We’ve all been in that position from time to time when you run a game session that you don’t feel is up to your best standards, this could be for any number of reasons, you might be tired or have other things going on that serve to distract you from running the game. Continue reading
Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right?
Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished that will make your life easier and improve your campaign in the long run.
The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run it to make your job easier.
We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign. Continue reading
Scheduling your prep
I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax me at the start of a game session. If I know that I have the necessary prep done I can go into a session confident that I am prepared and ready for whatever the players throw at me.
When I say ready for whatever the players throw at me, I don’t mean that I’ve scripted everything down to nth degree, that would make for a not very entertaining game, I mean that I have enough of my world and campaign prepared so that I feel comfortably able to create consistent details if my players do something unexpected. Continue reading
A while back on a YouTube video I did about preparing for a Star Wars game Fábio Fontes requested some more advice on prepping for a more long-term campaign; I’ve been thinking for a while about how best to do this, and I think that doing it as a video probably isn’t the best way since the videos would end up being massive, so I’ve decided to write it in my blog instead. The topic is an extensive one, I’m not going to create an exhaustive treatise on it, but in the interests of avoiding a huge wall of text and of splitting my workload–I discuss this later in this series–I’m going to break the advice down into a series of blog posts. Continue reading
Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.
I’ve posted a video talking about the planning that went into my Changeling: the Lost one-shot and the actual play of the game is also available on my Youtube channel; I’ve also combined all of the written material and graphics that I prepared for the game into a single zip file that you can access.
Since the C:tL one-shot has now officially finished I can put up my “planning of” video showing some of the stages I went through to prep for it:
Whenever anyone prepares to run an RPG there are various questions and worries that go through your mind, this is short video about that: