I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
Continue reading “How I Manage Events & Clocks in My Game”
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
In this episode we’re cracking open the AD&D 1E Monster Manual II again and–as per the result of our Twitter poll–we’re taking a look at the malign moss known as Obliviax.
Continue reading “Obliviax”
In this episode we’re joined by Johannes Paavola to talk about all things gaming prep.
Continue reading “Gaming Prep – Part 1”
In this episode we’re discussing the mismatched product of evil magic, the patchwork creatures known as Mongrelmen.
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In this episode Hannah is talking about the potentially harmful and lazy stereotype that all women over 40 are evil magic-users.
Continue reading “Harmful Hags”
For this Friend or Foe Friday episode–as chosen by the voters in our Twitter poll–myself and Hannah are talking about the Hangman Tree, a dangerous intelligent plant, and how you could use it in your game.
Continue reading “Hangman Tree”
In this review I’m looking at a zine made as part of last year’s Zinequest 2 initiative run by Kickstarter, at the time of recording it is available for $7.99 USD as a PDF from Itch.io
Continue reading “RPG Review: The Adventurer’s Guide to the Yol’Najj Forest”
In this (slightly delayed) episode myself and Hannah are discussing that demented, dribbly blob known as the Gibbering Mouther.
Continue reading “Gibbering Mouther”
Spurred on by an idea from Hannah and the discovery of a cache of old Dragon magazines in our garage, this episode we’re talking about running games with multiple plotlines.
Continue reading “Multiple Plotlines”
Inspired by a recent episode of Pete Jones’ excellent Dragons are Realpodcast I thought–for this episode–I’d talk about some of the RPG zines that I’ve backed on Kickstarter for Zinequest3.
Continue reading “Zinequest 3”
If you want to find out more about Zinequest click here.