RPG Review – Crestfallen RPG

I review the excellent bronze age RPG Crestfallen written by Dan Hiscutt.

The Lounge interviews Johnn Four

In his excellent podcast The Lounge, Misdirected Mark Productions interviews Johnn Four (the mastermind behind the excellent RPT newsletter that I contribute articles to) where they discuss a lot of things about RPGs, including mythology and the recent Mythic Gods & Monsters books co-authored by Johnn and myself.

You can find a link to the podcast here.

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Post LARP post

Well i’m sure you’ll have noticed that all’s been quiet on the Red Dice blogging front for the past few days; that’s because i’ve been indulging in the other aspect of the roleplaying hobby that I enjoy, namely LARP. For those of you who may not be aware of LARP (or LRP as it’s sometime’s called), it stands for Live Action Role-Play and is basically a group of people who act out or physical represent the action of a roleplay game (to some degree or other depending on the system). Now I first remember hearing about LARP when I was reading the second edition Vampire the Masquerade rulebook; it talked about the possibility of acting out some more conversational scenes but didn’t really include any rules or much in the way of suggestions how to do that so I didn’t really think much of it.

The next exposure I had to LARP was when I was mooching around my FLGS Spirit Games and heard someone discussing a Minds Eye Theatre Vampire game that was going at the nearby station hotel; being really into the Masquerade at the time I went along and for the duration of that game I enjoyed playing various vampires, first in a Sabbat game run by a good friend of mine and then later in other various games. Mind’s Eye Theatre is a game where you act out what your character is doing but whenever combat or anything occurs there is a system (normally based on rock-paper-scissors) that takes over; this is a bit of a compromise and puts MET halfway between tabletop and LARP to my mind, the advantage being you can run it in much smaller surroundings and more cheaply without having to worry about insurance or anything (since it’s none contact) but on the other side games (especially combat heavy games) can get really bogged down and it can take ages to resolve a large combat.

That’s not to say that MET cannot be enjoyable, I still play in a Werewolf: the Apocalypse game that I very much enjoy and have run a Hunter: the Reckoning game in the past where I tried to bridge the gap between contact LARP and MET, I don’t think the experiment was without it’s flaws but the people who played in the game seemed to enjoy it.

I play in a couple of contact LARP systems, the Outcast system (which I help crew and very much enjoy) and the Lorien Trust system (where I play a type of fey known as a redcap); these systems actually have a contact based combat system where foam latex weapons with solid cores are used. The Lorien Trust runs four main events in the UK, two in May and two in August, i’ve just got back from the second May event, known as the Great Edrejan Fayre (previously the Heartland Games); the premise for the event is basically a fantasy world version of the olympics where the various nations of the fictional world gather together and compete in different games. I’m not really into the games themselves TBH personally, although I certainly don’t begrudge the people who enjoy them, so the GEF is normally a fairly quiet event for me, sort of a “rest event.”

This event got off to a fairly slow start but on the second day everything to get much busier; I few of the highlights for me were:

  • Oberron king of the Fey visiting the mortal plane.
  • Getting to do some more diplomacy (my character being a diplomat for our faction).
  • Swearing fealty to Arcadia and the two newly elected fey princes (one seelie, one unseelie).
  • Accompanying a group back to my IC home the Everwood to locate a mute fey’s missing memories.
  • Having another player redcap fill me in on what he has found out about our races history and being able to potentially help out with that.

This brings me to one of the fundamental conflicts I have when it comes to contact LARP systems, by nature i’m not a particularly physically active person and to a great extent contact LARPs rely on your OOC abilities (for example: i’m not a fast runner so i’m never going to play some incredibly athletic character); given that I don’t have enough money to do LARP and other holidays, live-action events double as my holidays so I at least want to relax a little bit. I do normally come away from events feeling like I enjoyed it but that I could have done more during the event if only i’d been a bit more awake or more motivated.

That said, i’m working on motivating myself more and had an excellent time at the GEF, i’m part of a group of beastkin, urucks and fey called Squad D, and I always enjoy hanging around with my friends, also really enjoying my redcap character; hoping to start delving a bit more into the racial background of the fey as time goes forward.

I also tend to die a lot at LARPs and so i’ve always got half an eye to my next character, currently I have two in the pipeline, a dwarf and a dark-elf but i’m hoping to survive for a while as my current character since i’m really enjoying that at the moment.

Perhaps I just need to take more energy drinks to LARP? 😉

Matters of Fate: Skills & Stunts

In this video we take a look at skills in Fate Core and how Stunts can be constructed and used.


You can also access the audio only version of the file here.

The Fate Core SRD can be accessed by clicking here.

Mythic Gods & Monsters

A guidebook for game masters on how to create mythic gods and mythic monsters that meddle in the lives of the player characters. This book makes filling out a pantheon with unique and interesting gods fast and easy. It then arms GMs with the tool to make mythic monsters to challenge PCs with.

Just a reminder that the PDF of Mythic Gods & Monsters (written by Johnn Four and myself) is available from leanpub.com:

https://leanpub.com/mythicgodsmonsters/

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Spider and Me Are Mates

Played in a small one-shot tonight ran by Ian F. White that was based in a version of the Mad Max apocalyptic future; had great fun despite numerous technical problems at my end (halfway through my powerline adaptors lost their link to each other so I lost connection for a while and had to get on wirelessly which isn’t ideal).

The game featured (as befits a Mad Max style game) an odd assortment of characters:

  • Squirrel (played by Chris Wilhelm): A violent bastard for hire, older brother of Rat and our driver who owned a machete that was actually taken from the Thunderdome that was his prize (and blood-splattered) possession.
  • Pig (played by John Aubrey Moore): An information dealer who may not be much in a fight but had keen eyes and an ability to spot an enemys weaknesses.
  • Rat (played by Ian Christiansen): A curious kid who was always getting into trouble but could be vicious if he was backed into a corner.
  • Sebastian Crow (played by myself): An ex-priest who had lost his faith during the apocalypse and now wandered the deserts looking for a sign that God had not deserted the world.

The game was a fairly simple scenario where our motley band of people were supposed to meet up with our contact Spider only to find out that he’d been kidnapped by a local gang trying to force him to tell them where the gasoline stores he’d discovered were located; we then rode in like bad-asses to rescue him. Even though the game was only a couple of scenes long it was good fun and I believe demonstrated how dramatic Fate combat can be when you have a group of players who are up for just throwing themselves into the spirit of the game.

Very enjoyable and I hope to game with the people again soon.

Fate Core Character – Sebastian Crow

Playing in a Mad Max inspired Fate Core one-shot this evening hosted by Ian F. White, very much looking forward to it.

We were given the following background info (please note I didn’t write the background info it was provided to us by Ian F. White the host of the game):

Relevant points in my interpretation of the world of Mad Max:

(Some of the following points do not hold up to detailed scrutiny, but we’re going to gloss over that fact in the name of entertainment and playability.)

• There was a limited nuclear war a few years ago, amongst the nations of the Northern Hemisphere.
• Nuclear radiation fallout, famine, drought, and civil war combined to decimate the world-wide population, and the global civilization as a whole, collapsed.
• The world quickly ran out of stored processed fuel and munitions. Therefore, fuel is scarce, guns are scarcer.
• Most major cities still operate to some degree. Enclaves were formed by groups of survivors around strategic resources.
• The land in between these Cities and Enclaves descended into lawlessness, occasionally punctuated by a lone farmstead or trading post.
• Anyone travelling through these lawless areas would have a vehicle (personal or shared), and be constantly on the lookout for more gasoline…

Character background and lead-in to the scenario:

• What type of vehicle do you (and your ‘partner’ if applicable) drive?
• What weaponry do you favour?
• Why the hell are you trying to make a living in the Australian Outback?
• How do you know the entrepreneur Donny “Spider” Webster?
• In what form is the message “Met me at Fifi’s on the 23rd. Spider” delivered to you?

Here is a link to the character that I have created Sebastian Crow.ron perlman

https://drive.google.com/open?id=0ByVpAo4rxDGuVUJSampJTGMtb0k&authuser=0

And the extra background info:

• What type of vehicle do you (and your ‘partner’ if applicable) drive?
A rusty looking (but well maintained) motorbike covered with religious symbols.

• What weaponry do you favour?
A shotgun that Crow refers to as the Sword of Azrael.

• Why the hell are you trying to make a living in the Australian Outback?
Crow believes that (as he lost his faith & then found it) this harsh new world is a test, a new flood or crucible designed to forge man into something better than he was, but to do that people need to be show the way. He travels the outback looking for signs from the Lord.

• How do you know the entrepreneur Donny “Spider” Webster?
Crow has a monetary arrangement with Spider, given Spiders contacts he keeps an eye out for anything weird that might be a sign and lets Crow know in return for regular payments.

• In what form is the message “Met me at Fifi’s on the 23rd. Spider” delivered to you?
Spider knows that Sebastian has a soft spot for youngsters (believing them to be innocent and undeserving of the harsh world created by their parents), so he sends a youth with the message.

sebastian crow

Matters of Fate: Aspects

In this episode we discuss one of the most important mechanics in Fate, aspects.

Matters of Fate: Rolling the Fate Dice

A short episode talking about what you need to play a game of Fate Core and discussing some fo the basic mechanics.

 

Matters of Fate: Character Creation

In this episode we explore the mechanics of creating a character in Fate Core.