You might be asking what I’m doing up at such a ridiculous time in the morning here in the UK, well I’m up early for BrigadeCon 2015, an online convention with people from all over the world playing games for 24 hours on Google+ Hangouts Continue reading
Played in a small one-shot tonight ran by Ian F. White that was based in a version of the Mad Max apocalyptic future; had great fun despite numerous technical problems at my end (halfway through my powerline adaptors lost their link to each other so I lost connection for a while and had to get on wirelessly which isn’t ideal).
The game featured (as befits a Mad Max style game) an odd assortment of characters:
- Squirrel (played by Chris Wilhelm): A violent bastard for hire, older brother of Rat and our driver who owned a machete that was actually taken from the Thunderdome that was his prize (and blood-splattered) possession.
- Pig (played by John Aubrey Moore): An information dealer who may not be much in a fight but had keen eyes and an ability to spot an enemys weaknesses.
- Rat (played by Ian Christiansen): A curious kid who was always getting into trouble but could be vicious if he was backed into a corner.
- Sebastian Crow (played by myself): An ex-priest who had lost his faith during the apocalypse and now wandered the deserts looking for a sign that God had not deserted the world.
The game was a fairly simple scenario where our motley band of people were supposed to meet up with our contact Spider only to find out that he’d been kidnapped by a local gang trying to force him to tell them where the gasoline stores he’d discovered were located; we then rode in like bad-asses to rescue him. Even though the game was only a couple of scenes long it was good fun and I believe demonstrated how dramatic Fate combat can be when you have a group of players who are up for just throwing themselves into the spirit of the game.
Very enjoyable and I hope to game with the people again soon.
So, we had a really fun game of Jadepunk this evening, some very emotional scenes and great dialogue between the characters, old friends saying their final farewells, new allies appearing, wounds healed and the merciless attitudes of some revealed as Kausao spirals towards war with the Aerum Empire. All this sounds great I’m sure, and it was great at the time, thoroughly enjoyable to run and participate in; however upon reviewing the streamed video Google+ has completely failed to pick up the sounds of one of the players.
This is really a shame given that the session featured the introduction of a new character, the Alhmac blood priestess Coaxche (played by Thashif), with some great roleplaying by Thashif, portraying a character slightly uncomfortable with the trappings of the civilised world.
I did briefly consider annotating the missing key speeches but I think that would take too long so I think I’m just going to record a summary of the session and then upload it.
As requested by Christopher Ruthenbeck on Google+ this is quick video tutorial on how to make simple graphic overlays for Hangouts.
Well don’t worry there are a few ways you can enjoy the game without having to own the special dice.
- There are conversion charts for using normal dice in the corebooks, although I think this might be a bit of a pain in the backside to use in game and would slow things down a little.
- If you’re playing your game in a hangout you can find EoE Hangout tool here that will let you roll dice, track destiny points and will also calculate the results for you.
- If you’re running a face-to-face game and have a smart phone there are a number of EoE dice-rolling apps available here for Android and Iphones, also there is a windows phone EoE dice app available here.
So don’t worry if you can’t get hold of the physical dice, there are still options, if nothing else they give you a way to try before you buy.
Edit 16/05/15 17:21
It’s been pointed out to me by Christopher Ruthenbeck that you could actually just buy basic dice (or even blank dice) of the relevant shape/colour and then put stickers with the relevant symbols on them onto the dice as another solution, although you’d probably be better to seal them with clear nail varnish or something similiar.
- Don’t blind your players with information, everyone has limited time to devote to game stuff, try and keep handouts and the like short and to the point, no-one wants to have to wade through a 60,000 word dissertation before they can understand the game, ain’t nobody got time for that.
- Don’t make it vital that players have to have read or examined the handout, because inevitably someone want have done because of RL commitments or whatever, make the handout an optional extra, rather like a prologue in a book, it gives you a broader understanding of what is going on, but isn’t required reading.