As anyone who has gamed with me will tell you–when it comes to running RPGs–I like to do my prep, some people can pull off amazing sessions with little to no prep and that’s absolutely grand, more power to them, however, I’m not blessed with a particularly good memory so it buoys up my confidence to know that I have notes prepared concerning what has already occurred in a campaign and what might be about to occur. However, this has left me with something of a dilemna recently when it comes to the prep for my Heart of Darkness Star Wars campaign and my Dungeon World campaign; both campaigns are recorded on my Youtube channel meaning I’ve got the actual play videos that I can refer back to in order to update my notes.
One of the most important things a GM can do when designing a campaign is to ask themselves questions, by doing so you ensure consistency and might also through up some important elements of your setting that can be woven into compelling stories. Continue reading
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
In this article we offer a few tips related to that most useful of GM resources, the players. Continue reading
A short RPG Questions video asking people what their definition of crunchy or rules-lite/narrative are and giving my own personal definitions: