BrigadeCon 2015 Playlist

You might be asking what I’m doing up at such a ridiculous time in the morning here in the UK, well I’m up early for BrigadeCon 2015, an online convention with people from all over the world playing games for 24 hours on Google+ Hangouts Continue reading

Spider and Me Are Mates

Played in a small one-shot tonight ran by Ian F. White that was based in a version of the Mad Max apocalyptic future; had great fun despite numerous technical problems at my end (halfway through my powerline adaptors lost their link to each other so I lost connection for a while and had to get on wirelessly which isn’t ideal).

The game featured (as befits a Mad Max style game) an odd assortment of characters:

  • Squirrel (played by Chris Wilhelm): A violent bastard for hire, older brother of Rat and our driver who owned a machete that was actually taken from the Thunderdome that was his prize (and blood-splattered) possession.
  • Pig (played by John Aubrey Moore): An information dealer who may not be much in a fight but had keen eyes and an ability to spot an enemys weaknesses.
  • Rat (played by Ian Christiansen): A curious kid who was always getting into trouble but could be vicious if he was backed into a corner.
  • Sebastian Crow (played by myself): An ex-priest who had lost his faith during the apocalypse and now wandered the deserts looking for a sign that God had not deserted the world.

The game was a fairly simple scenario where our motley band of people were supposed to meet up with our contact Spider only to find out that he’d been kidnapped by a local gang trying to force him to tell them where the gasoline stores he’d discovered were located; we then rode in like bad-asses to rescue him. Even though the game was only a couple of scenes long it was good fun and I believe demonstrated how dramatic Fate combat can be when you have a group of players who are up for just throwing themselves into the spirit of the game.

Very enjoyable and I hope to game with the people again soon.

Problem with recording last nights Jadepunk game

So, we had a really fun game of Jadepunk this evening, some very emotional scenes and great dialogue between the characters, old friends saying their final farewells, new allies appearing, wounds healed and the merciless attitudes of some revealed as Kausao spirals towards war with the Aerum Empire. All this sounds great I’m sure, and it was great at the time, thoroughly enjoyable to run and participate in; however upon reviewing the streamed video Google+ has completely failed to pick up the sounds of one of the players.

This is really a shame given that the session featured the introduction of a new character, the Alhmac blood priestess Coaxche (played by Thashif), with some great roleplaying by Thashif, portraying a character slightly uncomfortable with the trappings of the civilised world.

I did briefly consider annotating the missing key speeches but I think that would take too long so I think I’m just going to record a summary of the session and then upload it.

Tutorial Video: How to make a simple graphic overlay for a Google Hangout

As requested by Christopher Ruthenbeck on Google+ this is quick video tutorial on how to make simple graphic overlays for Hangouts.

But I don’t want to buy funky dice!

So what if you’re fired up for FFG Starwars fun (like I am after this mornings DiceFanone-shot) but you either don’t have the money to spend on special dice (or perhaps you just don’t want to pod it out)?

Well don’t worry there are a few ways you can enjoy the game without having to own the special dice.

  1. There are conversion charts for using normal dice in the corebooks, although I think this might be a bit of a pain in the backside to use in game and would slow things down a little.
  2. If you’re playing your game in a hangout you can find EoE Hangout tool here that will let you roll dice, track destiny points and will also calculate the results for you.
  3. If you’re running a face-to-face game and have a smart phone there are a number of EoE dice-rolling apps available here for Android and Iphones, also there is a windows phone EoE dice app available here.

So don’t worry if you can’t get hold of the physical dice, there are still options, if nothing else they give you a way to try before you buy.


 

Edit 16/05/15 17:21

It’s been pointed out to me by Christopher Ruthenbeck that you could actually just buy basic dice (or even blank dice) of the relevant shape/colour and then put stickers with the relevant symbols on them onto the dice as another solution, although you’d probably be better to seal them with clear nail varnish or something similiar.

[GM Tools-RPG] NPC gestures/body language

Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs.
(I also found out from Guiseppe’s post that the Italian term for NPC is PNG, “Personaggio Non Giocante” which I didn’t know before 🙂 )
Many thanks for sharing these on G+ Guiseppe 🙂

[Actual Play] Skyless City – Session 1

This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren’t the only ones attempting to take advantage of the Governor’s aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?

[Video-RPG] Jadepunk Setting & Character Creation

Myself and the three players for our forthcoming (and as yet untitled) Jadepunk game (Thashif, Jenny and Mathew) did a hangout last night where we did character creation and a bit of setting creation (hashing out the basic details of the characters home district within KauSao city). Very enjoyable (as always with this group), and we’ve got the first session scheduled for Sunday 28th, really looking forward to running it 🙂

[RPG] Numenera Session Notes

I’ve just finished running a very enjoyable Numenera where the whole of reality and even people’s memories was questioned by the player characters before they discovered the horrible truth that the world they thought that they knew had been ended hundreds of years before at the hands/tentacles if an alien menace called the Widow Makers and that their world was a copy saved from destruction through the mind of a genius Nano and the power an ancient machine called the Latos.
The final session of the game was broadcast live (despite some technial difficulties) and can be watched by clicking on the video thumbnail below.
Despite the dark premise the game ostensibly had a happy ending with one of the player character taking the place of the previous occupant at the heart of the machine and repairing the damage done to their world.
Given that the campaign has now finished I thought that i’d share some of the notes that I made in advance of the final session; a lot of this had existed up until this point only in my head but I wanted to get it all down in black and white before the last game.
The picture below shows the bizarre ecology that existed within the bowels of the great machine:
The picture below shows the rough layout of the area where the final session took place:
More details about the stalactite tower hanging from the cavern roof and the inhabitants:

A closer look at the great machine:

A few quick sketches and stat-notes for the potential encounters during the final game:

I really had a great time playing Numenera, the system is fairly easy to use (although not the most intuitive i’ve ever used) and get to grips with and the strange background is great, encouraging you to think of truly weird concepts and use them in ways that you might not have considered before.

[Video-RPG] Teaser video for our 6th Numenera session

I’ve alway been a fan of handouts in RPGs since I think that they give players a greater sense of involvement in a game, touching something or actually examining a torn document is far different to just describing it and help players become more invested in the game. This philosophy hasn’t changed with me moving to playing more RPGs online, if anything it’s come more to the forefront of my thoughts, since I can now share images/documents and such like on Google Drive, Dropbox, via Facebook, G+ and many other avenues, these can be linked to events or given to the players in advance to give them a taste of what’s coming up in the session, allowing them a sneak preview or chance to look at them as their own schedule allows.
My two rules for making this sort of handout would be:
  1. Don’t blind your players with information, everyone has limited time to devote to game stuff, try and keep handouts and the like short and to the point, no-one wants to have to wade through a 60,000 word dissertation before they can understand the game, ain’t nobody got time for that.
  2. Don’t make it vital that players have to have read or examined the handout, because inevitably someone want have done because of RL commitments or whatever, make the handout an optional extra, rather like a prologue in a book, it gives you a broader understanding of what is going on, but isn’t required reading.
With that said, below is a video that I created for the upcoming 6th session of our Numenera game, at the end of the last session the players had fled from the headquarters of the Pangea agency with an Aeon Priest and the Director of Pangea in tow after an apocalyptic cult called No Hope stormed the base.
The pic above is a sketch from my session planning notes.
Inspired by this amazing pic I saw on DeviantArt:

Unfortunately I can’t remember the name of the artist, if anyone out there in internet land knows, message me in the comments so I can credit him – amazing picture 🙂