Monthly Archives: July 2013

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

By | 31st July 2013

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but… Read More »

D&D/Pathfinder style FATE hack – Abilities and Skills

By | 30th July 2013

I’m currently playing in a Pathfinder game run by a friend of mine, Pathfinder, for those of you who don’t know, is a spiritual successor to D&D 3.5 released in 2009 by Paizo Publishing using the D20; whereas D&D was completely re-written as D&D 4th edition (an entirely seperate game, my thoughts on which could… Read More »

Mob rules and player controlled NPCs

By | 30th July 2013

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied… Read More »

So how did I end up actually representing the warp entity in my 28/07/13 Rogue Trader session?

By | 29th July 2013

I did some more thinking about mechanics and how to represent the warp entity (as described in my previous blog entry here) prior to the session; I didn’t to start off with just a rampaging manifest demon that the players could just thump into submission, chalk it up as a generic opponent dealt with and… Read More »

Making a better Demon in FATE core

By | 26th July 2013

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details… Read More »

Planning a FATE Rogue Trader session

By | 25th July 2013

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game… Read More »

Trail of Cthulhu and Investigations in FATE

By | 22nd July 2013

Those of you who have read more of this blog may have seen the IC write-ups of a Hunter: the Vigil game that I have been playing in recently (the write-ups of the two previous sessions are posted here and here); this game is being run by a friend of mine using the nWoD Hunter: the Vigil… Read More »

Hunter the Vigil: Session write-up 2 – Agent Frank Dublowski

By | 21st July 2013

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “We all met up early morning in the dining room at the Grand Deer hotel to look over what informations we’d managed to discover so far; Ms Oxford was buzzing around serving us breakfast so we took… Read More »

Rogue Trader Campaign Log – Session 13: Battles in the Black

By | 14th July 2013

Having returned to the Venerus following their aborted mission Lord Admiral Black wants to speak to the Adeptus Mechanicus regarding what they have discovered and what possible plans may be required for the future; Enginseer Prime Pak plans to keep the materials recovered from the planet in a shuttle incase it causes any problems and… Read More »

What is my favourite non-TSR adventure module?

By | 13th July 2013

I first came across this question posed by Roger Brasslett on the Pen & Paper RPG Bloggers Google+ community, he covers his own favourite non-TSR adventure module on his blog; the question was originally asked by Erik Tenkar on his blog. Both Roger and Erik posed the question to the RPG community to find out what people’s favour… Read More »