I’ve waxed lyrical about the virtues of Tiddlywikis before, small programs that you can use to host and reference the information for your campaign, well I’ve recently started them to for two campaigns that I’m running and they’re now hosted on my website:

Moving 3Brothers D&D 5E Campaign Notes

Previously my 3Brothers campaign notes have been stored using Obsidian Portal, by and large I’ve found it easier and user-friendly to create the campaign wiki, etc in OP, however due to Google Hangouts seemingly eating up all of my bandwidth when I’m running a game using it (as most of my TT games are run nowadays) using it during a session has been very problematic, which is unfortunate since that’s when I really need to check my notes.

So this weekend I’m transistioning my notes onto a Tiddlywiki that will be hosted on my dropbox account, since I will be able to use the dropbox version saved on locally on my machine and not have to rely on the scraps of bandwidth Hangouts leaves me.

At some point in the next couple of days I’ll be removing the campaign from Obsidian Portal, from that point on anyone wishing to see the campaign wiki can access it at this link (and previous OP links will become inactive):


The Tiddlywiki is already active but not all of the information has been moved over yet.

Updating Star Wars Notes

Okay, with upgrading my computer software and filming RPGaDay2015 videos I got a bit behind with updating the notes for my Star Wars Terror on the Outer Rim campaign notes; luckily we’re only a couple of sessions in so I have time to do it. Over the last couple of days I’ve been listening the the actual plays of the sessions and making notes.

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Plot inspiration

When it comes to planning out roleplaying games, particularly if you’re running a long-term campaign then the search for inspiration is never-ending, after all, you don’t want your game to become stale and boring. For the past few days I’ve been updating my plot notes for my Jadepunk game Skyless City, and I’m always on search for things to inspire me; my mind wandered back to some of the games (not all of them successful) that i’ve run in the past and I thought about several campaigns i’d started that seemed to be going well and then ran out of steam and ended up either just fizzling out or being bought to an unsatisfactory conclusion because I ran out of interest in them.

I’m more prepared for campaigns nowadays and rarely have dedicated games that go this way, so I thought that I’d jot down a few helpful pointers for people running campaign games to keep your interest in the game up and hopefully help inspire you during your games.

  1. When you start your campaign, set clear beginning and end goals.
    If a campaign is allowed to drift with no real goal then it can be difficult to sustain enthusiasm, i’m not saying that you should have the entirety of a campaign scripted out, but having a rough idea of where it’s going and when it will end can help a lot.
  2. Look for sources of inspiration everywhere.
    Read books, comics, watch films, anything that has even a vague connection to your game could spark an idea in your head and fire your enthusiasm for incorporating it into a game.For example: In the Jadepunk session I’m running this evening I have taken inspiration from the Babylon 5 episode Day of the Dead.
  3. Try to set aside some time for thinking about plot and writing your notes down.
    Whilst it’s posssible to train yourself to produce material in a very short space of time (and some folks even thrive under that kind of pressure) most of us need a little bit more time, so give yourself time to mull things over and really think about them, after all, why add pressure if you don’t have to?
  4. Write your campaign notes and any ideas down somewhere you can easily access.
    It can be helpful to go back through your old notes and refresh yourself on what has happened in your game so far, maybe there was an old plot thread not resolved or an NPC who could show up again that you’ve not used for a while. I store the notes for my Jadepunk game on a Tiddlywiki in my dropbox, but you don’t have to go to these lengths, a notepad and a trusty pen can do just fine.
  5. Talk to your players and other GMs.
    Most GMs are in the same boat they’re always looking for inspiration or getting ready for that next great session, talk to them and bounce ideas off each other (there are several social media based communities that are great for this).

So there you are, a few ideas to help keep your enthusiasm going and get inspiration whilst running a campaign, don’t forget to write all your ideas down, no matter how wacky they may seem, after all, you never know when that idea is going to become the next great plotline in your game.

Happy gaming all 🙂

Serpents Fall – All Game Material

Since my Fate Accelerated Serpents Fall game has unfortunately come to a premature end (due to changing schedules amongst the players) and I am unlikely to pick it up again in the future (since i’m not a fan of returning to previously run games) I thought that I would make available the various notes and materials that I used to run the campaign up to and including the plot wiki.
All of the electronically stored material that I created for the campaign is now hosted on my Google Drive and can be accessed via the following link:
Even though the game unfortunately didn’t reach the conclusion that I was hoping I had some good fun running it and the players certainly seemed to enjoy it while it lasted; hopefully someone will get some use out of the information in the files.
Please note: Some of the graphics from the wiki have been removed to save space and I will not be making any attempt to further organise or sort the information stored on the Google Drive.
The actual-play videos from the campaign will remain on my Youtube channel the Red Dice Diaries:

MPTW – very useful tool for GMs looking to plan a campaign

Just a short post to highlight a resource that I have found (and continue to find) as a very useful method of storing campaign notes; i’ve been asked to make a video of how I start/manage a campaign and, after reading through the Odyssey: The Complete Game Master’s Guide to Campaign Management, i’m shortly going to start transferring my notes for my Serpents Fall game over to a tiddlywiki using the guidelines provided in the book (video to follow shortly).
So what is MPTW?

The software is available for download from here: http://mptw.tiddlyspot.com/

Effectively it’s a small wiki that you store locally on your computer (although it can be stored online) and includes more than enough functionality to cross reference your notes and organise them in a way that makes it very easy to reference during a game or between sessions when you are performing campaign maintenance.
Warning: Although it is possible to open a wiki created with MPTW in Google Chrome, currently the browser does not allow you to save from within it.
Firefox can also have some issues with saving (only in the latest versions of Firefox) but this can be sorted out by downloading & installing the TiddlyFox extension (available here https://github.com/TiddlyWiki/TiddlyFox) – personally, this is the setup that I use when creating my own wikis and i’m looking forward to copying over my Serpents Fall notes.

And incase you fancy using MPTW but are stuck on the formatting, here is a link to a userful ‘cheat sheet’