New link to Rogue Trader Fate Hack

It’s recently been bought to my attention that the link to my Rogue Trader Fate Hack no longer works properly, you can find a new (working) link to it here:

Rogue Trader Campaign Log – Session 21 : Return of the Ancient Enemy [Endgame]

As Oberlieutenant Jurgen Borsch hung motionless in space, only the cockpit of his fighter craft separating him from vacuum his comrade Navigator York Benetec was sat in the meeting room of the Venerus, in conference with Captain Ajoku of the Imperial Destroyer Vigilance and Polaris Black (cousin to Admiral Fortunus and acting captain of the Venerus. Ajoku produced a data stick and plugged it into the display that squatted in the centre of the large table, a flickering scene showing an Imperial Satellite under attack by vast pyramidal ships sprang into hazy life in the air above the display, “As we left the system we came across some of the outer defences that the enemy had only disabled rather than destroyed, we were able to remotely link with them and pull this footage” explained Ajoku.
In the same system, aboard the Clanship Rod Hant, Enginseer Prime Pak (now captain) had learned his lessons well, still sore that his ship had been very nearly snatched out from under him, the Enginseer began the construction and installation of a remote kill-switch that would enable him to shut down the vital functions aboard the ship should anyone attempt to take it from him.
Below on the asteroid known to the local inhabitants as the “Eye of Byggmeister” (and which had been discovered to actually be the ruined remnants of the Adeptus Astartes vessel that had originally bought humans to this sector) Admiral Black was leading his men through the maze of twisting metallic corridors and vents that comprised the damaged shits interior, ahead of them they could hear the unsuspecting Clan Klok party that they were following continuing their exploration. Suddenly, the thin air was filled with the sound of gunfire and screaming for a few moments before falling silent; moving cautiously ahead the party discovered the butchered remnants of the Clan Klok party in a secure chamber, two weaponised combat servitors hung ominously from the ceiling, their heavy bolt weapons still smoking. Admiral Black realised that they would no doubt lose a lot of men trying to get past the servitors but that whatever lay in the chamber beyond them must be a worthy prize if it required so much protection; searching the area he eventually discovered a ventilation tunnel that appeared to lead into the chamber and would circumvent the need to pass by the servitors. Ordering his men to holster their weapons Admiral Black lead them into the ventilation system.
A few moments later, Admiral Black found himself staring down into a chamber the likes of which he had never seen before; a strange assemblage of technology head what looked like a golden urn bearing the markings of the Space Wolf chapter of the Adeptus Astartes, there also appeared to a be a member of the Astartes there, frozen in the act of reaching towards the golden urn. Assuring himself there was no-one else present the Admiral pushed the grating free and it tumbled down towards the floor of the chamber, however, Fortunus was surprised when, instead of hitting the floor with a clang, it stopped in mid-air and hung their silently as though frozen in time. Realising that the time effect must be connected with the urn the Admiral threw his personal vox device onto the urn and (using a vox from one of his men) contacted the Venerus to have the teleportarium lock onto his vox and transport the urn directly to the teleportarium chamber aboard the Veneurs; a few moments later there was a bright flash of light and the urn disappeared.
In the meeting room York Benetec spoke into his personal vox following a communication from the teleportarium chamber where he was aprised of the object that now resided within; with Polaris needed on the bridge (since apparently the energy readings from the asteroid had intensified) Benetec invited Ajoku to accompany him to the chamber.
Standing outside the glasscrete isolation bubble of the teleportarium Benetec explained to Ajoku and the technicians manning the machinery that they may have just saved some ancient Adeptus Astartes geneseed, the genetic material used to create humanity’s finest warriors. Ajoku opened his mouth as though to replace and a torrent of metallic silver insects began to pour from his body as it spasmed and quaked; recognising them as similar to the devices used by the ancient enemy, Benetec sealed himself within the glasscrete bubble (with the golden urn) whilst the technicians struggled to escape, sealing the exits behind them (although some were dragged down below the rising tide of beetles.
“Give us the new host” said the thing that used to be Ajoku, metallic fibres sprouting from it’s once human flesh, Benetec’s only response was a sneer, his brow creasing in concentration as he used his psychic powers to communicate the danger to the ships astropaths from the otherwise isolated teleportarium chamber. A few moments later a red alert began to sound across the ship.
Back on the asteroid, Fortunus was surprised when, with the urn removed, the time freeze effect ceased and the large Astartes began to move; he seemed satisfied (after a moment) that the people he saw were members of the Imperium, although it was obvious from his questions that Gunnar had been frozen whilst the battles of the Horus Heresy were still in full flow. With energy levels spiking across the vessel, Gunnar agreed to accompany them back to the Venerus in order to save the precious geneseed.
When Fortunus and Gunnar arrived aboard the Venerus (followed shortly by Jurgen whose fighter squadron, the Void Krakens, had escorted them back) the did so into the middle of a red alert; quickly heading to the teleportarium chamber they found Benetec still trapped inside with the tide of beetles beginning to eat through the floor. Admiral Black quickly issued an order for the remaining personal staff of Captain Ajoku who were onboard to be rounded up and checked for signs of infection by the ancient enemy whilst Jurgen collected some fragments of metal that Enginseer Prime Pak had salvaged from similar creatures that they had encountered before and rigged them with melta-bombs. Opening the door quickly they threw the make-shift bomb inside and watched as it tore apart the gantry, cleared a path for Benetec but also removing much of the floor; nodding the Space Wolf Gunnar leapt across onto the glasscrete bubble and with comparative ease hurled the bulky Navigator across the gap before leaping back himself.
With the excitement seemingly over, Enginseer Prime Pak contacted Admiral Black via ship-to-ship link from the Rod Hant and said that he’d registered a power comms signal from the Venerus giving their location that had been beamed out of sector; it appeared as though some of the beetles had re-routed and boosted the comm systems on the Venerus and had used it to send a message out of system, no doubt to their masters currently attacking Port Wander. Realising that their only hope against such an enemy would be to secure allies, Admiral Black gave his permission for Benetec and Gunnar to travel to the Rod Hant, from there they would attempt to jump to a neighbouring sector and send an astropathic message in the hope that some of Gunnar’s space wolf brethren still lurked in this area of space after all this time.
Fifteen minutes after the Rod Hant had departed the astropaths registered a disturbance in the warp as three sleek and alien spacecraft entered the system; Admiral Black felt his heart sink as he recognised Eldar vessels and anticipated a swift vengeance for the death of their emissary aboard his ship, however, the Eldar vessels moved away to a location on the outskirts of the system and broadcast a single message “They are coming.”
Admiral Black was cursing the cowardly xenos, no doubt they hoped to let the two sides exhaust each other and then dispatch the survivors, when the helm began to pick up strange pyramid craft emerging from behind the shadow of the moon, green blasts of energy flashed out, destroyed several score of the escort fighters on patrol outside the Venerus; swearing vengeance Jurgen leapt into the cockpit of his own vessel and lauched, with the rest of the Void Krakens behind him. Weaving between two of the larger craft Jurgen was able to cause most of their blasts to go wide or hit their own allies, but the superior firepower and numbers of the ancient enemy vessels was beginning to show.
With an almost audible tear the Rod Hant burst from the warp back into the system, following it was a huge Astartes battle-cruiser and ragtag fleet of partially damaged Imperial Vessels
“Venerus, this is the Space Wolf Cruiser Ice Dagger, we are picking up a larger enemy craft still behind the moon, we will deal with it and are transferring command of the Port Wander survivors to you – in the Emperors name!”
With battle joined the previously black void of space grew bright with the stabbed of lance fire, the sickly green bursts of energy from the enemy and was filled with the thudding of macro-battery firing; seeing the battle turning around and not willing to let the Mon-Keigh claim all of the glory, three of the Eldar vessels even broke ranks, carefully placed lanced fire helped reduce one of the pyramids to floating wreckage. Freed of the need to navigate a vessel through the warp York Benetec turned his considerable psychic might to discovering the weak points of the enemy ships and relaying that to those fighting for the Imperium.
“I’ve got one on my tail, I can’t shake them, I can’t…” shouted Lieutenant Schultz of the Void Kraken squadron as his ship exploded in flame; Jurgen shook his head sadly as his vision of the future came to pass and then he jabbed at his fire controls, small explosions stitching across the flank of the vessel responsible.
As the last of the pyramid vessels exploded, the Space Wolf vessel emerged from behind the moon having dealt with the final enemy craft and a crackling voice came over the vox link “The enemy is defeated, the Space Wolves will not forget what you have done here for us today Admiral Black, nor the precious cargo that you have returned to us.”
THE END

Epilogue:
(or where are they now?)
  • Admiral Black, still wary of the plans that his father had for him, accepted a commission in the Imperial Navy, retaining command of the Venerus but fighting more directly for the glory of the Emperor.
  • Oberlieutenant Jurgan Borsch accompanied Admiral Black into the Navy, following his heroic deeds in the Battle of Endeavour, the war-sins on his record were sealed and the Void Krakens went on to become an official elite squadron.
  • York retired to the homeworld of the Benetec Navigator family where he helped trained the next generation of Navigators from his house, cautioning them all against dabbled with the Ruinous Powers or trusting in the fickle attentions of primitive navigator-like shaman.
  • Enginseer Prime Pak went on to help the primitive iinhabitants of the Endeavour system become fully integrated as a thrall-house into the Space Wolf chapter of the Adeptus Astartes, working with them as the chapter to help set up a joint venture with the Adeptus Mechanicus in the Endeavour System.

 


Rogue Trader Campaign Log – Session 20: Visions of Future-Past

The group stared at the flickering holo-recording of the Adeptus Astartes captain as it reached it’s end and froze, the static image of the space marine lingered, hovering over the broadcasting device; Enginseer Prime Pak took away the device, promising that he was going to study it and work out an approximate age based on the metallic particles within it’s surface so that they could more accurately date when the people of these system had first been deposited on the moon of Strive by the doomed Space Wolf Captain. Oberlieutenant Jurgen Borsch speculated that the geneseed spoken about in the message must be used to grow something; meanwhile Lord Admiral Black had remembered that they had a member of Clan Klok aboard the Rod Hant (Sjomann Amelie) and that Clan Klok supposedly had their clanship base around the inner asteroid cluster of the Endeavour system where potentially the last resting place of the Space Marine vessel was (assuming, given Lorgar’s previous interest, that it had not been destroyed). Sending for the Sjomann he bought her aboard and questioned her regarding the ancient legends of her people, Amelie seemed dismissive, saying that they were just legends and that her people’s clanship was moored near a large asteroid that they called “the Eye of Byggmeister” and viewed as a part of their god.
Enginseer Prime Pak re-entered saying that he had aged the device and that, it seemed to originate within the era known as the Horus Heresy; he suggested that perhaps they could open peaceful negotiations with Clan Klok who had remained aloof from the system conflict thus far and had not declared for Lorgar or against him. When the Sjomann enquired why they were asking so many questions about her peoples legends, Lord Admiral Black said that there may have been a real person behind the legends and that they were seeking for the truth of it; Amelie agreed to open negotiations on their behalf but said that they would have to travel to the centre of the system and make psychic contact since solar flare activity made electronic communication unreliable, Lord Admiral Black sent her back to the Rod Hant.
A few moments later the Rod Hant began to pull away from the Venerus and would not respond to any attempts at communication; making his way to the teleportarium chamber onboard the Venerus Enginseer Prime Pak transported himself into one of the storage lockers adjacent to the engineering department aboard the Rod Hant. Peering out from his hiding place the Mechanicus tech-priest could see that the crew seemed to be under some form of unholy influence, the ship servitor’s eyes glowing with a baleful green light. Meanwhile Oberlieutent Jurgen Borsch launched at the head of his Void Kraken fighter squad and moved into the void of space, spreading out to blockage the Rod Hant and attack should it attempt any hostile action.
Onboard the Venerus, Navigator Benetec was scrutinising the warp and could feel it’s malign presence rife on the Rod Hant; Lord Admiral Black received a communication from his security staff and, upon running out of his chambers, witnessed glowing green runes springing up on the bulkheads around the Venerus where Sjomann Amelie had once drawn blood runes (allegedly to help solve a demon infestation). As Benetec struggled to repel an ancient and evil presence that stared at his psychĂ© through golden eyes he managed to advise Admiral Black that if they conducted a short warp jump to the opposite side of the system it may be enough to disrupt the treacherous Sjomann’s sorceries, seeing little choice Admiral Black agreed and gave the order, first contacting Borsch to apprise him of the situation and to tell him to sit tight.
“If only Cornelius was here” – Lord Admiral Fortunus Black
With a blinding flash the Venerus disappeared to reappear moments later on the opposite side of the system, seemingly free of sorcerous influence; Jurgen’s fighter wing used maneuvring thrusters to approach the Rod Hant unseen and magno-grapple themselves to it’s hull. Inside Pak was attempting to interface the ship and lock out the bridge when he spotted the fighters attaching themselves, he cut off the sensors so that the bridge wouldn’t pick up their presence. Over in the corner of the room was a servitor that Pak had disabled and examined, there seemed to be no problem with the mechanical components so the sorcery must be infecting what little biological processes remained in the servitor.
As it drew nearer the asteroid cluster at the centre of the system the Rod Hant began picking up a strange tower-like craft located on the other side of the cluster; at this point Pak de-activated the life-support system to the bridge and re-routed comms to his own console using it to respond mechanically to the requests for communication that were incoming from the tower-ship. A few moments later as the bridge crew gasped out their last breath and Sjomann Amelie died, the green light passed from the eyes of the remaining crew and they slowly began to come to their senses, seizing the opportunity Pak reclaiming the bridge, turning back on the atmosphere and assigning his tech-adepts to clear out the bodies. The tech-adepts began scanning the asteroid and informed Enginseer Pak that they were getting strange readings reminiscent of a warp field from the asteroid cluster; meanwhile Lord Admiral Black boarded the Thunderhawk gunship that they had appropriated from Strive and began to fly towards the Rod Hant, leaving his cousin Tullius Black in command of the Venerus.
With a tearing sound a large craft exited the warp near the Venerus and, to their surprise, a damaged imperial warship identifying itself at the Vigilance appeared; soon Navigator Benetec found himself in a meeting with Captain Tullius Black and the captain of the Vigilance, a man named Armadeus Ajoku. It appeared that, since the Venerus had last visited Port Wander the imperial outpost had come under attack from strange metallic pyramid craft that had all but destroyed the outpost, the Vigilance had been on deep patrol and had been too late to help in the defence; Imperial authorities on the port had ordered them to seek help and the Navigator of the Vigilance (a member of House Feracci) had locked onto the strong psychic presence of Navigator Benetec, the poor Navigator had about burnt out her mind getting the ship here and was currently in their medical bay.
Onboard the Thunderhawk their was a flash and Admiral Black suddenly found himself tied down in a chamber that he recognised as being on his home world on Telec Prime, he was restrained and strapped to some sort of medical bed, a med-tech preparing him for an injection of some sort. Admiral Black was struggling to free himself when the bedraggled and ill looking form of his father Macharius Black who staggered forward saying “If it’s any consolation my boy, i’m genuinely sorry it had to be you, you were always my favourite, but gene-splicing and life extension therapy can only extend my life so far.” Before Lord Admiral Black could react further there was another flash and he found himself sitting back aboard the Thunderhawk, some of his men looking around in bewilderment all apparently experiencing strange visions.
A small ship from the tower-vessel carrying a party that was preparing to go aboard the large asteroid and look for the geneseed began to move through space. Oberlieutenant Jurgen Borsch saw something flash infront of his eyes and suddenly his fighter sensors were full of enemy craft of an unknown configuration, the blazing hulk of Port Wander zoomed past as he dodged incoming fire from a strange silver craft. There was a scream from the comms as his lieutenant Schultz flew infront of him, pursued by two alien missles; Borsch attempted to shoot them down but only got one, the other impacting with Schultz’s craft and destroying it.
“There’s two of them on my tail! I can’t shake them… I can’t…” – Fighter Lieutenant Schultz
As the flash of the explosion faded Borsch found himself back in the cockpit, his readouts now empty, many of his men (including Lieutenant Schultz) were swearing on the comms apparently their minds haunted by their own phantasms.
On the Rod Hant there was another flash and Enginseer Pak found himself standing in a strange featureless silver corridor, an expressionless silver skeleton stood facing him, it’s voice asking him strange things in his head. Attempting to respond in king Pak was lead to the bridge of the strange ship where he saw a screen that showed an attack by the strange machine men on Port Wander.
“Request – Repeat command stream”
“Query – Main command node malfunction”
“Query – Main command node malfunction”
“Order – Follow warrior unit for repair sequence.” – Warrior of the Ancient Enemy
As Pak watched he saw a disabled Imperial fighter, guns empty and engines failing hit it’s thrusters and gun itself forward on a collison course with the silver alien vessel, he had a moment to recognise the distinctive personalised paint job as belonging to the fighter craft piloted by Jurgen Borsch then an explosion engulfed his vision and Pak found himself back on the Rod Hant.
Navigator Benetec was busily explaining the ability of the Ancient Enemy to merge with other technology and to phase through solid objects whilst Lord Admiral Black landed his Thunderhawk on the asteroid and made ready (with a contingent of soldiers) to follow the Clan Klok exploration party into the Eye of Byggmaister.

Rogue Trader Campaign Log – Session 19: Death & Rebirth?

Oberlieutenant Jurgen Borsch wakes in the medical bay having been unconsious for a number of days following injuries sustained during a battle against a chaos sorceror in the ruins of a fighter craft on the moons of Strive; the med-techs have struggled with the severe and sorcerous nature of the injuries but finally, with a little help from the Emperor Oberlieutenant Jurgen Borsch pulls through and regains consciousness. Hearing the red-alert klaxxons sounding through the corridors of the Venerus Oberlieutenant Jurgen Borsch hauls himself unceremoniously to his (still shakey) feet and totters out of the medical bay, dismissing the med-techs who attempt to persuade him to go back to bed he staggers towards the ships fighter bay.
Meanwhile Admiral Fortunus Black had decided that they need to join Enginseer Prime Pak on the moon below them, a battle rages there following the descent of an armada of escape-pods and small craft planetside, fallout from a decisive battle between the fleet of Rogue Trader Admiral Fortunus Black and the traitor forces lead by the renegade Adeptus Astartes Lorgar Khan; bidding goodbye to his wife Lady Decusis-Black and leaving her in command of the great ship Venerus the Admiral dons his regalia and begins striding towards the shuttle-bays. On his way Admiral Fortunus Black meets the slightly pale figure of Oberlieutenant Jurgen Borsch who is climbing into his fighter jumpsuit; relieved to see that Borsch has recovered the Admiral explains that they defeated the chaos sorceror although he escaped and that they are still in a state of red-alert following the battle with Lorgar Khan’s forces. Admiral Fortunus Black tells Borsch that although they won, the cost of the battle was severed with the Venerus and Rod Hant being the only surviving vessels, Enginseer Prime Pak is planetside attempting to gather survivors from the fleet and the Admiral intends to help him; unsure of what dangers may lurk down on the moon of Strive the Admiral tells Oberlieutenant Jurgen Borsch to ensure that himself and the rest of the Void Kraken fighter squad are ready to fly if he needs them.
Admiral Fortunus Black’s shuttle lands near the last known position of Enginseer Prime Pak and he sees that the Enginseer has been gathering the sruvivors to him and attempting to build make-shift fortifications, cannibalising what small vessels and weapons they have to make something more permanent. Admiral Fortunus Black is happy to see that his cousin Polaris Black (ex-Captain of the now destroyed Lunatic Pandora) has survived, but sudden signal on their voxx frequency interrupts any further re-union; flying in the lower atmosphere alongside the other Void Krakens Oberlieutenant Jurgen Borsch informs Admiral Fortunus Black that his long-range scanners are detecting weapons fire around the central stone building in the largest native settlement.
“Multiple traitor astartes closing on building, am picking up signs that Chief Baldur and a dozen or so other natives are trapped inside” – Oberlieutenant Jurgen Borsch
“Buy us time to get there” – Admiral Fortunus Black
As Admiral Fortunus Black and Enginseer Prime Pak race towards the building in a commandeered vehicle they are just in time to witness a devastating strafing run by the Void Krakens that slays all of the traitor Astartes closing on the stone building, although the triumph is short lived as they see flashes of gunfire inside the building and recognise the sound of bolter fire.
“Damn it! Looks as though some had already got inside!” – Admiral Fortunus Black
As they enter the ground floor of the building, the heavy thudding of bolter fire can be heard coming directly from the floor above them, Enginseer Prime Pak and his men pour weapons fire into the ceiling causing it to collapse and unceremoniously dump the traitor marine onto the ground floor, before he has chance to rise the Admiral plants a boot on his chest and drives a power sword through one of the eyes of the traitor, who spasms for a few moments then lies still.
Returning from a re-arming run to the Venerus (where the lieutenant requested promethium bombs be fitted to the fighters) Oberlieutenant Jurgen Borsch and his squadron are circling back round for another run when they see a number of angry looking natives wielding primitive weapons running towards the building; unsure of whose side these natives are on they elect to abort the attack run for now. From inside the building Enginseer Prime Pak spots the primitives and recognises some of their primitive chanting as belonging to one of the Slaktin worshipping tribes that allied itself with Lorgar, ordering his men to follow suit Enginseer Prime Pak opens fire on the approaching primitives and, seeing this, Oberlieutenant Jurgen Borsch releases his promethium bomb, engulfing the natives in a napalm-like flame that swiftly burns them to death.
“Find me the sorceror!” – Admiral Fortunus Black
Using the fighter squadron as a relay, Admiral Fortunus Black contacts the Venerus and has their Navigator York Benetec use his psychic powers to search for the presence of the sorceror, York Benetec confirms that the sorceror is present in the building; nodding grimly, Admiral Fortunus Black has Enginseer Prime Pak patch him through to the voxx-unit built into the cybernetics they fitted to Chief Baldur and gives a warning for him to get out of the building before contacting the Void Krakens and given another order.
“Destroy that building!” – Admiral Fortunus Black
As they run from the building themselves, hearing the screaming of the approaching fighter craft, Enginseer Prime Pak spots the body of the fallen traitor Astartes and feels a twinge of human longing that he had long thought purged from his body as he spots the large power fist attached to one of the marines arms. Admiral Fortunus Black throws himself behind cover as missiles streak overhead towards the building, he looks around to find that Enginseer Prime Pak is no longer with him. At the very last minute the techpriest hurls himself behind cover, being caught in the last flash of the explosion, several of his metallic components buckled by heat and his flesh blackened, however, he grins at the power-fist gripped in his hands.
Walking back over to the ruins of the building they spot what appears to be some sort of energy globe protecting a small area and, inside it, the chaos sorceror who is injured but appears ot have survived using his unholy sorery to conjure some sort of force-field; as they approach the sorcerors energy gives out and the field collapses, sneering Admiral Fortunus Black responds by pouring fire into the body of the sorceror, as Enginseer Prime Pak joins him the sorceror finally collapses dead, his foul gods apparently deserting him. Admiral Fortunus Black can’t help but wonder though whether Lorgar was actually in the building and whether they’ve seen the last of the traitor marine.
As Oberlieutenant Jurgen Borsch and the Void Kraken fighter squadron are mopping up the remanants of the hostile forces, Admiral Fortunus Black has the Venerus perform a surface scan to look for the Thunderhawk gunship that the sorceror was last seen boarding; it is swiftly located secreted behind a nearby forest, Admiral Fortunus Black quickly rounds up a group of men to investigate and voxxes Oberlieutenant Jurgen Borsch to investigate from the air. Oberlieutenant Jurgen Borsch attempts to swoop in on the position of the Thunderhawk unseen but is unsuccessful and the guns of the craft begin to open fire although the fighters do not sustain any damage. Using this distaction Admiral Fortunus Black, Enginseer Prime Pak and their soldiers have approached the Thunderhawk’s position, but are horrified to see that, fore-warned by the presence of enemy fighters it has begun to take off; acting instinctively they both grab hold of landing struts and are lifted into the air.
The Thunderhawk flies upwards, obviously planning to enter low orbit, whilst Enginseer Prime Pak tries frantically to interface with the machine spirit of the craft and open the door, but several security measures send painful electrical impulses surging through his synapses; in a last desperate attempt as the air begins to thin Admiral Fortunus Black slices the locks from the door with his power sword and they climb onboard to be met by weapons fire from two guards in the cargo bay. Returning fire with their own weapons Admiral Fortunus Black and Enginseer Prime Pak make short work of the guards and hurl their bodies unceremoniously out of the open Thunderhawk door.
Outside the Void Krakens have been attempting to crowd the Thunderhawk and force it to land, but the traitor craft attempts to ram them instead; following the training maneuvres that they had practiced Oberlieutenant Jurgen Borsch and his squad jink around it an are unharmed. Onboard the Thunderhawk, Enginseer Prime Pak has managed to interface with the machine spirit and opens the door to the cockpit, snarling curses at them the traitor marine pilot hits an eject button and the cockpit window flies off as his seat jet boosts the vile renegade Astartes into the air. There is a brief cavalcade of fire and small pieces of armour rain down as the Void Kraken lock their weapons on the ejecting marine and destroy him utterley.
Now interfaced with the machine spirit Enginseer Prime Pak is able to effect a landing but the landing struts are severely damaged in the process; Admiral Fortunus Black voxxes for a shuttle to take him back to the Venerus, promising to send more tech-adepts down to assist Enginseer Prime Pak salvaging the Thunderhawk. As he leaves the Admiral receives a signal from Polaris telling him that they have met up with Baldur (who survived the explosion due to his bionic imnplants) and that, with the help of the other survivors and the fighter squadrons from the Venerus they are driving back the enemy; Polaris explains that Baldur has asked Admiral Fortunus Black to give his people sanctuary on the Venerus, the Admiral appears to ponder the matter for a minute then agrees before breaking communication.
A few hours later back on the Venerus, Enginseer Prime Pak unveils the damaged recording device entrusted to him by Baldur, he has repaired it so that it should play the full message; as they activate it a shakey projection of a large Astartes with pronounced canines bearing the iconography of the Space Wolves chapter reveals that he was the only surviving marine on a ship carrying Astartes geneseed through this sector when they were attacked and forced to set down on the large moon. Injured beyond human endurance and slowly dying the marine left the surviving thralls and what little technology he could on the moon, hoping that some day they would return to the bosom of the Imperium; knowing that he could not allow the geneseed to fall into enemy hands he climbed aboard his ship and set it on auto-pilot for the systems sun.
“So that was what Lorgar meant by rebirth, the ship must still be out there somewhere.” – Admiral Fortunus Black

Preparing a Player Handout for a Wild Blue one-off

I was flattered to be ask by theSwamper (of the Youtube RPG brigade) to run a one-off session of fate for himself and Captain Gothnog, theSwamper is going to be running a game of Fate Core next month and is looking to get more of a handle on the rules and so asked if i’d be interested in running a one-off game for himself and Gothnog over the week or so; having watched a number of Youtube videos by both of the gentlemen in question, and having wanted to expand my GM-ing experience beyond my usual circle of players for quite some time (not that there’s anything wrong with my usual players, but it’s a good thing to test yourself and grow as a GM) I was, of course, extremely interested.
What sort of Fate game should I run?

This was the first question I asked myself, the only criteria that theSwamper had given me was that it had to be a one-off, it had to use the Fate Core rules (since this was the version of the game that they would be playing) and they would prefer it to be more action-orientated rather than any sort of political thriller or deep investigative scenario. Normally I have to admit that Fate Accelerated would be my choice for a one-off game since I personally find it easier to pick up, however Fate Core is a fine version of the system and one I also use regularly for my Rogue Trader game so I am familiar with both  iterations of the Fate system (since they’re effectively just slightly different builds of the same system anyway).
This left me with the choice of what setting to run the game in, since it was a one-off crossing multiple time-zones and (as always) anticipating a number of technical hitches and startup problems with the internet/google+ hangouts I didn’t think that going through the setting generation section would be the best use of our time. Flipping through the Fate Worlds books my eyes turned to the Wild Blue setting by Brian Engard, a firefly-esque wild west setting on an alien world where human colonists had driven out the magical Folk who had previously been the indigenous people but then found that they had started to manifest strange powers with each generation; the Queen of the humans created the Wardens, people with powers designed to police other people with powers.
For those interested you can find my video review of Wild Blue and the first Fate Worlds book here:

https://www.youtube.com/watch?v=JTQIqUvYd6Q

Wild Blue works for me on a number of levels, it includes elements of magic and a freeform system for powers that I really like and that isn’t unduly complex, the technology level is also (with a few exceptions) that of the mythic wild west, and thus is easy to grasp for players since everyone has seen at least one western movie, plus it has the Sky Rail, and the image of a steam powered trail on floating rails very much appeals to me.
The Great Sky-Train Robbery
In a previous post (available here) I hashed out the bare-bones of a scenario where the players would be attempting to rescue a Sky Rail train (and the citizens on it) from a group of hi-jackers, skimming through this scenario I thought that (with some tweaks) it would make an excellent scenario to run for theSwamper and Captain Gothnog since it should be fairly action packed and should showcase a lot of the Fate rules which, after all, is one of the points of running the game. TheSwamper has been generous enough to say that they do not mind me filming the session to put up on my Red Dice Diaries Youtube Channel when we gen characters and run it next Saturday (14/12/13); obviously this is an introductory game and one designed for the purpose of learning/discussing the rules so there may be more rules chatter than would be normal for a game, i’m really looking forward to running it though and seeing what the guys make of my scenario 🙂
To give them a flavour of what sort of setting Wild Blue is, I created a small player handout for them to look at (also to give them a chance to ask any questions before the game), the handout is available here:

Rogue Trader Campaign Log – Session 18: RULES BREAKDOWN

I’ve been asked a couple of times to give more details about the actually rules, etc used during the sessions, but since I didn’t want to break up the narrative I thought that i’d separate this stuff out into it’s own post, let me know what you think.
The original post can be found here.

With the second wave of enemy ships approaching Lord Admiral Black looked around at the ragged remnant of his fleet and took stock of the force that he has to take on the encroaching heretics, his flagship, the Venerus, was largely untouched (aside from some minor cosmetic damage), the Lunatic Pandorawas functional but had sustained heavy damaged and the Rod Hant was currently fighting off boarders from the first wave of the enemy, and they had only a couple of days before the mainstay of Lorgar Khan’s fleet arrived.

Each of the ships used in this combat had a series of stress boxes worth 1 stress and no consequences; medium ships has three such boxes, with larger ships having four and extremely large ships having five. The ships broke down as follows:
Venerus (players flagship) [] [] [] []
Lunatic Pandora (players) [] [] []
Clan ships (including the Rod Hant + the enemy clan ships) [] [] []
Dark Omen (traitor space marine battle barge) [] [] [] [] []
The Venerus has been established as having an elite crew previously in the game so received a +2 bonus to attack/defence rolls, the Rod Hant was severely damaged in the previous combat and so received a -2 to attack/defence rolls.
The Dark Omen is also crewed by elites and so received a +2 bonus to attack and defence rolls.

Over the course of the first day Admiral Black helped Captain Pak repel the boarders on the Rod Hant and eventually they succeeding in killing the last one, although a lengthy check for sabotage and explosives did means that they did not have time to fully repair the extensive damage that the Rod Hant had sustained in the previous combat. Realising that, in their present shape, they could not hope to challenge the mighty Battle Barge of the traitor AstartedLorgar Khan they concocted a desperate plan whereby they would use the ancient teleportarium aboard the Venerus to teleport a fire-linked collection of krak missiles and other explosives into the engine room of the enemy vessel.

The players were offered the choice of thoroughly ensuring that the Rod Hant was free of sabotage, but in return not having time to repair it (and taking a -2 penalty in the fight) or repairing it but potentially having some saboteurs or explosives on board (that may have been used for compels later); knowing that the fight was going to be a close one they chose the former option.

As they readied themselves for combat on the second day, Admiral Black sat on the bridge watching the approaching fleet, his wife at his side and placed his head in his hands; suddenly he was no longer on the bridge of the Venerus but was standing in the royal chambers on his homeworld of Telec Prime, groups of panicked medical technicians were running down a corridor towards a room that he recognised as belong to his father Macharius Black, almost without thinking the Admiral followed them. In the room Macharius, looking sickly, his eyes yellowed and his face (which bore a striking resemblance to that of the Admiral) pale, he was railing against the med-techs who appeared to be informing him that his treatments were no longer proving effective; shouting that there was none to take his place leading the family if he died, Macharius ordered them to send for his sons, there must be other technology out there that could preserve his life. 

One of the established character Aspects of Lord Admiral Fortunus Black is that he suffers from blackouts; the player was offered a fate point to reveal some of the plot using this Aspect and accepted leading to the above scene unfolding.

A voice called out to Admiral Black and he jerked awake in the command chair, his wife Lady Dominique Decusis-Black was shaking his arm and looking at him in a concerned manner, but he waved away her concerns saying that he was fine. Captain Pak had finished adapting one of the damaged murder servitors from the Lunatic Pandora and had wired it into the trigger mechanism of the bomb that they had constructed, as the first enemy ships entered range and began to open fire with macro-batteries Pak began to have the teleportarium chamber prepped for dispatch; Navigator York Benetec had been psychically scanning the area and relayed the coordinates for the likely location of the engine room about the enemy battle barge. 

The Venerus was discovered and salvaged in-game with an archeotech teleportarium aboard it, this has been modelled in Fate using a Stunt that once per game session allows them to teleport a small party (or the equivalent mass) from anywhere within the same system to the Venerus or from the Venerus to anywhere in the system (that they have the coordinates to). In desperation the players decided to use it to transport a large amount of explosives aboard the approaching battle barge, their tech (Captain Pak) was required to make some risky rolls to connect them all up without explosive results, but he easily passed them.

As his mind probed the area of space around them, Benetec felt another presence and, sensing that it was not hostile, allowed it to make contact with him; Benetec found himself on a prosperous world of fluted silver towers and happy people, the hazy psychic projection of the chaos sorceror Kantor Pilusfloating next to him. Pilus showed Benetec how his homeworld had been devastated by the Astartes after their leader had attempted to use forbidden sorcery to warn the Emperor of treachery from within, “although we were right, this was our reward” mocked the sorceror with a touch of sadness in his voice. Pilus attempted to persuade Benetec that if they just handing the ancient recording device to Lorgar that much bloodshed could be avoided, Benetec refused and broke off the psychic connection. 

York Benetec’s player was offered a fate point to reveal some of the plot (in a manner similar to the blackout earlier) and accepted; this scene was RP entirely sans-dice and was more about the choices that the player would make.

The space around Strive filled with escape pods and short range craft as the survivors of ruined ships on both sides sort to make their way planet side; the remaining enemy clan ship attempted to flee, laying mines to cover it’s tracks but it was destroyed by the Venerus, York Benetec was able to use his psychic powers to direct the ships mine defence lasers to target and take out the remaining mines. Meanwhile the Rod Hant had picked up a signal coming from an escaped enemy shuttle that was recognisably Adpetus Mechanicus in origin, moving to intercept, Captain Pak discovered onboard the rogue tech Vorl whom they had previously (on the insistence of the Vitanteur Syndicate) ferried to Footfall from Hiveworld Decusis; Vorl claimed to have been captured on an enemy raid and to have pretended to defect, in his gratitude at having been rescued he revealed Lorgar intended to use the ancient recording device to locate something in the system that would allow some sort of “rebirth.”

The actual combat was played out identically to a normal combat (using attack/defence rolls) with the two elite crewed ships going first and the rest following in no particular order (I generally went player ships first and then enemy ships), each point of stress taken ticked off one of the ships stress boxes. Players were allowed to spend their fate points to re-roll/boost their rolls for ships that their characters were on, as long as they had an appropriate Aspect; this mainly came into play with Admiral Black since his Aspects are mostly based around being a ship’s Captain and they pretty much allowed the Venerus to come through the combat unscathed.
Due to the speed of the vessels involved and the distances under consideration I did not use zones in this combat simply alerting the players when the enemy ships were entering range; the Venerus had moved to the other side of the moon to conceal itself, I had Admiral Black make a command roll against the command roll of Lorgar Khan, the players won and thus were not spotted until too late.
A fate point was offered for an additional complication and, when accepted, this lead to the pickup of the Adeptus Mechanicus signal from the rogue-tech Vorl and some additional information about Lorgar Khan’s goals being revealed. 

Relaying this information to Admiral Black, Captain Pak headed down to planet in a landing craft and began broadcasting a signal to draw any survivors from the Lunatic Pandora to them, as they began to arrive in dribs and drabs he was happy to see that Captain Polaris had survived (apparently after a crew member had knocked him out and put him in an escape pod); however the surface of the planet was rapidly coming a war zone as the survivors from both sides began to battle through the streets.

 Because it didn’t seem very interesting to just rule that everyone was dead (and as a lead in to the next session) I rules that a lot of people would have made it to escape vessels and would be heading for the nearby moon of Strive (where the player characters spent much of the previous session).
This nicely sets up a battlezone style scenario for the next game and allows for a more satisfying confrontation with the enemy other than just blowing up his ship (whilst still rewarding the players for their inventiveness with the teleportarium, since they have deprived Lorgar Khan of much of his mobility).

Rogue Trader Campaign Log – Session 18: Death in the Black

With the second wave of enemy ships approaching Lord Admiral Black looked around at the ragged remnant of his fleet and took stock of the force that he has to take on the encroaching heretics, his flagship, the Venerus, was largely untouched (aside from some minor cosmetic damage), the Lunatic Pandora was functional but had sustained heavy damaged and the Rod Hant was currently fighting off boarders from the first wave of the enemy, and they had only a couple of days before the mainstay of Lorgar Khan’s fleet arrived.
Over the course of the first day Admiral Black helped Captain Pak repel the boarders on the Rod Hant and eventually they succeeding in killing the last one, although a lengthy check for sabotage and explosives did means that they did not have time to fully repair the extensive damage that the Rod Hant had sustained in the previous combat. Realising that, in their present shape, they could not hope to challenge the mighty Battle Barge of the traitor Astarted Lorgar Khan they concocted a desperate plan whereby they would use the ancient teleportarium aboard the Venerus to teleport a fire-linked collection of krak missiles and other explosives into the engine room of the enemy vessel.
As they readied themselves for combat on the second day, Admiral Black sat on the bridge watching the approaching fleet, his wife at his side and placed his head in his hands; suddenly he was no longer on the bridge of the Venerus but was standing in the royal chambers on his homeworld of Telec Prime, groups of panicked medical technicians were running down a corridor towards a room that he recognised as belong to his father Macharius Black, almost without thinking the Admiral followed them. In the room Macharius, looking sickly, his eyes yellowed and his face (which bore a striking resemblance to that of the Admiral) pale, he was railing against the med-techs who appeared to be informing him that his treatments were no longer proving effective; shouting that there was none to take his place leading the family if he died, Macharius ordered them to send for his sons, there must be other technology out there that could preserve his life.
A voice called out to Admiral Black and he jerked awake in the command chair, his wife Lady Dominique Decusis-Black was shaking his arm and looking at him in a concerned manner, but he waved away her concerns saying that he was fine. Captain Pak had finished adapting one of the damaged murder servitors from the Lunatic Pandora and had wired it into the trigger mechanism of the bomb that they had constructed, as the first enemy ships entered range and began to open fire with macro-batteries Pak began to have the teleportarium chamber prepped for dispatch; Navigator York Benetec had been psychically scanning the area and relayed the coordinates for the likely location of the engine room about the enemy battle barge.
As his mind probed the area of space around them, Benetec felt another presence and, sensing that it was not hostile, allowed it to make contact with him; Benetec found himself on a prosperous world of fluted silver towers and happy people, the hazy psychic projection of the chaos sorceror Kantor Pilus floating next to him. Pilus showed Benetec how his homeworld had been devastated by the Astartes after their leader had attempted to use forbidden sorcery to warn the Emperor of treachery from within, “although we were right, this was our reward” mocked the sorceror with a touch of sadness in his voice. Pilus attempted to persuade Benetec that if they just handing the ancient recording device to Lorgar that much bloodshed could be avoided, Benetec refused and broke off the psychic connection.
Combat was erupting in the space around the moon of Strive, there was a series of explosions as the Lunatic Pandora buckled and then was torn apart amidst a hail of projectiles and lance fire; the teleportarium hummed aboard the Venerus and, as the large bomb disappeared, it looked for a moment as though the plan might not succeed and then a huge blast torn apart the rear section of the encroaching battle barge the explosion engulfing one of the other four clan ships that accompanied it. Macro-batteries from the Venerus made short work of two more but both it and the Rod Hant has taken serious damage.
The space around Strive filled with escape pods and short range craft as the survivors of ruined ships on both sides sort to make their way planet side; the remaining enemy clan ship attempted to flee, laying mines to cover it’s tracks but it was destroyed by the Venerus, York Benetec was able to use his psychic powers to direct the ships mine defence lasers to target and take out the remaining mines. Meanwhile the Rod Hant had picked up a signal coming from an escaped enemy shuttle that was recognisably Adpetus Mechanicus in origin, moving to intercept, Captain Pak discovered onboard the rogue tech Vorl whom they had previously (on the insistence of the Vitanteur Syndicate) ferried to Footfall from Hiveworld Decusis; Vorl claimed to have been captured on an enemy raid and to have pretended to defect, in his gratitude at having been rescued he revealed Lorgar intended to use the ancient recording device to locate something in the system that would allow some sort of “rebirth.”
Relaying this information to Admiral Black, Captain Pak headed down to planet in a landing craft and began broadcasting a signal to draw any survivors from the Lunatic Pandora to them, as they began to arrive in dribs and drabs he was happy to see that Captain Polaris had survived (apparently after a crew member had knocked him out and put him in an escape pod); however the surface of the planet was rapidly coming a war zone as the survivors from both sides began to battle through the streets.

Engage Improv Drive, Mook speed ahead!

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I had not entirely scripted out.
In a moment of inspiration I decided to use the mook rules from Fate Accelerated, given any ships with an advantage in the combat +2 to their attack/defence rolls and giving any ships with a disadvantage a -2 to their attack/defence rolls; each normal sized ship was given three stress boxes with smaller ones being given a single stress box and larger ships being given five. We then just played the attack out as a fairly standard combat with the players rolling for their own and allied ships with myself rolling for the enemy ships.
The system seemed to work fairly well and we got through two space combats in a fairly small space of time, no-one was sat around bored and we paused every now and again to check on the overall tactics of the players and highlight important moments in the combat. We also had a few good compels where one of the ships was allowed to keep fighting in an almost crippled state in return for being boarded and another ship was allowed to remain undestroyed but was forced to withdraw from the fighting.
This seemed to work great and I highly recommend using the mook rules from Accelerated if you ever have a need to improv an encounter in a Fate game.

Rogue Trader Campaign Log – Session 17: Changer of Ways

One moment York Benetec is standing in the crater when suddenly he is standing on a ship (that seems to be of Imperial manufacture) talking to a cruel, pale figure that he recognises from a previous psychic conversation as Lorgar; Lorgar tells him that he best not fail him and that they need to locate the holo-record, the information it holds could allow them to build anew. 
“You had best not fail me Kantor” – Lorgar Khan, Word Bearers Chaos Space Marine legion
In a voice not his own Benetec responds telling Lorgar that he won’t fail; looking down at his body York sees that he is clad in deep blue power armour with burnished golden trim, behind him stand five similarly armoured figures, motionless like automatons with no glimmers of a soul lurking behind the blak abyss of their helmet visors.
The vision changes and now he is in a fighter craft, looking out of the window he sees the guncutter piloted by by Jurgen shoot his fighter, pausing briefly to murder the all to human pilot by punching a fist through his chest York/Kantor jumps out of the falling fighter, mouthing strange words of power he conjures a mystical force field that protects him from most of force of hitting the ground. As the ground rushes towards him, York snaps back into his own body at the moment of impact.
“BeschĂĽtze mich vor meinen Feinden Tzeentch” – Sorceror Kantor Pilus of the Thousand Sons Legion
As York Benetec recovers his senses Admiral Black begins running up the crater with his power sword drawn; there is a sudden gout of blue/pink fire and the twisted body of Jurgen is thrown through the air over their heads and disappears down into the crater; Captain Pak grabs a piece of sheet metal to use as a temporary shield and begins following. A burnt circle of smouldering trees surrounding the armoured figure attests to the fires that the sorceror unleashed on Jurgen.
Admiral Black lurks around using the smoke of the burnt trees as cover, he sees the sorceror conjure a small flcikering flame in his palm and stare into it; he talks to someone, confirming his survival and asking for an extraction. Baldur ask Admiral Black to help save his people if anything happens to him, he produces the holo-record guarded by his people and gives it to Admiral Black before him and his men scream and charge, throwing their spears at the armoured figure now standing in a circle of charred trees. The spears ping off the armour of the chaos space marine who seems to regard them as little more than annoyance as York Benetec begins laying down covering fire.
Chanting the sorceror causes fire to rain down from the sky scorching Admiral Black, Benetec tries to use his psychic powers to shield himself but the fire penetrates it, burning him with warp tainted flames; he continues to lay down covering fire as Baldur’s men rush the sorceror, forcing him onto the ground, stabbing at him with primitive weapons. A gout of flame blasts Baldur off the sorceror, throwing his spasming body to the ground whilst the sorceror throws off the warriors and begins rising to his feet.
Admiral Black blasts away at the mighty figure with his plasma pistol, the weapon growing hot in his hands as he fires; Benetec senses the sorceror attempting to teleport himself and take Admiral Black with him, although unable to prevent the sorceror escaping York Benetec is able to use his psychic powers to stop the heretic taking Admiral Black with him. With a blinding flash of blue/pink light the sorceror vanishes.
Captain Pak examines York Baldur, the tribal chief is severely injured and unconscious with a huge hole scorched in his chest and his right arm ruined, Pak says that bionics might save the chief but that he needs the facilities onboard ship. York Benetec senses a warp disturbance as numerous vessels enter the system.
“I think the sorceror’s extraction has arrived.” – Navigator York Benetec
Admiral Black suddenly remembers Jurgen and runs back into the crater, finding the twisted, unconscious body of Jurgen lying in a stunted tree growing from the side of the crate; with the help of Captain Pak he gets Jurgen down but the pilot is unconscious. Benetec sends a psychic signal out into space requesting help and a few moments later the comm-link crackles, it’s Polaris, the Lunatic Pandor has entered the system and has picked up Admiral Black’s signal, they are coming to extract him.
Admiral Black tells them to send guncutters to pick them up in the village, directing Baldur’s men through gestures they take the two unconscious men back to town with Captain Pak doing his best to keep them stable; York Benetec tells Admiral Black that the chaos space marines are seeking the Drodd clan’s holo-record for some unholy purpose. Black suggests that Captain Pak take rulership of Clan Drodd whilst Baldur is incapacitated, Captain Pak says that he should be able to effect bionic replacements for Baldur’s damaged flesh once they get access to the facilities on one of their ships. Benetec suggests that instead they don’t tell the tribe that Baldur is injured, saying that he is taking the fight into the skies; Admiral Black agrees.
They meet with the priest Deacon Kiril, Kiril agrees to take their message to the Drodd tribe, but says that without word from Baldur they may not believe him. Coming under heavy fighter fire the Lunatic Pandora’s fighters are pursued by small enemy craft into the atmosphere, despite the enemy destroying one of their guncutters a couple of them are able to land. Captain Pak and the guncutter techs hook their Rhino APC up to the guncutter, they dive inside it and are buffetted around as the guncutter takes off, jinking to avoid enemy fire as they burst through the atmosphere and dock with the Lunatic Pandora (itself under heavy fire) from hostile clan ships in high orbit around the moon Strive.
Polaris greets them on the ship, he says that they warped into the system recently, having only repelled the boarders at great cost and only due to the murder servitors on board (although many were damaged or destroyed), they weren’t expecting to jump into a fire fight quite so soon and are ill-prepared. Benetec receives primitive astropathic communication, he suspects from Sjomann Amelie Klok, that shows her face, a golden eye and the sun of the Endeavour System, however he doesn’t know what it means; Polaris and Admiral Black move to the bridge of the Lunatic Pandora.
Sensors pick up two enemy clan-ships inbound, Admiral Black recommends moving between the planet and moon both in an attempt to shield themselves and to locate the Clan Drodd ships they believe to be concealed there; the med-techs are able to wake Baldur temporarily, long enough for him to order his ships to assist the Lunatic Pandora before he passes out again.
York Benetec goes to the navigator chamber where he finds Passacaglia Belisarius, looking extremely strained and worn out from continually broadcasting psychic static to make enemy ships unable to locate them; he requests that he be allowed to use the equipment in the chamber, greatful for a respite Belisarius staggers from the chair and allows York Benetec to take control. Benetec uses his psychic senses to perceive the surrounding areas and picks up on three incoming hostile clan ships.
Admiral Black orders fighters deployed and, although the small vessels are able to damage one of the enemy ships, they are quickly destroyed by the firepower of the larger ships, Polaris orders his ships to engage. As salvoes of macro-battery fire flash across the black voice one of their ships is destroyed, whilst the Lunatic Pandora and another of the clan-ships are damaged, with one escaping unharmed.
Captain Pak begins working on replacing the damaged lung of Baldur and his right arm with more efficient technological alternative; a comm-link sounds and they are relieved to hear that the Venerus has arrived, Lady Decusis-York Black is pleased to hear that Fortunus is well, but informs him that there are more enemy ships incoming. Admiral Black and York Benetec relocate to the Venerus (taking Baldur and Jurgen with them), Captain Pak heads aboard the Rod Hant ready to command his warriors in battle.
A fierce space battle erupts as three enemy clan-ships arrive, behind them floats a strange asteroid like ship with numerous silver towers rising from it, oink and blue fire crackles from the towers striking their vessels.
“It has been a pleasure serving with you York Benetec” – Admiral Fortunus Black, Rogue Trader
During the combat, the Lunatic Pandora is crippled and forced to withdraw, another Drodd clan-ship is destroyed along with the Solv Tann, whilst the Rod Hant is boarded although it continues fighting. Enraged by his ship’s inability to influence the fighting Admiral Black has the Venerus pour all of it’s firepower into the tower and the remaining enemy clan-ship destroying both in a conflaguration of plasma, although a small craft is detected fleeing the tower ship.
Benetec informs them that more enemy ships are approaching from the centre of the system but that it will take them a day or two to reach their position, things look grim as the various Captain’s begin consider their options, aware that the battle fortress of Lorgar Khan speeds towards them like onrushing death.

Narrative Fighter Combat plug-in for FATE

Leading on from my recent Rogue Trader game (session 16, write-up here) i’ve been thinking about more fast-paced ways to represent aspects of the game such as fighter and space combat; currently i’m trialing the method below, it’s not really big or detailed enough to be classified as a ‘hack’ so i’m currently calling it a ‘plug-in.’
Narrative Vehicle Combat Plug-in

This plug-in is designed for vehicles of similar size and may require some tweaking if vehicles of a vastly different size are in combat; the plug-in is based on how mooks are statted in Fate Accelerated Edition.
Both vehicles receive three consequence boxes, 1 mild, 1 moderate and 1 severe they have no stress boxes but start taking consequences as soon as they get damaged (let’s face it, it’s more interesting to have your thrusters blown out or targeting systems damaged than simply ticking a stress box off).
The two vehicles use the drive skills of their pilots as the basis for the roll; work out which which vehicle has the better armaments and give it a +2 modifier to it’s attack roll, the other recieves a +0 modifier (although both pilots may use stunts if they have them). Then consider which vehicle is most maneuverable and give it a +2 to it’s defence roll.
Combat proceeds as per the normal rules in FATE core until one side is taken out of the fight or flees the combat.