The Rebel Strike Trilogy

We’ve recently wrapped up the Rebel Strike Trilogy, a linked series of three sessions using the FFG Age of Rebellion Star Wars rules set in my Adventures on the Outer Rim version of the Star Wars universe, I’m going to gather all of the material about it in this post.

Cast

  • Kaid-Sen: A dour sharpshooter working for the Rebellion.
  • Inigo Stazzi: A happy go lucky hothead who somehow manages to get the job done.
  • T7-01: A sharp-witted astromech with a talent for penetrating enemy computer systems.

Episode I

The Rebellion has rescued a Quarren known as Sekas Proko from Tattooine, the Quarren has access to experimental stealth technology but will only turn it over if the rebels free his ally Berek Nur from the clutches of the Empire. Kaid, Inigo and T7 board the prison ship Leviathan and attempt to free him.

Intro crawl: https://www.youtube.com/watch?v=bQs1woDHuEM
Commander Sheb Gergran’s briefing: https://www.youtube.com/watch?v=N6lu8yUr-I8

Episode II

With the stealth-tech in the hands of the Rebellion it is fitted to the cruiser Constantine and sent out for a test, however, when activated the ship vanishes, it re-appears later in the Draconis sector inside the Imperial blockade around the frozen moon of Ga-Ri V. The fleet intends to distract the Imperials whilst Kaid, T7 and Inigo sneak aboard to investigate.

Intro crawl: https://www.youtube.com/watch?v=6mOwD9MoM5k

After the Strike: https://www.youtube.com/watch?v=rZuu2cYiddk

Episode III

With Inigo away on an important mission, Kaid calls in a favour from a Sullustan contact of his and manages to arrange for some much needed R&R for himself and T7 on the peaceful ocean world of Spira. However an old enemy pursues them there, learning of this Tyber Zann, wishing to clear his debt sends the bounty hunter Remo Williams to aid them.

Intro Crawl: https://www.youtube.com/watch?v=pGle8l9DoX4

I had a great time running this trilogy and was lucky enough to have four excellent players involved in it, there were the usual scheduling problems and such like that tend to plague this sort of game but we stuck with and created a fun story that I certainly enjoyed GM-ing and the players seemed to enjoy getting involved in 🙂

 

Updating Star Wars Notes

Okay, with upgrading my computer software and filming RPGaDay2015 videos I got a bit behind with updating the notes for my Star Wars Terror on the Outer Rim campaign notes; luckily we’re only a couple of sessions in so I have time to do it. Over the last couple of days I’ve been listening the the actual plays of the sessions and making notes.

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Runeslinger’s Edge of Empire: Legacy of Destruction

I’ve just finished playing in another Edge of the Empire session run by Runeslinger; playing with Andre (who runs his own game Tides of Change) from the Brigade and two of Runeslinger’s regular face-to-face players; our motley crew consisted of:

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Session 1 Part 4 Agents of Empire

The fourth and final part of the first session uploaded by James.

Session 1 Part 3 Agents of Empire

Part 3 of the first session has been uploaded by James.

Session 1 Part 2 Agents of Empire video uploaded

Part 2 of the Agents of Empire game I play in run by Aurél András Kovács, and starring James Chambers, Lilienberg Ferenc, Sebastian Bengtsson, Martin Papp has now been uploaded by James 🙂

Star Wars: Agents of Empire – Session 1 Part 1

I recently started playing in a Starwars Edge of Empire campaign titled “Agents of the Empire” run by Aurél András Kovács, the video below is part of the first session recorded by James Chambers.

 

How many games can you actually run?

Have you ever had one of those ideas that seemed like a brilliant one at the time, but then in the cold light of day, maybe not so much?

I’m sure we all must have done right?

Well I had one the other day, it was late, must have been nearly midnight, i’d got up early at 6:00am to play in a StarWars Edge of Empire one-off run by Runeslinger (you can find a link to the AP of that session here) and really enjoyed that, banged a load of energy drinks down me, went to a local RP convention then I came home, did some blogging, drank some more energy drinks and kept writing until near midnight. It was as the witching hour approached that I was sitting at my keyboard, Edge of Empire corebook tantalisingly within reach that a thought occurred to me:

“I could probably run an Edge of Empire campaign at the same time as my Jadepunk game”

I was chatting to a couple of people online at the time, but the idea seemed like a really good one as I started to crash, the last of the caffeinated goodness from my earlier feast of energy drinks spent; I went as far as to start writing down the skeletal notes of a campaign outline and began musing idly about what day I could run it on – Saturday was out because otherwise i’d be running games on both days of the weekend and I’d never manage to get into a one-shot, how about Tuesdays? I was going to be playing in a bi-weekly StarWars game run by somebody else on Tuesdays, but perhaps I could slot my game in on the other weeks; i’m pretty sure that some of my Jadepunkers would be interested and I could always look for other players on the many RP Facebook groups I’m a member of.

Luckily for me it was at that point that I really started to crash and, making my excuses retired to bed. When I woke up the next morning the idea of running another campaign seemed a little silly in the cold light of day, after all, it would effectively halve the planning time that I’d have for Jadepunk and would mean that I’d have to organise two groups of people, with all the scheduling difficulties, correspondence and other things that entails.

If you find yourself in the situation where you’re thinking about running another campaign, I’d suggest asking yourself the following questions:

  1. Do you have the energy to run another campaign?
    Although running games is fun, a lot of effort goes into them and it can become exhausting if you take too much on, leading to the dreaded GM burnout.
  2. Do you have the time to run and plan another campaign?
    There’s only so many hours in the week, work and other real-life stuff tends to eat up a lot of time for most of us, so seriously consider whether or not you have the time to devout to it, keeping in mind that you’ll be splitting this time between your new game and any current campaigns you’re running.
  3. Is your significant other going to murder you?
    A very important consideration, whilst playing non-stop RPing games would be a dream come true for some, even if you have a very understanding other half, they may frown on the amount of time you have to devote towards running yet another game.
  4. Could you get your fix another way?
    If you’re just looking for a change of pace or maybe want to try out a new system, perhaps running a one-shot or one-off session might help to scratch that itch and, since it’s only a one-off it won’t chew up so much of your time.

    If you want to run a one-shot I highly recommend giving the Tabletop RPG One Shot Group Facebook community a look.

Hopefully once you’ve answered those questions you’ll have more of any idea of whether running another RPG campaign is actually desirable and feasible…

…and I definitely can’t run another game…

…nor do I want to…

…definitely not…

…mmmm …Starwars.

 

Could the EoE dice be used in Fate?

DiceFanAs a massive fate-head one of the signs that I love a new system is if I immediately think ‘how could I convert it or some of the mechanics to run in Fate?’

So I played Edge of Empire for the first time earlier today (you can see the video of the hangout here), great game hosted by Runeslinger and I really enjoyed it; the game uses dice with special symbols on them to build up a narrative around a dice roll rather than a simple success/failure dichotomy. I love this as an idea and think it could be adapted to be used with Fate.

This is by no means a tested system, just a few ideas I’m jotting down whilst they’re in my head, I might revisit it later when I have more time to playtest.

Okay so you’ll need some knowledge of the EoE dice mechanic to understand this but here goes…

Dice: Instead of rolling 4DF you choose a number of green ability dice equal to your skill/approach; for each stunt you have that is applicable to the situation you upgrade one of your dice pool to a yellow proficiency dice.

You then add a number of purple difficulty dice equal to the difficulty of the task (as per the EoE book) if unopposed, or equal to the opponents skill/approach if they are directly opposing you.

For each stunt the opposing NPC (if applicable) has that applies to the situation one of the purple dice is upgraded to a red challenge dice.

If you have an aspect that is applicable you can spend a Fate Point to add a blue boost dice to your roll, these are also added for other beneficial conditions; for every negative condition or aspect/fate point combo the GM uses you add a black setback dice.

You then roll the dice pool and determine results as per the EoE rulebook; I haven’t considered what the various extra symbols (triumph, despair) could be spent on yet.

Fate points: Characters get Fate points as normal, although if you wanted to represent an ebb-and-flow in the way destiny points work in EoE, you could combine the player Fate Points into a single pool; when they spend a FP from the pool it goes straight into the GMs fate point pool, and when the GM spends a FP the spent points go into the players pool.

Compels: These would work as per the Fate rulebooks, however you could also accept additional setback dice in your pool in return for fate points.

 

 

But I don’t want to buy funky dice!

So what if you’re fired up for FFG Starwars fun (like I am after this mornings DiceFanone-shot) but you either don’t have the money to spend on special dice (or perhaps you just don’t want to pod it out)?

Well don’t worry there are a few ways you can enjoy the game without having to own the special dice.

  1. There are conversion charts for using normal dice in the corebooks, although I think this might be a bit of a pain in the backside to use in game and would slow things down a little.
  2. If you’re playing your game in a hangout you can find EoE Hangout tool here that will let you roll dice, track destiny points and will also calculate the results for you.
  3. If you’re running a face-to-face game and have a smart phone there are a number of EoE dice-rolling apps available here for Android and Iphones, also there is a windows phone EoE dice app available here.

So don’t worry if you can’t get hold of the physical dice, there are still options, if nothing else they give you a way to try before you buy.


 

Edit 16/05/15 17:21

It’s been pointed out to me by Christopher Ruthenbeck that you could actually just buy basic dice (or even blank dice) of the relevant shape/colour and then put stickers with the relevant symbols on them onto the dice as another solution, although you’d probably be better to seal them with clear nail varnish or something similiar.