As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]
As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]
In this bonus episode of the podcast I answer Jason’s voicemail and chat a bit more about magic items, specifically potions: Theme tune is Exotica by Juanitos, used under Public Domain licence.
Continued planning for my current Midderlands Game Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – […]
In this episode I ask a question about magic items, how do your players find out what they do?
In this episode I talk a little bit about Cody M’s excellent Barrowmaze game, run using the Delving Deeper retroclone.
In this episode I give my thoughts on the Stygian Library supplement I used recently in my Midderlands game, and received a call from Cody M.
In the fifth session of our Midderlands campaign, our heroes head into the foul depths of the sewers below Bishopsgate, seeking the lost love of Lieutenant Richard Uffington, but they find more than they bargained for in the fetid deeps. You can watch the edited version on Youtube: Or if you want the uncut version, […]