I’ve recently acquired a copy of the very enjoyable Fiasco RPG from Bully Pulpit Games, unlike most traditional RPGs it doesn’t require a single gamesmaster and is more akin to a group storytelling game where you all create the elements of the story and then the scenes that take place in it. I recorded the audio from our first session and uploaded it to Youtube.
Warning: Strong language used throughout.
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
One of the most important things a GM can do when designing a campaign is to ask themselves questions, by doing so you ensure consistency and might also through up some important elements of your setting that can be woven into compelling stories. Continue reading