Spent this evening updating the handout for my Serpents Fall, Fate Accelerated game; it can be downloaded here.
Please note: I do not own the copyright to the art used in the booklet, this is produced purely for non-profit purposes and no challenge to any intellectual property is intended.
This is the updated map for my Fate Fantasy Campaign.
Map of Serpents Fall
I have made some additional space on my character sheet and added an additional Aspect (Character Goal) to the sheet, this will be an Aspect reflecting what a character’s driving passion or endgame is – once the goal is achieved the Aspect can be changed.
After some prompting from one of my future players, i’ve knocked up the character sheet below for my Serpents Fall game.
Below are links to the two handouts that I have been working on for the G+ Fate Fantasy game that I am going to be running soon:
Ages of the Known World
This contains the rough history of the world through the various ages up to a brief summary of the present day.
Character Generation & Nation Handout
This is the latest version of my player handout for my Serpent’s Fall Fate Accelerated Fantasy campaign (beginning soon); please note that this is in no way finished yet nor do I make any claims to own the artwork used in it – this handout is for non-profit purposes only and no challenge is intended to any copyrights.
I’ve been working on a rough outline map for our forthcoming G+ hangout Fantasy FATE game (although hopefully we’ll soon come up with a snappier name); map is based around an image of Pangea with some additional islands added by myself (unfortunately only had access to MSPaint at the time so until I get to my own computer the quality isn’t great).
I used some of the continental line to suggest borders and erased others, given that the players seemed to like the idea of large nations this map has potentially 6 nations (including the Sword Isles, although I envision them as more of a loose coalition of buccaneers and raiders)- the plan is to fill in the details of the nations with the players input.