Jadepunk Wrap-up

We have a brief chat about our recently concluded Jadepunk campaign:

The Importance of Feedback in RPGs

No-one starts off as the world’s best GM, when I think of how truly shocking that very first game of WFRP I ran was I give a little shudder, but at the time we all had fun and we learned a lot from that first game; I always say to people that there’s nothing wrong with not being a perfect GM as long as you’re always trying to improve and you’re putting that effort in.

One of the best ways to improve you games is to solicit feedback from your players, now you can ask players for feedback in the aftermath of a game session but some people don’t feel comfortable giving feedback in-front of others or need a bit of time to reflect on the session and get their thoughts in order; I find it best to ask for feedback a day or two after a session has completed. One other issue with feedback is that it can be difficult for players to know where to start or what sort of feedback you are looking for, after all someone just saying “the session was crap” might be accurate in their eyes but it’s not particularly helpful from the perspective of a GM seeking to improve their game.

So what can I do?

The best way that I have found to get feedback is to make a feedback form available to players shortly after the session that asks them to rate various facets of the game and also asks specific questions, this not only makes it easier on the players but also ensures that you get the sort of feedback that will be useful to you as a GM.

You can find an example of the feedback sheet that I use for my Jadepunk game by clicking on the link below:

Click here for Jadepunk Player Feedback Form

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