with Luna. As the phones are still out from the Arctic deciding to try to move its boarders to England I… Read More »

D&D/Pathfinder style FATE hack – Races and Skills

By | 20th August 2013

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game.… Read More »

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

God Machine Chronicle – So what is it with these cats?

By | 9th August 2013

“Smokey” Thomson stood on the threshold of the Specto Vale apartment block, the winter storm lashing down outside and coating the world beyond the block with white, contemplating the events of the day before he lit a cigar; at least that fruitloop Shepherd had promised them some answers today. Meanwhile Brian Best had just woken up in… Read More »

Laying out my Rogue Trader plotlines

By | 9th August 2013

I was recently watching a video by Ander Wood on youtube regarding how to handle plots in games: http://youtu.be/meLrlKTDXOY Whilst watching the video it occurred to me that there may be a better way of noting down the various plots and storylines that I have running throughout my Rogue Trader FATE core game. I have… Read More »