Jade-xalted: Sample assets

Below are some sample assets built using the system described in earlier posts.
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White Jade Warstrider (Device)

Cost: 3 refresh
Features

  • Harmful – +2 shifts of damage on attack (up to a max of shifts scored on attack roll)
  • Protective – reduces shift value of successful attack by 2
  • Sturdy – has 2 stress boxes
  • Jade construction – +1 to rolls when used by a terrestrial exalt, may activate the ‘blessed by the elements’ aspect at will.

Flaws
  • Demanding – requires a scene of preparation and a great (+4) sorceror roll to activate the warstrider.

Warstriders are ancient suits of magitech armour from the First Age, designed to not only protect the wearer inside their enormous armoured hides but also to increase their strength and prowess, only scant few function in the present and these require extensive maintenance (normally in the form of barely understood annointing ceremonies) to continue running.
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Door-Evading Technique (technique)
Cost: 3 refresh
Features
  • Exceptional
Flaws
  • Consuming
At the cost of a fate point the user of this technique may completely bypass one inanimate obstacle (such as a door for example) that impedes movement between zones.
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Beastman warband (allies)
Cost: 2 refresh
Features
  • Professional x 2 – Warrior +2, Assassin +1. 
  • Resilient – Ally gains a mild consequence slot.
  • Sturdy – Gains an additional 1 stress box.
  • Numerous x 3 – 8 total allies. 
Flaws
Troubling (“Hunted and despised in civilised lands.”)
Having lurked on the fringes of civilisation for so long, many Lunar Exalted have bred half beast-like offspring and are served by their savage children.
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These are just three examples of assets that can be quickly created with the Jadepunk style method of handling assets once you are familiar with the system, it is flexible but provides enough structure to enable you jump straight in and start designing.

Jade-xalted: Celestial and Terrestrial circle charms

The two asset features following are additional to those listed in my previous post (http://wh40krpg.blogspot.co.uk/2014/06/jade-xalted-assets.html), and may be added to an asset in the same way.
Techniques (amended from previous post)
No technique can have the troubling flaw.
  • Exceptional
  • Harmful
  • Flexible
  • Protective
  • Focus
  • Sorcery
  • Celestial Circle
  • Terrestrial Circle
Additional Feature Descriptions (those not listed are in previous post)
  • Celestial circle (counts as two features, a celestial circle technique must have the consuming flaw) [this feature may be added to a technique only and may only be taken by Celestial Exalted (Solars, Lunars, Sidereals and Abyssals)]: When a fate point is spent to activate this technique the celestial exalt pours power into themselves, doubling the bonus that would normally be received through the use of the technique, however, once such a technique is used the exalt will be surrounded by a glowing aura of light coloured appropriately to their exaltation until the end of the scene. This is potentially very dangerous given that the Dragonblooded hunt the exalted.
  • Terrestrial Circle (counts as two features, a terrestrial circle technique must have the consuming flaw) [this feature may be added to a technique only and may only be taken by terrestrial exalted (dragonblooded)]: The terrestrials were fashioned to work together as units and be soldiers in the armies of the gods even their very exaltations work better as a group; when a character spends a fate point to activate a terrestrial circle charm they receive a +1 to their action for every other allied terrestrial exalt in the same zone who also has a terrestrial circle technique. Once such a technique is used the exalt will be surrounded by a dazzling display of their element (as appropriate) until either the end of the scene.
Sample Assets

Below is an example of both a solar and a terrestrial circle asset built using the asset rules as laid out in Jadepunk and with the additions made in this hack.

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Protective Wall of Golden Blades (technique)
Cost: 2 Refresh
Features
  • Celestial circle – doubles bonus of technique, when fate point is spent to activate the solar is surrounded by a very visible glowing nimbus of golden light for the rest of the scene.
  • Exceptional – on a successful defense, deal shifts of harm equal to margin of success (this is doubled by the celestial circle charm)

Flaws
  • Consuming – technique costs a fate point to activate.
  • Limited – can be used once per scene.

When the solar with this technique is attacked they summon up the energy flowing through them and the air around them fills with phantasmal blades of golden light that hack and slash at their enemy, inflicting a number of shifts of harm to their attacker double to the margin of success on their defense roll. Although the blades fade, the golden light from them remains surrounding the Solar until the end of the scene.
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Strike of the Dragon’s Fury
Cost: 2 refresh
Features
  • Terrestrial circle – When a character spends a fate point to activate a terrestrial circle technique they receive a +1 to their action for every other allied terrestrial exalt in the same zone who also has a terrestrial circle technique. Once such a technique is used the exalt will be surrounded by a dazzling display of their element (as appropriate) until either the end of the scene.
  • Harmful – +2 shifts of harm on a successful attack (max equal to the number of shifts scored on the attacking roll)

Flaws
  • Consuming – technique costs a fate point to activate.
When the terrestrial exalt possessing this technique makes an attack, with a striking motion they send out a short ranged blast of their element (flames, rocks, water, etc) that strikes their foe doing +2 shifts of harm on a successful attack.

If there are allied terrestrial exalts who also possess terrestrial circle techniques in the same zone then the exalt also pulls on the power of her allies and the elemental blast reflects this (for example: if a fire aspected terrestial made the strike whilst back up by a wood aspected terrestrial then the blast might be a barrage of burning wooden spikes), they add +1 to their attack roll for each such terrestrial in the same zone.

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Jade-xalted: Assets

This section refers heavily to the excellent Jadepunk game, no challenge is intended to any copyrights and I have attempted to omit any rules specifically featured in the book – you will probably need a copy of Jadepunk to make use of this, but I would advise you to pick up a copy anyway as it is an excellent book.
ASSETS IN JADE-XALTED HACK

Assets

Step One: Asset Type

Ally: Helpful NPC assocate, sidekick, contact or secret society.
Device: A weapon, tool, or other piece of equipment including items made from the magical materials.
Technique: Personal capabilities either gained from special training, knowledge or as a result of the exaltation.
Step Two: Function/Guiding Aspect
Allies and Devices come with an aspect describing it’s function as per the rules in Jadepunk, it can be invoked or compelled as with any other aspect, but it tends to be more focussed on the role that the ally or device plays in the character’s life.
Technique assets don’t have function aspects, they are connected to one of the characters existed aspects (called it’s ‘guiding aspect’) as detailed in the Jadepunk rules.
Step Three: Features & Flaws
These function as per the rules in Jadepunk, each point of refresh you spent on an asset gives it two features, each asset also comes with one flaw. More flaws may be taken to give an asset additional features on a one-to-one basis.
Full rules for this can be found in the Jadepunk book however there are a few additional  list of features and flaws differ, they can be found below.
Ally Features
When you spend a point of refresh to create an Ally, in addition to any other features, they start with one application of Professional, Resilient and Sturdy for free.
  • Aspect
  • Resilient
  • Numerous
  • Professional
  • Sturdy
  • Independent
  • Talented

Device Features
The function aspect of a device featuring one or more of the magical materials must make reference to each material.
  • Aspect
  • Harmful
  • Jade construction
  • Moonsilver construction
  • Orichalcum construction
  • Protective
  • Starmetal construction
  • Soulsteel construction
  • Exceptional
  • Numerous
  • Flexible
  • Focus
  • Sturdy

Techniques
No technique can have the troubling flaw.
  • Exceptional
  • Harmful
  • Flexible
  • Protective
  • Focus
  • Sorcery

Step Four: Determine Refresh cost
Determine asset cost as listed in the Jadepunk book.
Feature Descriptions
As listed in the Jadepunk rulebook (with the following additions):
  • Jade construction: See magical materials section for details.
  • Moonsilver construction: See magical materials section for details.
  • Orichalcum construction: See magical materials section for details.
  • Sorcery (counts as two features, asset starts with consuming feature, many only be applied to a technique): Allows a technique to be perform over distance as long as the character possesses something taken from the location or something of significance to the person that they wish to affect; if the target is within the same zone then the technique can be performed at range without the requirement of the component.
  • Soulsteel construction: See magical materials section for details.
  • Starmetal construction: See magical materials section for details.

Flaw Descriptions
As listed in the Jadepunk rulebook.
Gaining and Improving Assets
Functions as per the Jadepunk rulebook.

The Magical Materials
The five magical materials below are easily enchanted by those with the right knowledge and each one resonates with a different type of Exalted.
Please note: In order to have an item made of a magical material (or several) a feature must be taken (it must be taken once for each magical material involved in the item construction).
  • Orichalcum: Gold purified by the Sun, Orichalcum is noted for making equipment which is good at everything. Orichalcum artifacts are used by Solar Exalted.
  • Moonsilver: Moonsilver is silver touched by Luna, and lends some of Luna’s protean nature to the material. Moonsilver is considered sacred by Lunar Exalted.
  • Starmetal: Rarer than all other materials, because the Sidereal Exalted must predict where this congealed essence of dead Gods will fall. Starmetal shines with the nature of the Five Maidens and warps fate slightly as part of its basic nature.
  • Jade: Commonest of all the Magical Materials, and used to make the weapons and armor of the Terrestrial Exalted. Jade comes in five colors, one for each Aspect.
  • Soulsteel: Comprised of the bodies of ghosts and scrapings from the Mouth of the Void in Stygia, soulsteel mutters and moans with the pain of the spirits trapped within. This horrifying black material is the trademark of the Abyssal Exalted.

An item made from one of the magical materials will function especially well in the hands of the type of Exalted that it was intended for (adding an additional +1 to any rolls made using the device, if a device does not use a roll but increases or reduces shift values then it increases/reduces it by an additional +1). This bonus only becomes active when the device is in the possession of the appropriate type of exalted.
In addition, the correct type of exalted may (at will activate the following effect):
  • Orichalcum: Device sheds light, bestowing a ‘light of the Unconquered Sun’ aspect on the wielder.
  • Moonsilver: Gives the owner the ‘master of disguise’ aspect.
  • Starmetal: Bestows the aspect ‘touched by fate’ on the owner.
  • Jade: Bestows the aspect ‘blessed by the elements’ as appropriate on the owner.
  • Soulsteel: Device sheds darkness, bestowing a ‘shrouded in darkness’ aspect on the owner.
  • Aspects gained from carrying items of the appropriate magical material can be turned on and off at will as long as the exalt still possesses an item of the appropriate material.