Star Hex Space Layout

I’ve been giving some more thought to my forthcoming Star Hex campaign while I was sat on the train this morning, and have decided a few things about the game in terms of the background and rules. Continue reading

Star Hex

Star Hex

 

Given my recent love affair with James M Spahn’s White Star–you can see my video review of it here–I’m thinking of running some OSR style sci-fi when when Dungeon World campaign wraps up in a few weeks or so; I’ve been looking at the concept of hex crawls and have even taken a few ideas from them to use in my ongoing FFG Star Wars campaign and the methodology seems to work well in a sci-fi genre. Given that so many sci-fi franchises have effectively been reskinning fantasy races to use as aliens for a long time, I thought it might be interesting to do the reverse and run a science-fiction setting where the fantasy analogues were embraced openly.

I’m not talking about a Spelljammer-esque fantasy in space style game but a science-fantasy game (ala Star Wars) that takes direct inspiration from fantasy races and ideas to use in the setting.

Dungeon World Prep – The Holy City of Amarana

Given that I’ve been talking about prep recently, thought I’d share a page of my prep for Amarana, a holy city in my Dungeon World campaign.

You can find out more about Amarana–and the rest of the campaign–here:

http://www.reddicediaries.com/DW_Wiki/#Holy%20City%20of%20Amarana

 

 

 

Dungeon World Map Making

For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wildrules supplement for this campaign, which deals with hazardous journeys and provides some additional stuff for followers and advice on running your campaign.

Continue reading

Cheats guide to making simple outline maps in Photoshop

Please note: There are some excellent and very professional cartographers out there producing great maps for games, this article is not designed to create a map to compete with them, it is for someone who wants to quickly put together a simple map that they can use during a RP campaign with minimal struggle.

Producing professional looking campaign maps can be very tricky, takes a lot of practice and time, however, if you’re just looking for a quick map that will enable you to get playing your game quickly then this guide should help you.

This article assumes you have access to Photoshop and basic ability to use it (although the principles should be transferable to other graphic programs like GIMP).

  1. Open a new screen
    Start up your graphics program and open a new image.1
  2. Colour in the water on your map
    Choose a colour to represent the water on you map and then fill the whole screen in that colour (you can switch to the fill option by pressing G on your keyboard in Photoshop). It’s generally best if you go for a mid-range blue colour.2
  3. Download some landmass brushes
    This is where you’ll really save a lot of time, instead of drawing your landmasses by hand or laboriously creating them using the Photoshop freehand tool, look online for a set of brushes that are ready made landmasses.I recommend land brushes by Bonvanello: http://bonvanello.deviantart.com/art/Land-Brushes-307837333

    Download the brush file to your computer, then select the brush tool (or press B in Photoshop).

    Click on the option to change your brush size and then on the small arrow at the side (as shown on the screenshot below).

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    Select load brushes and then navigate to where you saved the landmass brush file.
    If you scroll down the brushes available to you, you should now see the various island shapes available.

    5

  4. Create a new layer for the land
    You can do this by clicking on the add new layer button in Photoshop.6
  5. On the new layer put down landmasses in a different colour (I’m going to use white), re-sizing and rotating brushes until you’re happy with them7
  6. Making sure you still have your land layer selected, double click to the right of the layer name (as shown in the image below)8
  7. You will see the following menu appear9
  8. Select Outer Glow, this will create an area of colour around your landmasses, you can change the colour to a lighter blue than your sea and mess around with the different settingsThe settings I’ve used are shown below.

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    This creates the area of shallow water around the coasts of your landmasses.

    11

  9. So there you are a simple map ready for you to sketch on and fill in as your campaign progresses. If you want to give your landmasses a little more definition then you can use the Stroke effect to add an outline and the Inner Glow effect to give them a bit more of a 3D look.12
    13

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    So there you are, using this method it’s possible to create a basic outline map for an RPG in about ten minutes or so (quicker once you’ve had a bit of practice).

     

Storm & Sails: Reference Document

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here:

https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing

I’ll be updating the document over the next couple of weeks, once it’s complete I’ll be turning it over to my players to get some feedback before we start getting into the serious business of making characters.

GM Tips: Campaign Fatigue

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. Continue reading

Random Things: D&D 5E trinkets for a savage world

desert nightThese random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game, in this article we look at trinkets. Trinkets were one of my favourite things about character generation in D&D 5th Edition, each character starts with at least one, a small item or curiosity that has some odd property or something strange about it, it’s not a powerful magic item, just something interesting that could spur conversation and plot.

These items can of course be used in other RPGs.

The list of trinkets in the D&D 5E PHB is great, but it had to be for the standard style of fantasy world that a large number of D&D campaign games take place in, this is great and makes sense from a marketing stand-point, but over the years there have been some really compelling primitive worlds (Dark Sun, for example). Whilst it’s possible to adapt some standard trinkets, I wanted to offer a table themed more towards these savage worlds: Continue reading

GM Tips: Don’t try to trick your players

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.

Continue reading

GM Tips: Use the Map

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. Continue reading