Letting People Down

I’ve often bemoaned the fact that real-life has an increasing tendency to interfere with roleplaying; gone are the times when I could RP more than a couple of times a week, my gaming activities now have to be fit around other important activities with Tetris-like precision and, as is often the case with Tetris, all it takes is a single piece out of shape to mess up your entire game.

Nowhere is this more obvious than having to bow out of games, especially if it is last minute, this has happened a fair few times when I’ve been in the GM-ing seat as people’s work rotas change last minute or people are working on zero hour contracts, but recently I’ve also had to pull out of a couple of games with less notice that I would like. Most recently was a game run by Ian F. White, part of his Lady Yoko’s wedding saga, a loose grouping of games involving a shifting cast of protagonists, I’d played in one of these games before and greatly enjoyed it, however, I’ve had to pull out of the last session since I was asked to work late to cover the Christmas rush.

Tvader real lifehis is one of the annoying things about real-life priorities, with Christmas just round the corner and with the spectre of redundancy looming early next year (although I’m trying to stay positive about that, seeing as a chance to re-train and focus on doing something I actually enjoy), I can’t really afford to turn down extra money at the moment so I’ve had to pull out of the game, much as it galls me to do so since I don’t like letting people down, especially at the last minute.

Contrast this with my student days where I was playing in at least one game a night (often more at weekends) whereas now free time to just relax and game is a precious commodity. In an attempt to minimise the amount of pulling out of games I have to do, I’m going to start limiting myself to only signing up for games that run on weekends or when I know I’ve got time off work, it might mean that I get to play a bit less but hopefully it’ll minimise the amount of people I have to let down in this manner due to real-life priorities.

Characters and handouts for BrigadeCon 2015 Game

As some of you may be aware, I’m running a couple of games for #BrigadeCon2015; one of these games is a Fate Accelerated game set in Brian Engard’s Wild Blue campaign world, a sort of weird-fantasy western with superpowers thrown in for good measure.

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The Curse of the Scarab

I played in a very enjoyable game of Fate Accelerated last night run by Sam Dimercurio of Chalice in Chains (recommend you give the YT channel a look); I played Asim Shadid, leader of the Sons of Ammon, a band of desert warriors pledged to prevent the rise of Imhotep.

Asim Shadid Character Sheet

The other players/characters were:

  • Alex Gillot as Howard Bowman, an arms dealer and criminal with a shadey past.
  • David Semmes as Hamilton Harris, a disenfranchised banker with a passion for motorcycles.
  • Ian F. White as Charles Manning, a well spoken gentleman working with the British Intelligence service.

Great fun game, good GMing and excellent RP all round; you can watch the video here:

Fate Core Character – Sebastian Crow

Playing in a Mad Max inspired Fate Core one-shot this evening hosted by Ian F. White, very much looking forward to it.

We were given the following background info (please note I didn’t write the background info it was provided to us by Ian F. White the host of the game):

Relevant points in my interpretation of the world of Mad Max:

(Some of the following points do not hold up to detailed scrutiny, but we’re going to gloss over that fact in the name of entertainment and playability.)

• There was a limited nuclear war a few years ago, amongst the nations of the Northern Hemisphere.
• Nuclear radiation fallout, famine, drought, and civil war combined to decimate the world-wide population, and the global civilization as a whole, collapsed.
• The world quickly ran out of stored processed fuel and munitions. Therefore, fuel is scarce, guns are scarcer.
• Most major cities still operate to some degree. Enclaves were formed by groups of survivors around strategic resources.
• The land in between these Cities and Enclaves descended into lawlessness, occasionally punctuated by a lone farmstead or trading post.
• Anyone travelling through these lawless areas would have a vehicle (personal or shared), and be constantly on the lookout for more gasoline…

Character background and lead-in to the scenario:

• What type of vehicle do you (and your ‘partner’ if applicable) drive?
• What weaponry do you favour?
• Why the hell are you trying to make a living in the Australian Outback?
• How do you know the entrepreneur Donny “Spider” Webster?
• In what form is the message “Met me at Fifi’s on the 23rd. Spider” delivered to you?

Here is a link to the character that I have created Sebastian Crow.ron perlman

https://drive.google.com/open?id=0ByVpAo4rxDGuVUJSampJTGMtb0k&authuser=0

And the extra background info:

• What type of vehicle do you (and your ‘partner’ if applicable) drive?
A rusty looking (but well maintained) motorbike covered with religious symbols.

• What weaponry do you favour?
A shotgun that Crow refers to as the Sword of Azrael.

• Why the hell are you trying to make a living in the Australian Outback?
Crow believes that (as he lost his faith & then found it) this harsh new world is a test, a new flood or crucible designed to forge man into something better than he was, but to do that people need to be show the way. He travels the outback looking for signs from the Lord.

• How do you know the entrepreneur Donny “Spider” Webster?
Crow has a monetary arrangement with Spider, given Spiders contacts he keeps an eye out for anything weird that might be a sign and lets Crow know in return for regular payments.

• In what form is the message “Met me at Fifi’s on the 23rd. Spider” delivered to you?
Spider knows that Sebastian has a soft spot for youngsters (believing them to be innocent and undeserving of the harsh world created by their parents), so he sends a youth with the message.

sebastian crow