Jade-xalted: Celestial and Terrestrial circle charms

The two asset features following are additional to those listed in my previous post (http://wh40krpg.blogspot.co.uk/2014/06/jade-xalted-assets.html), and may be added to an asset in the same way.
Techniques (amended from previous post)
No technique can have the troubling flaw.
  • Exceptional
  • Harmful
  • Flexible
  • Protective
  • Focus
  • Sorcery
  • Celestial Circle
  • Terrestrial Circle
Additional Feature Descriptions (those not listed are in previous post)
  • Celestial circle (counts as two features, a celestial circle technique must have the consuming flaw) [this feature may be added to a technique only and may only be taken by Celestial Exalted (Solars, Lunars, Sidereals and Abyssals)]: When a fate point is spent to activate this technique the celestial exalt pours power into themselves, doubling the bonus that would normally be received through the use of the technique, however, once such a technique is used the exalt will be surrounded by a glowing aura of light coloured appropriately to their exaltation until the end of the scene. This is potentially very dangerous given that the Dragonblooded hunt the exalted.
  • Terrestrial Circle (counts as two features, a terrestrial circle technique must have the consuming flaw) [this feature may be added to a technique only and may only be taken by terrestrial exalted (dragonblooded)]: The terrestrials were fashioned to work together as units and be soldiers in the armies of the gods even their very exaltations work better as a group; when a character spends a fate point to activate a terrestrial circle charm they receive a +1 to their action for every other allied terrestrial exalt in the same zone who also has a terrestrial circle technique. Once such a technique is used the exalt will be surrounded by a dazzling display of their element (as appropriate) until either the end of the scene.
Sample Assets

Below is an example of both a solar and a terrestrial circle asset built using the asset rules as laid out in Jadepunk and with the additions made in this hack.

* * *

Protective Wall of Golden Blades (technique)
Cost: 2 Refresh
Features
  • Celestial circle – doubles bonus of technique, when fate point is spent to activate the solar is surrounded by a very visible glowing nimbus of golden light for the rest of the scene.
  • Exceptional – on a successful defense, deal shifts of harm equal to margin of success (this is doubled by the celestial circle charm)

Flaws
  • Consuming – technique costs a fate point to activate.
  • Limited – can be used once per scene.

When the solar with this technique is attacked they summon up the energy flowing through them and the air around them fills with phantasmal blades of golden light that hack and slash at their enemy, inflicting a number of shifts of harm to their attacker double to the margin of success on their defense roll. Although the blades fade, the golden light from them remains surrounding the Solar until the end of the scene.
* * *
Strike of the Dragon’s Fury
Cost: 2 refresh
Features
  • Terrestrial circle – When a character spends a fate point to activate a terrestrial circle technique they receive a +1 to their action for every other allied terrestrial exalt in the same zone who also has a terrestrial circle technique. Once such a technique is used the exalt will be surrounded by a dazzling display of their element (as appropriate) until either the end of the scene.
  • Harmful – +2 shifts of harm on a successful attack (max equal to the number of shifts scored on the attacking roll)

Flaws
  • Consuming – technique costs a fate point to activate.
When the terrestrial exalt possessing this technique makes an attack, with a striking motion they send out a short ranged blast of their element (flames, rocks, water, etc) that strikes their foe doing +2 shifts of harm on a successful attack.

If there are allied terrestrial exalts who also possess terrestrial circle techniques in the same zone then the exalt also pulls on the power of her allies and the elemental blast reflects this (for example: if a fire aspected terrestial made the strike whilst back up by a wood aspected terrestrial then the blast might be a barrage of burning wooden spikes), they add +1 to their attack roll for each such terrestrial in the same zone.

* * *