Monthly Archives: June 2013

25 Quick and Dirty Map Tutorials

By | 26th June 2013

I’ve recently been looking at the 25 Quick & Dirty Map Tutorials Guide Google+ community on the net; the community contains numerous maps created by Michael Tumey and some good tutorials on how to create maps using most modern graphics packages; although the tutorials that I have read so far assume a certain level of technical competence. I like… Read More »

Game creation summary

By | 25th June 2013

Last session of my Rogue Trader game I decided to test out some elements of the game creation phase from the FATE core rulebook (as discussed here); although we didn’t get round to defining the major future issues of the game since we got caught up in the action of the session I did use… Read More »

Testing proposed narrative space combat system

By | 24th June 2013

As detailed in my previous posts I have been trying to come up with a solution to the problem of lengthy combats leaving certain people out, I decided to ‘test run’ a number of ideas this evening with the results shown below. *** Statistics For the examples below the combats pit the Venerus against a… Read More »

The quest for inclusive space combat continues

By | 24th June 2013

So, continuing on from last nights post regarding how my game went, i’ve been giving more thought this morning to how I can improve space combat in my Rogue Trader FATE game, in order to get to the point I want the space combat in my game is going to have to meet two criteria:… Read More »

So how did the game go?

By | 23rd June 2013

Well that’s today’s Rogue Trader session finished and the players all safely off home, it was the first try of my ‘simplified’ space style rules (as mentioned in this post) – so, sat here after the session has finished and the dust has settled I find myself asking the question “so, how do I think… Read More »

Character Generation for God Machine Chronicle game

By | 22nd June 2013

We’ll myself and the other five players for my God Machine Chronicle game met up last night to define some more details about the setting and create characters ready for the first actual session on 05/07/13; this was my first experience of using the Game Creation advice chapter from the FATE core rulebook so I… Read More »

Game generation for a game that you're already playing

By | 21st June 2013

As people who are reading this blog are no doubt aware, we originally began my Rogue Trader game the House of Black (the original post about the game is here) using Fantasy Flight Games rules for the game however we later switched to using the FATE core rules for the game for a number of… Read More »

Space combat – what can my character do?

By | 21st June 2013

I received a Facebook message this morning from one of the players in my Rogue Trader game; he’d been reading my recent blog posts about space combat in my Rogue Trader FATE hack and wanted to ask the question: “I take it each of us would be able to do some thing in each turn?”… Read More »