2000 YouTube Subscribers

I’m pleased to announce that a few days ago our YouTube channel passed the 2000 subscriber mark, I’m pleased that people find the videos I put out entertaining and/or useful enough to subscribe and stick with our channel and blog. To mark the occasion I filmed a combination intro/thank you video for the channel. Continue reading

RPG Rambles: What three things do you look for in a RP system?

In this video I ask people what three things they look for in a RP system.

RPG Review – The Convocation

Reviewing The Convocation a 5E compatible supplement about Griffon riders written by Matt Click and released by Absolute Tabletop, it is available from Drivethrurpg:

http://www.drivethrurpg.com/product/173201/The-Convocation

BrigadeCon 2015 schedule

For anyone hoping to watch games for BrigadeCon you can click on the link below to see the schedule of games and panels, clicking on the links in the schedule will take you to the videos so you can watch them live or afterwards:

https://drive.google.com/file/d/0ByVpAo4rxDGuelRzVWtjUWpWMEk/view?usp=sharing

 

BrigadeCon 2015 Playlist

You might be asking what I’m doing up at such a ridiculous time in the morning here in the UK, well I’m up early for BrigadeCon 2015, an online convention with people from all over the world playing games for 24 hours on Google+ Hangouts Continue reading

BrigadeCon 2015

 

To those of you who aren’t aware BrigadeCon is an online tabletop RPG convention that was started last year by the Youtube RPG Brigade and has been continued this year by a talented team of organisers. You can find details on the convention by clicking on the link below:

http://brigadecon.org/

Basically the Con is 24 hours of online gaming (normally using Google Hangouts), panels and giveaways; last year was great fun with people from different timezones getting together and gaming.

So what am I doing for Brigade Con 2015?

Well last year I ran a couple of panels for the convention whereas this year I’m going to be running two games, you can find details below:


 

The Thing from the Hillssun-birds-people-cartoon-girl-guns-smoke-west-hat-coat-glow-red-steel-2
(Fate Accelerated, Wild Blue Setting)
“Just a few generations ago, the people of what would be called the Blue Lands came in search of wealth and fleeing religious persecution. When they arrived, they found a land steeped in magic, valuable resources… and the Folk, inhuman and amazing magical beings. Unfortunately a war erupted for the Blue Lands, and the settlers won – pushing the Folk far to the west of this vast continent and establishing a kingdom in the Blue Lands.

The Blue Lands is now wealthy and wondrous, taking full advantage of the miracle mineral Cobalt, and the Skywood trees that grow lighter as they go older… even floating into the sky! But too, now are Powers: men and women born in the generations since arrival with gifts of superhuman talents and abilities unknown, and the numbers keep growing…

In order to negate potential dangers of Power abuse resulted in the creation of the Queen’s Wardens, the law-enforcement organization of Major Powers answering only to Queen Aurora V and no limit to their remit to defend the Blue Lands. With vengeful Folk, sky pirates, bandits, noble intrigues, monsters and more… get ready pardner.”

Word has reached the Wardens that something is killing the calves of Emerson Kleebergers herd in the ranching town of Edge Hill, threatening to stop the precious flow of food to Cobalt City; at his wits end Kleeburger has dispatched a message to the Queen begging her to send someone to investigate.


 

EdwardWaltonWilcox-Circus_in_the_Field-2009_bitumen_on_panel_24x36in.Why so Serious?

(NWOD werewolf using simplified rules system)

“There’s something wrong in your territory, there have been a rash of strange death, each victim dying with a rictus grin etched on their features; the deaths started when Bobos Circus of the Fantastic moved into the area, but strangely none of the mortal authorities seem to have made the connection, leaving it to the supernatural guardians of the small town of Strangehaven to track down and hunt the cause of this laughing plague.”

This game is a NWOD werewolf game where the players will portray members of the Uratha pack who claim the sleepy American town of Strangehaven as their territory; the game is for 3-4 players and uses a simplified version of the NWOD system more suited to one-offs, there will be a selection of pre-genned characters available as the pack finds themselves with a deadly mystery on their hands. Can they determine it’s cause and end the strange plague or will the small town die laughing?

Picture by Edward Walton Wilson, used for non-profit purposes, no challenge intended to any copyrights.

1000 subscribers on Youtube

I’m pleased to announce that my Red Dice Diaries Youtube Channel has now reached 1000 subscribers (it actually reached it last night, as of time of writing i’m slightly over); I do intend to record a proper thank you video incorporating some suggestions from members of the RPG Brigade (previously the Youtube RPG Brigade, the community that first encouraged me to create a channel), highlighting some of my favourite moments from RDD, talking about what I think i’ve learnt creating the channel and giving you a glimpse of what exciting stuff we have forthcoming for the channel (the expansion of this website being one of them).

Until i’ve got time to sit down and record the video I just wanted to put this post here to thank everyone who encouraged me to setup the channel, people i’ve gamed with online and everyone who has been supportive or offered constructive criticism as we’ve gone along (special props to Tim Harper who gave me some great advise about content when starting out and, along with several others, provided a great deal of encouragement and support) – I hope you’ve enjoyed the Red Dice Diaries ride so far, the future is looking bright with more to come in 2015/16.

Happy gaming to you all – wherever you are in the world 🙂

Reflecting on the first Serpents Fall session

Well we made our first attempt at running an introductory session of Serpents Fall (our G+ Fate Accelerate Fantasy game) last night; i’ve just sent off messages to all of the players in it asking for feedback and thought i’d put my own views in this blog.
You can find a link to the video footage here.
For me the game was something of a mixed bag, consisting of both positives and negatives; since I was on a bit of a downer following the amount of work that myself and the players had put into the campaign setting only to have the first session so dogged by technical hitches I thought that i’d list some of the positive and negative points in an attempt to cheer myself up:
Positives
  • Everyone seemed to enjoy the session.
  • Character genning was fairly quick and I really loved how the players all grabbed hold of the story based idea of the Fate Accelerated rules system.
  • Was good to do some tabletop with friends whom I don’t get chance to game with (in that format).
  • The player characters seemed to gel as a party with the first flickers of IC banter and relationships forming.
  • We managed to carry out a small introductory (since not all players are familiar with the Fate Accelerated rules) combat that went off fairly well.
  • The scene is now set for the next main session.
  • All of the players seemed willing and keen to do another session.


Negatives
  • Almost constant technical problems meant that we had people dropping out and jumping back in, I got booted from the hangout twice meaning that we ended up having to film it in three segments.
  • Due to the tech problems the game felt a little dis-jointed since we had to keep re-capping for people who had dropped out and re-joined.

In Summary

Despite feeling a little down about the campaign when I originally sat down to start writing this post, looking at the list of positives and negatives there are far more positives from the game than their were negatives, indeed the only negative points seem to stem from the technical issues that we had.
Writing this post has cheered me up no end and made me far more optimistic about the potential of Serpents Fall as a long running campaign; I’m now going to wait for the players to get back to me with their feedback and see where we go from there, our next session is scheduled for a couple of weeks time – hopefully we’ll have a bit better luck on the technical side of things and we can just jump straight into the game 🙂


The Terror of the Unfinished Game

I’m terrible for starting games with long over-arcing plots and never actually getting them to a satisfactory conclusion (although I am getting better at this); the game might not get finished for numerous reasons, either I get writer’s block or run out of ideas, most of the party dies, some RL reason gets in the way or any other number of factors could potential be the death knell of a game. In the wake of my God Machine game, which was one of the few games that i’ve created from the start with a definite goal and a finite finish in mind from the start (also one of the more satisfactorily wrapped up mini-campaigns that i’ve run), i’ve been thinking a lot about why so many of my games in the past have not gotten the finale that they deserved; some have puttered out due to factors beyond my control, but there must have been a fair few where, with a bit better planning or a little rescue work they could have reached a more engrossing conclusion?
For myself, it seems as though, I have no problem with concluding a game as long as I have a rough idea what the end conditions are when I go into a game; for example, in my God Machine game it would end when the people in the block of flats rioted and their violent anger awoke the God Angel, who would absorb their hatred and be activated, destroying the flats and those within, whether this included the player characters or not would be down to their own actions (in the actual game the players triggered the God Angel earlier than scheduled, but because it was weaker than it was supposed to be they actually escaped – full session write-up is available here). My main problem would seem to stem from when I start a long rambling game with no real idea of an end goal, when this occurs there is generally one main outcome, the game continues on until I run out of any ideas and then it gets wrapped up (too) quickly and we move on to the next game. This is often very unsatisfactory and it is obvious (from the quick wrap up) that the game has effectively run it’s course or that I have become dis-illusioned with it and that my mind has already jumped onto the next concept.
However, recently, we’ve been running a number of one-offs where we’ve been taking it in turns to host a game for two sessions (one for character gen and prelude, and the next for the main session); this has been great fun and has really forced us to think about what elements are vital for an entertaining game and what can be safely jettisoned in order to fit an enjoyable game into a couple of sessions (really only a single full session). Something else that has been helping me recently has been my adoption of the Fate rules (in particular Fate Accelerated) since the focus on story through use of Aspects and Compels/Invoking makes it really easy to come up with plot based on stuff that the characters are interested in right of the bat, it also makes it very easy to see what a characters goals are and set the achievement of those goals as an end point for your campaign.
Going forward I think that my campaign planning is going to roughly conform to the following:
  1. Come up with idea for campaign.
  2. Design world & setting.
  3. Help players with character generation.
  4. Come up with an idea for first session based on characters.
  5. Help characters come up with concrete goals for their characters.
  6. Come up with a couple of end conditions for the game (in addition to the players achieving their goals).

Expanding and linking my channel

After Jacek Brzezowski commented on one of my videos on G+ about setting up an RSS feed it occurred to me that I had a number of different ‘pages’ spread across the internet to do with my blogging and Youtube channel; it occurred to me that it might be a good idea to consolidate them.

Below is the current list of ‘pages’ for my channel: