End of a campaign

Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great Apocalypse Dragon. Continue reading

Dungeon World Map Making

For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wildrules supplement for this campaign, which deals with hazardous journeys and provides some additional stuff for followers and advice on running your campaign.

Continue reading

Cheats guide to making simple outline maps in Photoshop

Please note: There are some excellent and very professional cartographers out there producing great maps for games, this article is not designed to create a map to compete with them, it is for someone who wants to quickly put together a simple map that they can use during a RP campaign with minimal struggle.

Producing professional looking campaign maps can be very tricky, takes a lot of practice and time, however, if you’re just looking for a quick map that will enable you to get playing your game quickly then this guide should help you.

This article assumes you have access to Photoshop and basic ability to use it (although the principles should be transferable to other graphic programs like GIMP).

  1. Open a new screen
    Start up your graphics program and open a new image.1
  2. Colour in the water on your map
    Choose a colour to represent the water on you map and then fill the whole screen in that colour (you can switch to the fill option by pressing G on your keyboard in Photoshop). It’s generally best if you go for a mid-range blue colour.2
  3. Download some landmass brushes
    This is where you’ll really save a lot of time, instead of drawing your landmasses by hand or laboriously creating them using the Photoshop freehand tool, look online for a set of brushes that are ready made landmasses.I recommend land brushes by Bonvanello: http://bonvanello.deviantart.com/art/Land-Brushes-307837333

    Download the brush file to your computer, then select the brush tool (or press B in Photoshop).

    Click on the option to change your brush size and then on the small arrow at the side (as shown on the screenshot below).

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    Select load brushes and then navigate to where you saved the landmass brush file.
    If you scroll down the brushes available to you, you should now see the various island shapes available.

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  4. Create a new layer for the land
    You can do this by clicking on the add new layer button in Photoshop.6
  5. On the new layer put down landmasses in a different colour (I’m going to use white), re-sizing and rotating brushes until you’re happy with them7
  6. Making sure you still have your land layer selected, double click to the right of the layer name (as shown in the image below)8
  7. You will see the following menu appear9
  8. Select Outer Glow, this will create an area of colour around your landmasses, you can change the colour to a lighter blue than your sea and mess around with the different settingsThe settings I’ve used are shown below.

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    This creates the area of shallow water around the coasts of your landmasses.

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  9. So there you are a simple map ready for you to sketch on and fill in as your campaign progresses. If you want to give your landmasses a little more definition then you can use the Stroke effect to add an outline and the Inner Glow effect to give them a bit more of a 3D look.12
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    So there you are, using this method it’s possible to create a basic outline map for an RPG in about ten minutes or so (quicker once you’ve had a bit of practice).

     

Storm & Sails: Reference Document

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here:

https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing

I’ll be updating the document over the next couple of weeks, once it’s complete I’ll be turning it over to my players to get some feedback before we start getting into the serious business of making characters.

GM Tips: Campaign Fatigue

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. Continue reading

Moving 3Brothers D&D 5E Campaign Notes

Previously my 3Brothers campaign notes have been stored using Obsidian Portal, by and large I’ve found it easier and user-friendly to create the campaign wiki, etc in OP, however due to Google Hangouts seemingly eating up all of my bandwidth when I’m running a game using it (as most of my TT games are run nowadays) using it during a session has been very problematic, which is unfortunate since that’s when I really need to check my notes.

So this weekend I’m transistioning my notes onto a Tiddlywiki that will be hosted on my dropbox account, since I will be able to use the dropbox version saved on locally on my machine and not have to rely on the scraps of bandwidth Hangouts leaves me.

At some point in the next couple of days I’ll be removing the campaign from Obsidian Portal, from that point on anyone wishing to see the campaign wiki can access it at this link (and previous OP links will become inactive):

https://dl.dropboxusercontent.com/u/129688634/3Brothers%20TW/3Brothers%20TW.html

The Tiddlywiki is already active but not all of the information has been moved over yet.

GM Tips: Questions to ask about Settlements

village-1043623_960_720GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.

One of the most important things a GM can do when designing a campaign is to ask themselves questions, by doing so you ensure consistency and might also through up some important elements of your setting that can be woven into compelling stories. Continue reading

3Brothers Obsidian Portal

After watching the second session of TheRogueDM’s excellent Clockwork Opera steampunk D&D 5E game I noticed that Jenny had set up an Obsidian Portal page for the game (you can see that by clicking here), I remember using this campaign management website years ago but had never really got into it, I took a look and was please to see that it looked like a possible solution for my note/plot management concerns for my 3Brothers Campaign so I rolled up my sleeves and dived in.

You can find my the 3Brothers Obsidian Portal page here: https://threebrothersdd5ecampaign.obsidianportal.com/

Working on the Three Brothers World Map

Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures). Continue reading

Mapping for Three Brothers D&D Campaign

Since my Star Wars game has been cancelled this evening but I’m all caffeined up anyway, thought I’d write about the mapping that I’ve recently done for my upcoming Three Brothers D&D 5E Campaign. Continue reading