Matters of Fate: Skills & Stunts

In this video we take a look at skills in Fate Core and how Stunts can be constructed and used.


You can also access the audio only version of the file here.

The Fate Core SRD can be accessed by clicking here.

Matters of Fate: Skills & Stunts

In this episode we take a look at skills and stunts in Fate Core.

Check out this episode!

Could the EoE dice be used in Fate?

DiceFanAs a massive fate-head one of the signs that I love a new system is if I immediately think ‘how could I convert it or some of the mechanics to run in Fate?’

So I played Edge of Empire for the first time earlier today (you can see the video of the hangout here), great game hosted by Runeslinger and I really enjoyed it; the game uses dice with special symbols on them to build up a narrative around a dice roll rather than a simple success/failure dichotomy. I love this as an idea and think it could be adapted to be used with Fate.

This is by no means a tested system, just a few ideas I’m jotting down whilst they’re in my head, I might revisit it later when I have more time to playtest.

Okay so you’ll need some knowledge of the EoE dice mechanic to understand this but here goes…

Dice: Instead of rolling 4DF you choose a number of green ability dice equal to your skill/approach; for each stunt you have that is applicable to the situation you upgrade one of your dice pool to a yellow proficiency dice.

You then add a number of purple difficulty dice equal to the difficulty of the task (as per the EoE book) if unopposed, or equal to the opponents skill/approach if they are directly opposing you.

For each stunt the opposing NPC (if applicable) has that applies to the situation one of the purple dice is upgraded to a red challenge dice.

If you have an aspect that is applicable you can spend a Fate Point to add a blue boost dice to your roll, these are also added for other beneficial conditions; for every negative condition or aspect/fate point combo the GM uses you add a black setback dice.

You then roll the dice pool and determine results as per the EoE rulebook; I haven’t considered what the various extra symbols (triumph, despair) could be spent on yet.

Fate points: Characters get Fate points as normal, although if you wanted to represent an ebb-and-flow in the way destiny points work in EoE, you could combine the player Fate Points into a single pool; when they spend a FP from the pool it goes straight into the GMs fate point pool, and when the GM spends a FP the spent points go into the players pool.

Compels: These would work as per the Fate rulebooks, however you could also accept additional setback dice in your pool in return for fate points.