RP Rambles: What I love about roleplaying

Telling Stories

I’ve been giving a lot of thought recently to my future and what I would like to be doing with my life, and however I look at it I keep returning to the idea of writing–and in particular storytelling–as something that I find both very gratifying and extremely important to me. Storytelling is one of the main reasons that I got into RP-ing and, no matter how my GM-ing abilities and gaming experience may have changed it’s that central desire to tell a story with other people that keeps bringing me back to the game time-after-time. Continue reading

Letting People Down

I’ve often bemoaned the fact that real-life has an increasing tendency to interfere with roleplaying; gone are the times when I could RP more than a couple of times a week, my gaming activities now have to be fit around other important activities with Tetris-like precision and, as is often the case with Tetris, all it takes is a single piece out of shape to mess up your entire game.

Nowhere is this more obvious than having to bow out of games, especially if it is last minute, this has happened a fair few times when I’ve been in the GM-ing seat as people’s work rotas change last minute or people are working on zero hour contracts, but recently I’ve also had to pull out of a couple of games with less notice that I would like. Most recently was a game run by Ian F. White, part of his Lady Yoko’s wedding saga, a loose grouping of games involving a shifting cast of protagonists, I’d played in one of these games before and greatly enjoyed it, however, I’ve had to pull out of the last session since I was asked to work late to cover the Christmas rush.

Tvader real lifehis is one of the annoying things about real-life priorities, with Christmas just round the corner and with the spectre of redundancy looming early next year (although I’m trying to stay positive about that, seeing as a chance to re-train and focus on doing something I actually enjoy), I can’t really afford to turn down extra money at the moment so I’ve had to pull out of the game, much as it galls me to do so since I don’t like letting people down, especially at the last minute.

Contrast this with my student days where I was playing in at least one game a night (often more at weekends) whereas now free time to just relax and game is a precious commodity. In an attempt to minimise the amount of pulling out of games I have to do, I’m going to start limiting myself to only signing up for games that run on weekends or when I know I’ve got time off work, it might mean that I get to play a bit less but hopefully it’ll minimise the amount of people I have to let down in this manner due to real-life priorities.

Post LARP post

Well i’m sure you’ll have noticed that all’s been quiet on the Red Dice blogging front for the past few days; that’s because i’ve been indulging in the other aspect of the roleplaying hobby that I enjoy, namely LARP. For those of you who may not be aware of LARP (or LRP as it’s sometime’s called), it stands for Live Action Role-Play and is basically a group of people who act out or physical represent the action of a roleplay game (to some degree or other depending on the system). Now I first remember hearing about LARP when I was reading the second edition Vampire the Masquerade rulebook; it talked about the possibility of acting out some more conversational scenes but didn’t really include any rules or much in the way of suggestions how to do that so I didn’t really think much of it.

The next exposure I had to LARP was when I was mooching around my FLGS Spirit Games and heard someone discussing a Minds Eye Theatre Vampire game that was going at the nearby station hotel; being really into the Masquerade at the time I went along and for the duration of that game I enjoyed playing various vampires, first in a Sabbat game run by a good friend of mine and then later in other various games. Mind’s Eye Theatre is a game where you act out what your character is doing but whenever combat or anything occurs there is a system (normally based on rock-paper-scissors) that takes over; this is a bit of a compromise and puts MET halfway between tabletop and LARP to my mind, the advantage being you can run it in much smaller surroundings and more cheaply without having to worry about insurance or anything (since it’s none contact) but on the other side games (especially combat heavy games) can get really bogged down and it can take ages to resolve a large combat.

That’s not to say that MET cannot be enjoyable, I still play in a Werewolf: the Apocalypse game that I very much enjoy and have run a Hunter: the Reckoning game in the past where I tried to bridge the gap between contact LARP and MET, I don’t think the experiment was without it’s flaws but the people who played in the game seemed to enjoy it.

I play in a couple of contact LARP systems, the Outcast system (which I help crew and very much enjoy) and the Lorien Trust system (where I play a type of fey known as a redcap); these systems actually have a contact based combat system where foam latex weapons with solid cores are used. The Lorien Trust runs four main events in the UK, two in May and two in August, i’ve just got back from the second May event, known as the Great Edrejan Fayre (previously the Heartland Games); the premise for the event is basically a fantasy world version of the olympics where the various nations of the fictional world gather together and compete in different games. I’m not really into the games themselves TBH personally, although I certainly don’t begrudge the people who enjoy them, so the GEF is normally a fairly quiet event for me, sort of a “rest event.”

This event got off to a fairly slow start but on the second day everything to get much busier; I few of the highlights for me were:

  • Oberron king of the Fey visiting the mortal plane.
  • Getting to do some more diplomacy (my character being a diplomat for our faction).
  • Swearing fealty to Arcadia and the two newly elected fey princes (one seelie, one unseelie).
  • Accompanying a group back to my IC home the Everwood to locate a mute fey’s missing memories.
  • Having another player redcap fill me in on what he has found out about our races history and being able to potentially help out with that.

This brings me to one of the fundamental conflicts I have when it comes to contact LARP systems, by nature i’m not a particularly physically active person and to a great extent contact LARPs rely on your OOC abilities (for example: i’m not a fast runner so i’m never going to play some incredibly athletic character); given that I don’t have enough money to do LARP and other holidays, live-action events double as my holidays so I at least want to relax a little bit. I do normally come away from events feeling like I enjoyed it but that I could have done more during the event if only i’d been a bit more awake or more motivated.

That said, i’m working on motivating myself more and had an excellent time at the GEF, i’m part of a group of beastkin, urucks and fey called Squad D, and I always enjoy hanging around with my friends, also really enjoying my redcap character; hoping to start delving a bit more into the racial background of the fey as time goes forward.

I also tend to die a lot at LARPs and so i’ve always got half an eye to my next character, currently I have two in the pipeline, a dwarf and a dark-elf but i’m hoping to survive for a while as my current character since i’m really enjoying that at the moment.

Perhaps I just need to take more energy drinks to LARP? 😉